User:Xt0rt3r/Builds/Conjurer
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Revision as of 00:07, 31 March 2016 by CapNCrunch (talk | contribs) (→Added additional notes and attack patterns and strategys)
Damage over Time (DoT)
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- 9 Intelligence Seeds (Large)
- Malevolent Orb (Fire Enchant)
- Angelic Set
- Intelligence and Plus Element Reserves
Leveling
Get the skills in the following order as you level: Level 5: Lucky Level 6: Lucky Level 7: Bolster Ice Level 8: Bolster Ice Level 9: Gust Level 10: Freezing Weapons Level 11: Quickness Level 12: Quickness Level 13: Bolster Fire *(1) Level 14: Save Level 15(+ 1 stat point saved from level 14): Cool Down level 16: Bolster Fire *(1) Level 17: Molten Weapons Level 18: Molten Weapons Level 19: Heat Up Level 20: Heat Up Level 21: Bolster Storm *(1) Level 22: Bolster Storm *(1) Level 23: Save Level 24: Save Level 25(+ 2 stat points from levels 23, 24): Ice Power Level 26: Fire Power Level 27: Fire Power Level 28: Fire Power Level 29: Shortened Span Level 30: Shortened Span Level 31: Stamina Level 32: Stamina Extra Point From The_Ancient_Lighthouse: Stamina Extra Point From Forgiveness_Served_Cold: Vivify
Attack Patterns
When killing trash mobs(regular enemies): Use you stick/orb to bonk them on the head and let your pets/party members kill them *(2) Non Elemental Resistant Bosses: Simmer->Gust->Shiver repeat *(3) Elemental Resistant Bosses: Simmer or Shiver->Gust->Simmer or Shiver repeat *(4)
Notes
*(1) Bolster Fire and Bolster Storm can be swapped for better single target Gust storm damage at lower levels. *(2) Meaning be conservative about your mana and don't use your dot's and expensive spells unless you need to *(3) You should be alternating dot's so the new dot replaces the old one when it runs out on the 3rd turn *(4) Use whatever element the boss is weak to
Heal
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- 5 Heal Seeds (Large)
- 4 Intelligence Seeds (Large)
- Malevolent Orb (Fire Enchant)
- Angelic Set
- Intelligence and Fire Reserves