User:Xhamon

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I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP

Dispels Poison

Target One Ally


Prerequisite: Level: 5
Cleanse (2)

Life Giver

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Ability: DeTox (1)

Ability HealWaveCost 20 MP

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%


Prerequisite: Level: 25
Life Giver (2)

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Cleanse (2) or Mighty Bolts (2)

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves


Prerequisite: Level: 10
Wisdom (1)

Regrowth

+3% to the Power of all Heal spells


Prerequisite: Level: 15
Life Giver (2)

Sagacious

+1 to Intelligence for every 2 levels


Prerequisite: Level: 25
Regrowth (2) or Nature's Fury (2)

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%


Prerequisite: Level: 15
Storm Power (1)

Turmoil

+5% chance for Storm abilities to inflict Confuse


Prerequisite: Level: 5
Mighty Bolts (2)

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels


Prerequisite: Level: 10
Turmoil (1)

Nature's Fury

+5% to the Power of all Storm abilities


Prerequisite: Level: 25
Storm Power (2)

Ability SizzleCost 5 MP

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Turmoil (2)

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes


Prerequisite: Level: 15
Storm Power (1)

Ranger Hunter Tree

Quickness

+1 to Agility for every 3 levels

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Quickness (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 15
Lucky (2)

Guts

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 25
Stamina (2)

Ability HardenCost 10 MP

Bestows Harden

Target One ally


Prerequisite: Level: 5
Lucky (2)

Awareness

+25% to Repel's effect vs. stronger monsters


Prerequisite: Level: 10
Lucky (1) or Dead Eye (1)

Daring Offense

+1 to Attack for every 3 levels when using either Bows or Staves

Dead Eye

+2% to Bonus Crit


Prerequisite: Level: 10
Daring Offense (2)

Cursed Arms

+5% chance to inflict Curse when attacking with Bows or Staves


Prerequisite: Level: 25
Dead Eye (2)

Ability SoftenCost 6 MP

Inflicts Soften

Target One FoeRate 100%


Prerequisite: Level: 5
Daring Offense (3) or Solid Defense (3)

Magic Burn

+5% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 10
Ability: Soften (1)

Might

+1 to Strength for every 2 levels


Prerequisite: Level: 25
Cursed Arms (2) or Sharpened Arms (2)

Solid Defense

+1 Defense for every 3 levels when using either Blades or Staves

Swift

+2% to Bonus Dodge


Prerequisite: Level: 10
Solid Defense (2)

Sharpened Arms

+5% chance to inflict Bleed when attacking with Blades or Staves


Prerequisite: Level: 25
Swift (2)

Soldier Berserker Tree

Wounded Prey

+4% to Bonus Crit when attacking Bleeding foes


Prerequisite: Level: 5
Butcher (2)

Ability GoreCost ●●

Inflicts direct damage with a chance to Bleed

Damage PhysicalPower 50%
Target All FoesRate 50%


Prerequisite: Level: 10
Deep Cuts (1)

Butcher

+10% to the Rates of Impale and Gore

Deep Cuts

+30% to Bleed damage


Prerequisite: Level: 10
Butcher (2)

Blood Lust

+6% to physical damage dealt to Bleeding foes


Prerequisite: Level: 15
Deep Cuts (2)

Sharp Blades

+5% chance to inflict Bleed with all physical attacks


Prerequisite: Level: 25
Blood Lust (2)

Thick Skull

+15% to the Rate of Headbutt


Prerequisite: Level: 5
Butcher (1) or Last Stand (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Sharp Blades (2) or Violence (2)

Last Stand

+6% to physical damage dealt when HP is below 40%

Resolve

+10% chance to gain an extra point of Will at the start of each round


Prerequisite: Level: 10
Last Stand (2)

Double Vision

+20% chance to hit when Blinded or targeting Vanished foes


Prerequisite: Level: 15
Resolve (2)

Violence

+1 to Attack for every 3 levels


Prerequisite: Level: 25
Double Vision (2)

Desperate

+4% to Bonus Crit when HP is below 40%


Prerequisite: Level: 5
Last Stand (2)

Ability RecklessCost ●●●●

Deals direct damage to foes and partial damage back to attacker

Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%


Prerequisite: Level: 15
Double Vision (1)

Self Control

−15% to self inflicted damage from Reckless


Prerequisite: Level: 25
Ability: Reckless (1)

Soldier Guardian Tree

Defender

+1 to Defense for every 3 levels

Dig Deep

−10% to damage received when available Will is maxed at 5 points


Prerequisite: Level: 5
Defender (2)

Shield Wall

+10% to Defense while using Guard, Charge and Counter


Prerequisite: Level: 10
Dig Deep (1)

Deflect

+5% chance for Guard to reduce the damage from incoming attacks by 50%


Prerequisite: Level: 25
Shield Wall (2)

Well Read

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Dig Deep (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Well Read (1)

Ability StopSpellCost ●●●

Reduces all elemental damage by 30%; lasts two rounds

Target All Allies


Prerequisite: Level: 15
Well Read (2)

Unstoppable

−5% to all damage received


Prerequisite: Level: 25
Disintegrate (2) or Debilitate (2)

Tenacity

−5% to all damage received when HP is below 40%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Tenacity (2)

Good Patient

+5% to all healing received in battle


Prerequisite: Level: 10
Stamina (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Good Patient (1)

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 10
Stamina (1)

Ability InspireCost ●●●

Bestows Speed

Target All Allies


Prerequisite: Level: 15
Lucky (1)

Cleric Support Tree

Cleanse

+7% chance for Healing spells to also dispel all status ailments


Prerequisite: Level: 10
Stamina (1)

Benediction

+25% chance for all Heal and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Cleanse (2)

Excellent Timing

+25% chance to go first when Healing an ally with HP below 50%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Excellent Timing (2)

Big Heals

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Big Heals (1)

Ability HealMostCost 25 MP

Directly heals a large amount of HP

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Farewell Gift

+33% chance to heal remaining allies after being KOed in battle


Prerequisite: Level: 10
Big Heals (1)

Second Chance

+10% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 15
Farewell Gift (2)

Focused Healing

−10% to the MP cost of HealMost and HealWave


Prerequisite: Level: 25
Ability: HealMost (1)

Lucky

+1 to Luck for every 3 levels

Good Health

+10% chance to resist Poison, Bleed, Stun and Sleep afflictions


Prerequisite: Level: 10
Lucky (2)

Comatose

+15 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 15
Ability: Goodnight (1)

Ability NightmareCost 12 MP

Inflicts major direct damage on a sleeping target

Damage Magical
Target One FoePower 110%


Prerequisite: Level: 25
Sandman (1)

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Ability GoodnightCost 17 MP

Chance to Sleep

Threshold 15
Target All FoesRate 30%


Prerequisite: Level: 15
Wisdom (2)

Sandman

+15% to the Rates of Sleep and Goodnight


Prerequisite: Level: 25
Ability: Goodnight (1)

Cleric Wrath Tree

Ability JudgmentCost 20 MP

Chance to Instant Kill

Power 90%
Target All FoesRate 10%


Prerequisite: Level: 10
Divine Power (2)

True Faith

+5% to the Rates of Smite and Judgment


Prerequisite: Level: 15
Ability: Judgment (1)

Zeal

+2% of Max MP restored when any Instant Kill skill KOs a foe

Divine Power

+5% to the Power of Smite


Prerequisite: Level: 5
Zeal (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Divine Power (2)

Desecrate

+5% chance to Kill attacking foes


Prerequisite: Level: 25
Sagacious (2)

Venomous Strikes

+5% chance to inflict Poison with all physical attacks


Prerequisite: Level: 10
Quickness (2)

Slasher

+1 to Attack for every 3 levels when using Blades


Prerequisite: Level: 15
Venomous Strikes (1)

Contaminate

+5% chance to inflict Poison on attacking foes

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Contaminate (2)

Black Widow

+25% to Poison damage


Prerequisite: Level: 15
Quickness (2)

Easy Target

+10% to physical damage dealt to Poisoned foes


Prerequisite: Level: 25
Slasher (2) or Corruption (2)

Ability ToxifyCost 9 MP

Chance to Poison

Target All FoesRate 40%


Prerequisite: Level: 10
Quickness (2)

Corruption

+15% to the Rates of Poison and Toxify


Prerequisite: Level: 15
Ability: Toxify (1)

Wizard Elements Tree

Ability FireCrossCost 10 MP

A Fire spell trap that explodes when hit; lasts one round

Damage Magical+Fire Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Fire Mastery (2)

Sea of Fire

−5% to the damage spread penalty of Firewall vs. 4+ foes


Prerequisite: Level: 10
Ability: Flare (1)

Focused Flames

−10% to the MP cost of Flare and Firewall


Prerequisite: Level: 15
Sea of Fire (1)

Fire Power

+5% to the Power of all Fire abilities


Prerequisite: Level: 25
Burning Wrath (1)

Cursed Flames

+5% chance for Fire abilities to inflict Curse

Fire Mastery

+1 to Plus Fire and Fire Resist for every 4 levels


Prerequisite: Level: 5
Cursed Flames (2)

Ability FlareCost 9 MP

Inflicts direct Fire damage

Damage Magical+Fire Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Fire Mastery (2)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Ability: Flare (1)

Burning Wrath

+7% chance for Fireball and Flare to deal a Potent Hit


Prerequisite: Level: 25
Heat Up (1)

Enlightened

+1 to Intelligence for every 3 levels


Prerequisite: Level: 25
Burning Wrath (1) or Freezing Wrath (1)

Stiff Cold

+5% chance for Ice abilities to inflict Slow

Ice Mastery

+1 to Plus Ice and Ice Resist for every 4 levels


Prerequisite: Level: 5
Stiff Cold (2)

Ability IcePillarCost 9 MP

Inflicts direct Ice damage

Damage Magical+Ice Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Ice Mastery (2)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Ability: IcePillar (1)

Freezing Wrath

+7% chance for Snowball and IcePillar to deal a Potent Hit


Prerequisite: Level: 25
Cool Down (1)

Ability IceCrossCost 10 MP

An Ice spell trap that explodes when hit; lasts one round

Damage Magical+Ice Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Ice Mastery (2)

Cold Front

−5% to the damage spread penalty of Blizzard vs. 4+ foes


Prerequisite: Level: 10
Ability: IcePillar (1)

Focused Freeze

−10% to the MP cost of IcePillar and Blizzard


Prerequisite: Level: 15
Cold Front (1)

Ice Power

+5% to the Power of all Ice abilities


Prerequisite: Level: 25
Freezing Wrath (1)

Wizard Power Tree

Ability MadnessCost 10 MP

Chance to Confuse

Target All FoesRate 35%


Prerequisite: Level: 10
Stamina (1)

Ability ShadowsCost 19 MP

Chance to Blind

Target All FoesRate 30%


Prerequisite: Level: 15
Ability: Madness (1)

Trickster

+15% to the Rates of Madness and Shadows


Prerequisite: Level: 25
Ability: Shadows (1)

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Protective Crosses

−10% to all damage received when using FireCross or IceCross


Prerequisite: Level: 10
Stamina (2)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 15
Protective Crosses (1)

Vigor

+10% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 5
Stamina (1) or Wisdom (1)

Restorative Victory

+2% of Max MP restored at the end of battle


Prerequisite: Level: 10
Vigor (2)

Ability TenderizeCost 20 MP

Inflicts Soften

Target All FoesRate 100%


Prerequisite: Level: 25
Debilitate (2) or Exasperate (2)

Quickness

+1 to Agility for every 3 levels

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Quickness (2)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat


Prerequisite: Level: 10
Wisdom (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Symbiosis (1)

Redirection

+15% of the damage diversion effect of ManaWard


Prerequisite: Level: 10
Wisdom (1)

Defensive Ward

+3% to Bonus Dodge when ManaWard is active


Prerequisite: Level: 25
Redirection (2)

Merchant Commerce Tree

Ability GoldRushCost 275 CR

Inflicts direct damage

Damage Physical
Target All FoesPower 70%


Prerequisite: Level: 25
Might (2)

Ability TaxCost 100 CR

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%


Prerequisite: Level: 10
Enchanter (1) or Pickpocket (1)

Confounding Blows

+5% chance to inflict Confuse with all physical attacks


Prerequisite: Level: 10
Enchanter (2)

Prospector

+10% to the Power of GoldRush


Prerequisite: Level: 25
Ability: GoldRush (1)

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants


Prerequisite: Level: 5
Diverse Portfolio (2)

Might

+1 to Strength for every 3 levels


Prerequisite: Level: 15
Enchanter (2)

Collections

+15% to the Power of Tax


Prerequisite: Level: 15
Ability: Tax (1)

Interest

+10 to Credit earned from inflicting damage


Prerequisite: Level: 25
Ability: GoldRush (1) or Finance Major (1)

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer


Prerequisite: Level: 5
Lucky (2)

Poise

+25% chance to ignore the effects of Confuse


Prerequisite: Level: 10
Pickpocket (2)

Finance Major

+8% to the Rate of Economy


Prerequisite: Level: 15
Poise (2)

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels


Prerequisite: Level: 5
Pickpocket (3)

Crazy Powerful

+25% to physical damage when Confused


Prerequisite: Level: 15
Poise (2)

Merchant Security Tree

Ability DistractCost 300 CR

Causes attacking foes to focus on the caster; lasts one round

Target All Foes


Prerequisite: Level: 15
Regulator (1)

Ability BankruptCost 450 CR

Prevent caster from being KOed for one round; Stuns caster

Target Self


Prerequisite: Level: 15
Stamina (2)

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels


Prerequisite: Level: 5
Mitigate (2)

The Happenings

+3% chance for bizarre helpful events to occur each round in battle


Prerequisite: Level: 5
Shrewd (1) or Sidestep (1)

Sidestep

+2% to Bonus Dodge


Prerequisite: Level: 5
Dexterous (2)

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 15
Shrewd (2)

Savings

+100 to Max Credit


Prerequisite: Level: 10
Regulator (2) or Stamina (3)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Sidestep (2)

Solvency

+10% chance to avoid being Stunned after using Bankrupt


Prerequisite: Level: 15
Ability: Bankrupt (1)

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned


Prerequisite: Level: 10
Ability: Bankrupt (1)

Hunker Down

−10% to all damage received when using Distract


Prerequisite: Level: 25
Ability: Distract (1)

Protected Assets

+1 to Defense for every 3 levels


Prerequisite: Level: 25
Regulator (2)

Bigger Returns

+10 to Credit earned from taking damage


Prerequisite: Level: 25
Protected Assets (2) or Ability: Bankrupt (1)

Conjurer Mage Tree

Quickness

+1 to Agility for every 3 levels

Bolster Fire

+20% of equipped weapon Enchant Power added to Plus Fire


Prerequisite: Level: 5
Quickness (2)

Extra Crispy

+33% chance for Simmer and Boil damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Fire (2)

Wither

+5% chance for Simmer and Boil to inflict Weaken


Prerequisite: Level: 15
Extra Crispy (2)

Ability BoilCost 15 MP

Inflicts Fire damage over several rounds

Damage Magical+Fire Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Wither (2)

Molten Weapons

+40% to the Power of Fire Weapon Enchants


Prerequisite: Level: 10
Bolster Fire (1)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Molten Weapons (1)

Fire Power

+8% to the Power of all Fire abilities


Prerequisite: Level: 25
Heat Up (2)

Ability GustCost 3 MP

Inflicts direct Storm damage

Damage Magical+Storm Cap 20
Target One FoePower 50%


Prerequisite: Level: 5
Bolster Fire (1) or Bolster Ice (1)

Bolster Storm

+20% of equipped weapon Enchant Power added to Plus Storm


Prerequisite: Level: 10
Ability: Gust (1)

Electrified Weapons

+40% to the Power of Storm Weapon Enchants


Prerequisite: Level: 15
Bolster Storm (1)

Freezing Weapons

+40% to the Power of Ice Weapon Enchants


Prerequisite: Level: 10
Bolster Ice (1)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Freezing Weapons (1)

Ice Power

+8% to the Power of all Ice abilities


Prerequisite: Level: 25
Cool Down (2)

Lucky

+1 to Luck for every 3 levels

Bolster Ice

+20% of equipped weapon Enchant Power added to Plus Ice


Prerequisite: Level: 5
Lucky (2)

Hypothermic

+33% chance for Shiver and Chill damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Ice (2)

Frozen Solid

+5% chance for Shiver and Chill to inflict Stun


Prerequisite: Level: 15
Hypothermic (2)

Ability ChillCost 15 MP

Inflicts Ice damage over several rounds

Damage Magical+Ice Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Frozen Solid (2)

Conjurer Healer Tree

Ability VivifyCost 5 MP

Dispels Sleep and Confuse

Target All Allies


Prerequisite: Level: 10
Stamina (1)

Rejuvenate

+25% chance for Vivify to also generate an active Renew spell


Prerequisite: Level: 15
Ability: Vivify (1)

Benediction

+25% chance for all Renew and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Ability: RenewMost (1)

Shortened Span

+10% chance for Renew spells to end an active damage over time spell

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Shortened Span (2)

Renewable Power

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Renew spells


Prerequisite: Level: 15
Renewable Power (2)

Ability RenewMostCost 25 MP

Heals for a large amount of HP over several rounds

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 10
Comatose (1)

Extended Recovery

+33% chance for all Renew healing ticks to last an extra round


Prerequisite: Level: 15
Master Healer (2)

Second Chance

+15% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 25
Extended Recovery (1)

Holy Shield

+33% chance for Shield to also bestow Bless

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Holy Shield (2)

Comatose

+25 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 10
Wisdom (1)

Night Terrors

+20% to the Power of Nightmare


Prerequisite: Level: 15
Comatose (2)

Ability ConsumeCost 10 MP

Steals MP, Will, Rage, etc., returned as MP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 10

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Consume


Prerequisite: Level: 25
Ability: Consume (1)

Ninja Assailant Tree

Ability MagicKickCost 10 MP

Inflicts direct damage; Element set by caster's top Plus Element stat

Damage Magical+???? Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Wisdom (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 15
Ability: MagicKick (1)

Elementalist

+15% of equipped glove Enchant Power added to same Plus Element stat

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Elementalist (2)

Combat Training

+1 to Attack for every 3 levels


Prerequisite: Level: 10
Wisdom (2)

Extra Powder

+1 to the damage Soft Cap of Kamikaze for every 2 levels


Prerequisite: Level: 15
Combat Training (1)

Vanish Power

+10% to the Power of Vanish


Prerequisite: Level: 25
Extra Powder (1)

Ambush

+5% chance to surprise monsters in the first round of battle


Prerequisite: Level: 5

Lone Warrior

+15% to physical damage when outnumbered by foes in battle


Prerequisite: Level: 10
Ambush (2)

Fair Fight

−15% to damage received when outnumbered by foes in battle


Prerequisite: Level: 15
Lone Warrior (2)

Double Strike

+15% chance for regular attacks to hit with a second half-damage blow


Prerequisite: Level: 25
Vanish Power (2) or Death Blow (2)

Spirit Fingers

+3% chance for equipped glove effects to trigger when attacking

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Spirit Fingers (2)

Deft

+4% to Bonus Crit


Prerequisite: Level: 10
Lucky (2)

Bash and Buff

+33% chance to gain a random status buff upon dealing a Critical Hit


Prerequisite: Level: 15
Deft (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Bash and Buff (1)

Extra Poison

+15% to the Rate of Shuriken


Prerequisite: Level: 10
Lucky (1)

Finisher

+8% chance to Kill with attacks on Bleeding, Poisoned or Slowed foes


Prerequisite: Level: 25
Extra Poison (1)

Ninja Elusion Tree

Ability NinjaNetCost 9 MP

Inflicts the Slow status

Target All FoesRate 100%


Prerequisite: Level: 10
Stamina (2)

Barbed Nets

+25% chance for NinjaNet to also inflict Bleed


Prerequisite: Level: 15
Ability: NinjaNet (1)

Priority Healing

+50% chance to go first in battle when using Bottled Essence

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Priority Healing (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Stamina (2)

Soul Eater

+15% to the amount of HP stored in Bottled Essence consumables


Prerequisite: Level: 5
Priority Healing (2) or Enigma (2)

Ability SmokeBombCost 12 MP

Allies are Vanished and attack first; lasts one round

Target All Allies


Prerequisite: Level: 10
Stamina (2) or Quickness (2)

Eschew

+8% to Bonus Dodge when Vanished


Prerequisite: Level: 15
Ability: SmokeBomb (1)

Retaliate

+50% chance to counter with a half-damage blow after dodging an attack


Prerequisite: Level: 25
Disintegrate (2) or Moving Target (2)

Enigma

+6% chance to dodge all targeted magic spells; only applies to spells

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Enigma (2)

Moving Target

+5% to Bonus Dodge when using Evade and JumpKick


Prerequisite: Level: 15
Quickness (2)

Bonus Decoy

+33% chance to deploy an extra dummy when using Decoy


Prerequisite: Level: 10
Quickness (2)

Hidden Explosives

+20% chance for decoys to explode when KOed, damaging the attacker


Prerequisite: Level: 15
Bonus Decoy (1)

Sturdy Decoys

+1 to the HP of each dummy deployed by Decoy for every 2 levels


Prerequisite: Level: 25
Hidden Explosives (1)

Warlock Agony Tree

Leech Hex

+10% chance for Leech to also inflict Curse


Prerequisite: Level: 10
Tap Malady (1)

Effusion

−5% to the damage spread penalty of Leech vs. 4+ foes


Prerequisite: Level: 15
Leech Hex (2)

Drainage

+20% to damage dealt by Leech on Cursed foes


Prerequisite: Level: 25
Effusion (2)

Ruination

+1 round to the duration of all Curses inflicted

Tap Malady

+5% chance for Tap spells to also inflict a random status ailment


Prerequisite: Level: 5
Ruination (2)

Augmentation

+10% to damage dealt by Tap spells on Cursed foes


Prerequisite: Level: 15
Tap Malady (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Painful Rebound

+1 to the damage Soft Cap of Reflect for every 2 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Tappity Tap

+5% to the Power and +5 to the HP cost of Elemental Tap spells


Prerequisite: Level: 25
Augmentation (2) or Elemental Power (2)

Quickness

+1 to Agility for every 3 levels

Elementalist

+15% of equipped weapon Enchant Power added to same Plus Element stat


Prerequisite: Level: 5
Quickness (2)

Elemental Power

+1 to the Plus Element Cap of all Tap spells for every 3 levels


Prerequisite: Level: 15
Elementalist (2)

Life Drain

+5% of all physical damage dealt to foes returned as HP


Prerequisite: Level: 10
Elementalist (2)

Beat Down

+5% chance to inflict Soften with all physical attacks


Prerequisite: Level: 15
Life Drain (1)

Cursed Prey

+5% to Bonus Crit when attacking Cursed foes


Prerequisite: Level: 25
Beat Down (1)

Warlock Occultist Tree

Purge

+10% chance for Shift spells to also dispel all status ailments


Prerequisite: Level: 5
Invocation (1)

Ability ExorcismCost 12 HP

Dispels one status ailment

Target All Allies


Prerequisite: Level: 10
Purge (1)

Compelling Ritual

+15% chance for Exorcism to dispel all status ailments


Prerequisite: Level: 15
Ability: Exorcism (1)

Shifty

+10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave


Prerequisite: Level: 25
Ability: ShiftWave (1)

Kickbacks

+3% chance for Shift spells to refund their HP cost in battle

Invocation

+10% chance for Shift spells to also bestow a random status buff


Prerequisite: Level: 5
Kickbacks (2)

Quick Shift

+25% chance to go first when Shifting to an ally with HP below 50%


Prerequisite: Level: 10
Invocation (1)

Master Shifter

+1 to the Plus Heal Cap of all Shift spells for every 3 levels


Prerequisite: Level: 15
Quick Shift (1)

Ability ShiftWaveCost 40 HP

Heals all allies for a small amount of HP

+Heal Cap 15
Target All AlliesTotal HP 60


Prerequisite: Level: 25
Master Shifter (2)

Ability SacrificeCost 20 HP

Kills the caster and Revives all allies with the remaining HP

Target Self


Prerequisite: Level: 15
Quick Shift (1)

Martyr

+25% to HP healed upon Revival by Sacrifice


Prerequisite: Level: 25
Ability: Sacrifice (1)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Symbiosis (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Lucky (2)

Ability AbsorbCost 15 HP

Steals, MP, Will, Rage, etc., returned as HP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 15
Stamina (1)

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Absorb


Prerequisite: Level: 25
Ability: Absorb (1)

Ability ScareCost 20 HP

Chance to Stun; base Rate increases to 100% on Cursed foes

Target One FoeRate 35%


Prerequisite: Level: 10
Lucky (1)

Horrifying Visions

+33% chance for Scare to also inflict Blind and Slow upon Stunning


Prerequisite: Level: 15
Ability: Scare (1)