User:Xhamon

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Revision as of 15:03, 27 April 2014 by Xhamon (talk | contribs) (Conjurer Healer Tree)
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I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP {{{Cost Unit}}}

Dispels Poison

Target One Ally

Life Giver

+33% to the Plus Heal Cap of all Heal spells

Ability HealWaveCost 20 MP {{{Cost Unit}}}

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves

Regrowth

+3% to the Power of all Heal spells

Sagacious

+1 to Intelligence for every 2 levels

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP {{{Cost Unit}}}

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%

Turmoil

+5% chance for Storm abilities to inflict Confuse

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels

Nature's Fury

+5% to the Power of all Storm abilities

Ability SizzleCost 5 MP {{{Cost Unit}}}

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes

Ranger Hunter Tree

Quickness

+1 to Agility for every 3 levels

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels

Guts

+1 to Fire, Ice and Storm Resist for every 4 levels

Ability HardenCost 10 MP {{{Cost Unit}}}

Bestows Harden

Target One ally

Awareness

+25% to Repel's effect vs. stronger monsters

Daring Offense

+1 to Attack for every 3 levels when using either Bows or Staves

Dead Eye

+2% to Bonus Crit

Cursed Arms

+5% chance to inflict Curse when attacking with Bows or Staves

Ability SoftenCost 6 MP {{{Cost Unit}}}

Inflicts Soften

Target One FoeRate 100%

Magic Burn

+5% of all physical damage dealt to foes returned as MP

Might

+1 to Strength for every 2 levels

Solid Defense

+1 Defense for every 3 levels when using either Blades or Staves

Swift

+2% to Bonus Dodge

Sharpened Arms

+5% chance to inflict Bleed when attacking with Blades or Staves

Soldier Berserker Tree

Wounded Prey

+4% to Bonus Crit when attacking Bleeding foes

Ability GoreCost ●● {{{Cost Unit}}}

Inflicts direct damage with a chance to Bleed

Damage PhysicalPower 50%
Target All FoesRate 50%

Butcher

+10% to the Rates of Impale and Gore

Deep Cuts

+30% to Bleed damage

Blood Lust

+6% to physical damage dealt to Bleeding foes

Sharp Blades

+5% chance to inflict Bleed with all physical attacks

Thick Skull

+15% to the Rate of Headbutt

Death Blow

+25% to the damage of Critical Hits

Last Stand

+6% to physical damage dealt when HP is below 40%

Resolve

+10% chance to gain an extra point of Will at the start of each round

Double Vision

+20% chance to hit when Blinded or targeting Vanished foes

Violence

+1 to Attack for every 3 levels

Desperate

+4% to Bonus Crit when HP is below 40%

Ability RecklessCost ●●●● {{{Cost Unit}}}

Deals direct damage to foes and partial damage back to attacker

Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%

Self Control

−15% to self inflicted damage from Reckless

Soldier Guardian Tree

Defender

+1 to Defense for every 3 levels

Dig Deep

−10% to damage received when available Will is maxed at 5 points

Shield Wall

+10% to Defense while using Guard, Charge and Counter

Deflect

+5% chance for Guard to reduce the damage from incoming attacks by 50%

Well Read

+1 to Intelligence for every 3 levels

Disintegrate

+5% chance to inflict Blind on attacking foes

Ability StopSpellCost ●●● {{{Cost Unit}}}

Reduces all elemental damage by 30%; lasts two rounds

Target All Allies

Unstoppable

−5% to all damage received

Tenacity

−5% to all damage received when HP is below 40%

Stamina

+1 to Max HP for every 2 levels

Good Patient

+5% to all healing received in battle

Debilitate

+5% chance to inflict Weaken on attacking foes

Lucky

+1 to Luck for every 3 levels

Ability InspireCost ●●● {{{Cost Unit}}}

Bestows Speed

Target All Allies

Cleric Support Tree

Cleanse

+7% chance for Healing spells to also dispel all status ailments

Benediction

+25% chance for all Heal and Redeem spells to also bestow Bless

Excellent Timing

+25% chance to go first when Healing an ally with HP below 50%

Stamina

+1 to Max HP for every 2 levels

Big Heals

+3% to the Power of all Heal spells

Master Healer

+33% to the Plus Heal Cap of all Heal spells

Ability HealMostCost 25 MP {{{Cost Unit}}}

Directly heals a large amount of HP

+Heal Cap 30
Target One AllyPower 45%

Farewell Gift

+33% chance to heal remaining allies after being KOed in battle

Second Chance

+10% to Redeem's Rate and HP healed upon Revival

Focused Healing

−10% to the MP cost of HealMost and HealWave

Lucky

+1 to Luck for every 3 levels

Good Health

+10% chance to resist Poison, Bleed, Stun and Sleep afflictions

Comatose

+15 to the damage threshold of all Sleep statuses inflicted

Ability NightmareCost 12 MP {{{Cost Unit}}}

Inflicts major direct damage on a sleeping target

Damage Magical
Target One FoePower 110%

Wisdom

+1 to Max MP for every 2 levels

Ability GoodnightCost 17 MP {{{Cost Unit}}}

Chance to Sleep

Threshold 15
Target All FoesRate 30%

Sandman

+15% to the Rates of Sleep and Goodnight

Cleric Wrath Tree

Ability JudgmentCost 20 MP {{{Cost Unit}}}

Chance to Instant Kill

Power 90%
Target All FoesRate 10%

True Faith

+5% to the Rates of Smite and Judgment

Zeal

+2% of Max MP restored when any Instant Kill skill KOs a foe

Divine Power

+5% to the Power of Smite

Sagacious

+1 to Intelligence for every 3 levels

Desecrate

+5% chance to Kill attacking foes

Venomous Strikes

+5% chance to inflict Poison with all physical attacks

Slasher

+1 to Attack for every 3 levels when using Blades

Contaminate

+5% chance to inflict Poison on attacking foes

Quickness

+1 to Agility for every 3 levels

Black Widow

+25% to Poison damage

Easy Target

+10% to physical damage dealt to Poisoned foes

Ability ToxifyCost 9 MP {{{Cost Unit}}}

Chance to Poison

Target All FoesRate 40%

Corruption

+15% to the Rates of Poison and Toxify

Wizard Elements Tree

Ability FireCrossCost 10 MP {{{Cost Unit}}}

A Fire spell trap that explodes when hit; lasts one round

Damage Magical+Fire Cap 40
Target SelfPower 115%

Sea of Fire

−5% to the damage spread penalty of Firewall vs. 4+ foes

Focused Flames

−10% to the MP cost of Flare and Firewall

Fire Power

+5% to the Power of all Fire abilities

Cursed Flames

+5% chance for Fire abilities to inflict Curse

Fire Mastery

+1 to Plus Fire and Fire Resist for every 4 levels

Ability FlareCost 9 MP {{{Cost Unit}}}

Inflicts direct Fire damage

Damage Magical+Fire Cap 40
Target One FoePower 75%

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels

Burning Wrath

+7% chance for Fireball and Flare to deal a Potent Hit

Enlightened

+1 to Intelligence for every 3 levels

Stiff Cold

+5% chance for Ice abilities to inflict Slow

Ice Mastery

+1 to Plus Ice and Ice Resist for every 4 levels

Ability IcePillarCost 9 MP {{{Cost Unit}}}

Inflicts direct Ice damage

Damage Magical+Ice Cap 40
Target One FoePower 75%

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels

Freezing Wrath

+7% chance for Snowball and IcePillar to deal a Potent Hit

Ability IceCrossCost 10 MP {{{Cost Unit}}}

An Ice spell trap that explodes when hit; lasts one round

Damage Magical+Ice Cap 40
Target SelfPower 115%

Cold Front

−5% to the damage spread penalty of Blizzard vs. 4+ foes

Focused Freeze

−10% to the MP cost of IcePillar and Blizzard

Ice Power

+5% to the Power of all Ice abilities

Wizard Power Tree

Ability MadnessCost 10 MP {{{Cost Unit}}}

Chance to Confuse

Target All FoesRate 35%

Ability ShadowsCost 19 MP {{{Cost Unit}}}

Chance to Blind

Target All FoesRate 30%

Trickster

+15% to the Rates of Madness and Shadows

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels

Protective Crosses

−10% to all damage received when using FireCross or IceCross

Exasperate

+5% chance to inflict Sleep on attacking foes

Vigor

+10% of all physical damage dealt to foes returned as MP

Restorative Victory

+2% of Max MP restored at the end of battle

Ability TenderizeCost 20 MP {{{Cost Unit}}}

Inflicts Soften

Target All FoesRate 100%

Quickness

+1 to Agility for every 3 levels

Wisdom

+1 to Max MP for every 2 levels

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat

Debilitate

+5% chance to inflict Weaken on attacking foes

Redirection

+15% of the damage diversion effect of ManaWard

Defensive Ward

+3% to Bonus Dodge when ManaWard is active

Merchant Commerce Tree

Ability GoldRushCost 275 CR {{{Cost Unit}}}

Inflicts direct damage

Damage Physical
Target All FoesPower 70%

Ability TaxCost 100 CR {{{Cost Unit}}}

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%

Confounding Blows

+5% chance to inflict Confuse with all physical attacks

Prospector

+10% to the Power of GoldRush

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants

Might

+1 to Strength for every 3 levels

Collections

+15% to the Power of Tax

Interest

+10 to Credit earned from inflicting damage

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer

Poise

+25% chance to ignore the effects of Confuse

Finance Major

+8% to the Rate of Economy

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels

Crazy Powerful

+25% to physical damage when Confused

Merchant Security Tree

Ability DistractCost 300 CR {{{Cost Unit}}}

Causes attacking foes to focus on the caster; lasts one round

Target All Foes

Ability BankruptCost 450 CR {{{Cost Unit}}}

Prevent caster from being KOed for one round; Stuns caster

Target Self

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels

The Happenings

+3% chance for bizarre helpful events to occur each round in battle

Sidestep

+2% to Bonus Dodge

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels

Savings

+100 to Max Credit

Stamina

+1 to Max HP for every 2 levels

Solvency

+10% chance to avoid being Stunned after using Bankrupt

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned

Hunker Down

−10% to all damage received when using Distract

Protected Assets

+1 to Defense for every 3 levels

Bigger Returns

+10 to Credit earned from taking damage

Conjurer Mage Tree

Quickness

+1 to Agility for every 3 levels

Bolster Fire

+20% of equipped weapon Enchant Power added to Plus Fire

Extra Crispy

+33% chance for Simmer and Boil damage ticks to last an extra round

Wither

+5% chance for Simmer and Boil to inflict Weaken

Ability BoilCost 15 MP {{{Cost Unit}}}

Inflicts Fire damage over several rounds

Damage Magical+Fire Cap 45
Target All FoesPower 70%

Molten Weapons

+40% to the Power of Fire Weapon Enchants

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels

Fire Power

+8% to the Power of all Fire abilities

Ability GustCost 3 MP {{{Cost Unit}}}

Inflicts direct Storm damage

Damage Magical+Storm Cap 20
Target One FoePower 50%

Bolster Storm

+20% of equipped weapon Enchant Power added to Plus Storm

Electrified Weapons

+40% to the Power of Storm Weapon Enchants

Freezing Weapons

+40% to the Power of Ice Weapon Enchants

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels

Ice Power

+8% to the Power of all Ice abilities

Lucky

+1 to Luck for every 3 levels

Bolster Ice

+20% of equipped weapon Enchant Power added to Plus Ice

Hypothermic

+33% chance for Shiver and Chill damage ticks to last an extra round

Frozen Solid

+5% chance for Shiver and Chill to inflict Stun

Ability ChillCost 15 MP {{{Cost Unit}}}

Inflicts Ice damage over several rounds

Damage Magical+Ice Cap 45
Target All FoesPower 70%

Conjurer Healer Tree

Ability VivifyCost 5 MP {{{Cost Unit}}}

Dispels Sleep and Confuse

Target All Allies

Rejuvenate

+25% chance for Vivify to also generate an active Renew spell

Benediction

+25% chance for all Renew and Redeem spells to also bestow Bless

Shortened Span

+10% chance for Renew spells to end an active damage over time spell

Stamina

+1 to Max HP for every 2 levels

Renewable Power

+3% to the Power of all Heal spells

Master Healer

+33% to the Plus Heal Cap of all Renew spells

Ability RenewMostCost 25 MP {{{Cost Unit}}}

Heals for a large amount of HP over several rounds

+Heal Cap 30
Target One AllyPower 45%

Exasperate

+5% chance to inflict Sleep on attacking foes

Extended Recovery

+33% chance for all Renew healing ticks to last an extra round

Second Chance

+15% to Redeem's Rate and HP healed upon Revival

Holy Shield

+33% chance for Shield to also bestow Bless

Wisdom

+1 to Max MP for every 2 levels

Comatose

+25 to the damage threshold of all Sleep statuses inflicted

Night Terrors

+20% to the Power of Nightmare

Ability ConsumeCost 10 MP {{{Cost Unit}}}

Steals MP, Will, Rage, etc., returned as MP

RG-CR Steal 40%
Target One FoeMP Steal 20%

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Consume

Ninja Assailant Tree

Ninja Elusion Tree

Warlock Agony Tree

Warlock Occultist Tree