I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
Sandbox
Ranger Nature Tree
Ability DeToxCost 7 MP {{{Cost Unit}}}
Dispels Poison
Target One Ally
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Life Giver
+33% to the Plus Heal Cap of all Heal spells
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Ability HealWaveCost 20 MP {{{Cost Unit}}}
Directly heals a small amount of HP
+Heal Cap 15
Target All alliesPower 15%
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Merchant Commerce Tree
Ability GoldRushCost 275 CR {{{Cost Unit}}}
Inflicts direct damage
Damage Physical
Target All FoesPower 70%
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Ability TaxCost 100 CR {{{Cost Unit}}}
Inflicts direct damage that is returned as HP to the caster
Damage Physical
Target One FoePower 30%
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Confounding Blows
+5% chance to inflict Confuse with all physical attacks
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Prospector
+10% to the Power of GoldRush
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Diverse Portfolio
+1 to Plus Fire, Ice and Storm for every 4 levels
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Enchanter
+30% to the Power of all Weapon Enchants
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Might
+1 to Strength for every 3 levels
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Collections
+15% to the Power of Tax
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Interest
+10 to Credit earned from inflicting damage
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Lucky
+1 to Luck for every 3 levels
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Pickpocket
+10% to the Rate of Pilfer
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Poise
+25% chance to ignore the effects of Confuse
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Finance Major
+8% to the Rate of Economy
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Gold Digger
+1 to Plus Gold and Plus Exp for every 3 levels
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Crazy Powerful
+25% to physical damage when Confused
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Merchant Security Tree
Ability DistractCost 300 CR {{{Cost Unit}}}
Causes attacking foes to focus on the caster; lasts one round
Target All foes
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Ability BankruptCost 450 CR {{{Cost Unit}}}
Prevent caster from being KOed for one round; Stuns caster
Target Self
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Mitigate
−8% to damage taken from all multi‑target abilities and attacks
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Dexterous
+1 to Agility for every 3 levels
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Shrewd
+1 to Intelligence for every 3 levels
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The Happenings
+3% chance for bizarre helpful events to occur each round in battle
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Sidestep
+2% to Bonus Dodge
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Regulator
+1 to Fire, Ice and Storm Resist for every 4 levels
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Savings
+100 to Max Credit
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Stamina
+1 to Max HP for every 2 levels
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Solvency
+10% chance to avoid being Stunned after using Bankrupt
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Nap Time
+15% of Max HP healed each round in battle when Asleep or Stunned
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Hunker Down
−10% to all damage received when using Distract
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Protected Assets
+1 to Defense for every 3 levels
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Bigger Returns
+10 to Credit earned from taking damage
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