Difference between revisions of "User:Xhamon"

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==Ranger Nature Tree==
 
==Ranger Nature Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=DeTox
 
|Name=DeTox
|Cost=7 MP
+
|Cost=7
 +
|Cost Unit=MP
 
|Effect=Dispels {{Color|R|Poison}}
 
|Effect=Dispels {{Color|R|Poison}}
 
|Target=One Ally
 
|Target=One Ally
|Prerequisite=Cleanse (2)
+
|Prereq Level=5
 +
|Prereq Skill=Cleanse (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Life Giver
 
|Name=Life Giver
 
|Effect=+33% to the Plus Heal Cap of all Heal spells
 
|Effect=+33% to the Plus Heal Cap of all Heal spells
|Prerequisite=Ability: DeTox (1)
+
|Prereq Level=15
 +
|Prereq Skill=Ability: DeTox (1)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=HealWave
 
|Name=HealWave
|Cost=20 MP
+
|Cost=20
 +
|Cost Unit=MP
 
|Effect=Directly heals a small amount of HP
 
|Effect=Directly heals a small amount of HP
 
|Target=All allies
 
|Target=All allies
Line 20: Line 25:
 
|Plus Cap=15
 
|Plus Cap=15
 
|Power=15%
 
|Power=15%
|Prerequisite=Life Giver (2)
+
|Prereq Level=25
 +
|Prereq Skill=Life Giver (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Cleanse
 
|Name=Cleanse
Line 27: Line 33:
 
|Name=Wisdom
 
|Name=Wisdom
 
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
|Prerequisite=Cleanse (2) or Mighty Bolts (2)
+
|Prereq Level=5
 +
|Prereq Skill=Cleanse (2) or Mighty Bolts (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Staff Mastery
 
|Name=Staff Mastery
 
|Effect=+1 to {{Color|B|Plus Storm and Heal}} for every 4 levels when using Staves
 
|Effect=+1 to {{Color|B|Plus Storm and Heal}} for every 4 levels when using Staves
|Prerequisite=Wisdom (1)
+
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Regrowth
 
|Name=Regrowth
 
|Effect=+3% to the Power of all Heal spells
 
|Effect=+3% to the Power of all Heal spells
|Prerequisite=Life Giver (2)
+
|Prereq Level=15
 +
|Prereq Skill=Life Giver (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Sagacious
 
|Name=Sagacious
 
|Effect=+1 to {{Color|B|Intelligence}} for every 2 levels
 
|Effect=+1 to {{Color|B|Intelligence}} for every 2 levels
|Prerequisite=Regrowth (2) or Nature's Fury (2)
+
|Prereq Level=25
 +
|Prereq Skill=Regrowth (2) or Nature's Fury (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Mighty Bolts
 
|Name=Mighty Bolts
Line 45: Line 55:
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=VoltCross
 
|Name=VoltCross
|Cost=10 MP
+
|Cost=10
 +
|Cost Unit=MP
 
|Effect=A Storm spell trap that explodes when hit; lasts one round
 
|Effect=A Storm spell trap that explodes when hit; lasts one round
 
|Damage=Magical
 
|Damage=Magical
Line 52: Line 63:
 
|Plus Cap=40
 
|Plus Cap=40
 
|Power=115%
 
|Power=115%
|Prerequisite=Storm Power (1)
+
|Prereq Level=15
 +
|Prereq Skill=Storm Power (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Turmoil
 
|Name=Turmoil
 
|Effect=+5% chance for Storm abilities to inflict {{Color|R|Confuse}}
 
|Effect=+5% chance for Storm abilities to inflict {{Color|R|Confuse}}
|Prerequisite=Mighty Bolts (2)
+
|Prereq Level=5
 +
|Prereq Skill=Mighty Bolts (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Storm Power
 
|Name=Storm Power
 
|Effect=+1 to the Plus Storm Cap of all Storm spells for every 3 levels
 
|Effect=+1 to the Plus Storm Cap of all Storm spells for every 3 levels
|Prerequisite=Turmoil (1)
+
|Prereq Level=10
 +
|Prereq Skill=Turmoil (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Nature's Fury
 
|Name=Nature's Fury
 
|Effect=+5% to the Power of all Storm abilities
 
|Effect=+5% to the Power of all Storm abilities
|Prerequisite=Storm Power (2)
+
|Prereq Level=25
 +
|Prereq Skill=Storm Power (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Sizzle
 
|Name=Sizzle
|Cost=5 MP
+
|Cost=5
 +
|Cost Unit=MP
 
|Effect=Inflicts Storm damage over several rounds
 
|Effect=Inflicts Storm damage over several rounds
 
|Damage=Magical
 
|Damage=Magical
Line 74: Line 90:
 
|Plus Cap=30
 
|Plus Cap=30
 
|Power=75%
 
|Power=75%
|Prerequisite=Turmoil (2)
+
|Prereq Level=10
 +
|Prereq Skill=Turmoil (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Cloud Burst
 
|Name=Cloud Burst
 
|Effect=−5% to the damage spread penalty of Lightning vs. 4+ foes
 
|Effect=−5% to the damage spread penalty of Lightning vs. 4+ foes
|Prerequisite=Storm Power (1)
+
|Prereq Level=15
 +
|Prereq Skill=Storm Power (1)
 
}}
 
}}
 +
</div>
  
 
==Ranger Hunter Tree==
 
==Ranger Hunter Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|
 
{{Tooltip|
 
|Name=Quickness
 
|Name=Quickness
Line 88: Line 108:
 
|Name=Lucky
 
|Name=Lucky
 
|Effect=+1 to {{Color|B|Luck|}} for every 3 levels
 
|Effect=+1 to {{Color|B|Luck|}} for every 3 levels
|Prerequisite=Quickness (2)
+
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Stamina
 
|Name=Stamina
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
|Prerequisite=Lucky (2)
+
|Prereq Level=15
 +
|Prereq Skill=Lucky (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Guts
 
|Name=Guts
 
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
 
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
|Prerequisite=Stamina (2)
+
|Prereq Level=25
 +
|Prereq Skill=Stamina (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Harden
 
|Name=Harden
|Cost=10 MP
+
|Cost=10
 +
|Cost Unit=MP
 
|Effect=Bestows {{Color|G|Harden}}
 
|Effect=Bestows {{Color|G|Harden}}
 
|Target=One ally
 
|Target=One ally
|Prerequisite=Lucky (2)
+
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Awareness
 
|Name=Awareness
 
|Effect=+25% to Repel's effect vs. stronger monsters
 
|Effect=+25% to Repel's effect vs. stronger monsters
|Prerequisite=Lucky (1) or Dead Eye (1)
+
|Prereq Level=10
 +
|Prereq Skill=Lucky (1) or Dead Eye (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Daring Offense
 
|Name=Daring Offense
Line 113: Line 139:
 
|Name=Dead Eye
 
|Name=Dead Eye
 
|Effect=+2% to {{Color|B|Bonus Crit}}
 
|Effect=+2% to {{Color|B|Bonus Crit}}
|Prerequisite=Daring Offense (2)
+
|Prereq Level=10
 +
|Prereq Skill=Daring Offense (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Cursed Arms
 
|Name=Cursed Arms
 
|Effect=+5% chance to inflict {{Color|R|Curse}} when attacking with Bows or Staves
 
|Effect=+5% chance to inflict {{Color|R|Curse}} when attacking with Bows or Staves
|Prerequisite=Dead Eye (2)
+
|Prereq Level=25
 +
|Prereq Skill=Dead Eye (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Soften
 
|Name=Soften
|Cost=6 MP
+
|Cost=6
 +
|Cost Unit=MP
 
|Effect=Inflicts {{Color|R|Soften}}
 
|Effect=Inflicts {{Color|R|Soften}}
 
|Target=One Foe
 
|Target=One Foe
 
|Rate=100%
 
|Rate=100%
|Prerequisite=Daring Offense (3) or Solid Defense (3)
+
|Prereq Level=5
 +
|Prereq Skill=Daring Offense (3) or Solid Defense (3)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Magic Burn
 
|Name=Magic Burn
 
|Effect=+5% of all physical damage dealt to foes returned as MP
 
|Effect=+5% of all physical damage dealt to foes returned as MP
|Prerequisite=Ability: Soften (1)
+
|Prereq Level=10
 +
|Prereq Skill=Ability: Soften (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Might
 
|Name=Might
 
|Effect=+1 to {{Color|B|Strength}} for every 2 levels
 
|Effect=+1 to {{Color|B|Strength}} for every 2 levels
|Prerequisite=Cursed Arms (2) or Sharpened Arms (2)
+
|Prereq Level=25
 +
|Prereq Skill=Cursed Arms (2) or Sharpened Arms (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Solid Defense
 
|Name=Solid Defense
Line 139: Line 171:
 
|Name=Swift
 
|Name=Swift
 
|Effect=+2% to {{Color|B|Bonus Dodge}}
 
|Effect=+2% to {{Color|B|Bonus Dodge}}
|Prerequisite=Solid Defense (2)
+
|Prereq Level=10
 +
|Prereq Skill=Solid Defense (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Sharpened Arms
 
|Name=Sharpened Arms
 
|Effect=+5% chance to inflict {{Color|R|Bleed}} when attacking with Blades or Staves
 
|Effect=+5% chance to inflict {{Color|R|Bleed}} when attacking with Blades or Staves
|Prerequisite=Swift (2)
+
|Prereq Level=25
 +
|Prereq Skill=Swift (2)
 
}}
 
}}
 +
</div>
  
 
==Soldier Berserker Tree==
 
==Soldier Berserker Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|
 
{{Tooltip|
 
|Name=Wounded Prey
 
|Name=Wounded Prey
 
|Effect=+4% to {{Color|B|Bonus Crit}} when attacking {{Color|R|Bleeding}} foes
 
|Effect=+4% to {{Color|B|Bonus Crit}} when attacking {{Color|R|Bleeding}} foes
|Prerequisite=Butcher (2)
+
|Prereq Level=5
 +
|Prereq Skill=Butcher (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Gore
 
|Name=Gore
|Cost=<span style="font-size:22px;">●●</span>
+
|Cost=2
 +
|Cost Unit=Will
 
|Effect=Inflicts direct damage with a chance to {{Color|R|Bleed}}
 
|Effect=Inflicts direct damage with a chance to {{Color|R|Bleed}}
 
|Damage=Physical
 
|Damage=Physical
Line 159: Line 197:
 
|Power=50%
 
|Power=50%
 
|Rate=50%
 
|Rate=50%
|Prerequisite=Deep Cuts (1)
+
|Prereq Level=10
 +
|Prereq Skill=Deep Cuts (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Butcher
 
|Name=Butcher
Line 166: Line 205:
 
|Name=Deep Cuts
 
|Name=Deep Cuts
 
|Effect=+30% to {{Color|R|Bleed}} damage
 
|Effect=+30% to {{Color|R|Bleed}} damage
|Prerequisite=Butcher (2)
+
|Prereq Level=10
 +
|Prereq Skill=Butcher (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Blood Lust
 
|Name=Blood Lust
 
|Effect=+6% to physical damage dealt to {{Color|R|Bleeding}} foes
 
|Effect=+6% to physical damage dealt to {{Color|R|Bleeding}} foes
|Prerequisite=Deep Cuts (2)
+
|Prereq Level=15
 +
|Prereq Skill=Deep Cuts (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Sharp Blades
 
|Name=Sharp Blades
 
|Effect=+5% chance to inflict {{Color|R|Bleed}} with all physical attacks
 
|Effect=+5% chance to inflict {{Color|R|Bleed}} with all physical attacks
|Prerequisite=Blood Lust (2)
+
|Prereq Level=25
 +
|Prereq Skill=Blood Lust (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Thick Skull
 
|Name=Thick Skull
 
|Effect=+15% to the Rate of Headbutt
 
|Effect=+15% to the Rate of Headbutt
|Prerequisite=Butcher (1) or Last Stand (1)
+
|Prereq Level=5
 +
|Prereq Skill=Butcher (1) or Last Stand (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Death Blow
 
|Name=Death Blow
 
|Effect=+25% to the damage of {{Color|R|Critical Hits}}
 
|Effect=+25% to the damage of {{Color|R|Critical Hits}}
|Prerequisite=Sharp Blades (2) or Violence (2)
+
|Prereq Level=25
 +
|Prereq Skill=Sharp Blades (2) or Violence (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Last Stand
 
|Name=Last Stand
Line 189: Line 233:
 
|Name=Resolve
 
|Name=Resolve
 
|Effect=+10% chance to gain an extra point of Will at the start of each round
 
|Effect=+10% chance to gain an extra point of Will at the start of each round
|Prerequisite=Last Stand (2)
+
|Prereq Level=10
 +
|Prereq Skill=Last Stand (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Double Vision
 
|Name=Double Vision
 
|Effect=+20% chance to hit when {{Color|R|Blinded}} or targeting {{Color|G|Vanished}} foes
 
|Effect=+20% chance to hit when {{Color|R|Blinded}} or targeting {{Color|G|Vanished}} foes
|Prerequisite=Resolve (2)
+
|Prereq Level=15
 +
|Prereq Skill=Resolve (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Violence
 
|Name=Violence
 
|Effect=+1 to {{Color|B|Attack}} for every 3 levels
 
|Effect=+1 to {{Color|B|Attack}} for every 3 levels
|Prerequisite=Double Vision (2)
+
|Prereq Level=25
 +
|Prereq Skill=Double Vision (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Desperate
 
|Name=Desperate
 
|Effect=+4% to {{Color|B|Bonus Crit}} when HP is below 40%
 
|Effect=+4% to {{Color|B|Bonus Crit}} when HP is below 40%
|Prerequisite=Last Stand (2)
+
|Prereq Level=5
 +
|Prereq Skill=Last Stand (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Reckless
 
|Name=Reckless
|Cost=<span style="font-size:22px;">●●●●</span>
+
|Cost=4
 +
|Cost Unit=Will
 
|Effect=Deals direct damage to foes and partial damage back to attacker
 
|Effect=Deals direct damage to foes and partial damage back to attacker
 
|Damage=Physical
 
|Damage=Physical
Line 210: Line 259:
 
|Power=90%
 
|Power=90%
 
|Self Dmg=60%
 
|Self Dmg=60%
|Prerequisite=Double Vision (1)
+
|Prereq Level=15
 +
|Prereq Skill=Double Vision (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Self Control
 
|Name=Self Control
 
|Effect=−15% to self inflicted damage from Reckless
 
|Effect=−15% to self inflicted damage from Reckless
|Prerequisite=Ability: Reckless (1)
+
|Prereq Level=25
 +
|Prereq Skill=Ability: Reckless (1)
 
}}
 
}}
 +
</div>
  
 
==Soldier Guardian Tree==
 
==Soldier Guardian Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|
 
{{Tooltip|
 
|Name=Defender
 
|Name=Defender
Line 224: Line 277:
 
|Name=Dig Deep
 
|Name=Dig Deep
 
|Effect=−10% to damage received when available Will is maxed at 5 points
 
|Effect=−10% to damage received when available Will is maxed at 5 points
|Prerequisite=Defender (2)
+
|Prereq Level=5
 +
|Prereq Skill=Defender (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Shield Wall
 
|Name=Shield Wall
 
|Effect=+10% to {{Color|B|Defense}} while using Guard, Charge and Counter
 
|Effect=+10% to {{Color|B|Defense}} while using Guard, Charge and Counter
|Prerequisite=Dig Deep (1)
+
|Prereq Level=10
 +
|Prereq Skill=Dig Deep (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Deflect
 
|Name=Deflect
 
|Effect=+5% chance for Guard to reduce the damage from incoming attacks by 50%
 
|Effect=+5% chance for Guard to reduce the damage from incoming attacks by 50%
|Prerequisite=Shield Wall (2)
+
|Prereq Level=25
 +
|Prereq Skill=Shield Wall (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Well Read
 
|Name=Well Read
 
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
|Prerequisite=Dig Deep (2)
+
|Prereq Level=10
 +
|Prereq Skill=Dig Deep (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Disintegrate
 
|Name=Disintegrate
 
|Effect=+5% chance to inflict {{Color|R|Blind}} on attacking foes
 
|Effect=+5% chance to inflict {{Color|R|Blind}} on attacking foes
|Prerequisite=Well Read (1)
+
|Prereq Level=15
 +
|Prereq Skill=Well Read (1)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=StopSpell
 
|Name=StopSpell
|Cost=<span style="font-size:22px;">●●●</span>
+
|Cost=3
 +
|Cost Unit=Will
 
|Effect=Reduces all elemental damage by 30%; lasts two rounds
 
|Effect=Reduces all elemental damage by 30%; lasts two rounds
 
|Target=All Allies
 
|Target=All Allies
|Prerequisite=Well Read (2)
+
|Prereq Level=15
 +
|Prereq Skill=Well Read (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Unstoppable
 
|Name=Unstoppable
 
|Effect=−5% to all damage received
 
|Effect=−5% to all damage received
|Prerequisite=Disintegrate (2) or Debilitate (2)
+
|Prereq Level=25
 +
|Prereq Skill=Disintegrate (2) or Debilitate (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Tenacity
 
|Name=Tenacity
Line 257: Line 318:
 
|Name=Stamina
 
|Name=Stamina
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
|Prerequisite=Tenacity (2)
+
|Prereq Level=5
 +
|Prereq Skill=Tenacity (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Good Patient
 
|Name=Good Patient
 
|Effect=+5% to all healing received in battle
 
|Effect=+5% to all healing received in battle
|Prerequisite=Stamina (2)
+
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Debilitate
 
|Name=Debilitate
 
|Effect=+5% chance to inflict {{Color|R|Weaken}} on attacking foes
 
|Effect=+5% chance to inflict {{Color|R|Weaken}} on attacking foes
|Prerequisite=Good Patient (1)
+
|Prereq Level=15
 +
|Prereq Skill=Good Patient (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Lucky
 
|Name=Lucky
 
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
|Prerequisite=Stamina (1)
+
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Inspire
 
|Name=Inspire
|Cost=<span style="font-size:22px;">●●●</span>
+
|Cost=3
 +
|Cost Unit=Will
 
|Effect=Bestows {{Color|G|Speed}}
 
|Effect=Bestows {{Color|G|Speed}}
 
|Target=All Allies
 
|Target=All Allies
|Prerequisite=Lucky (1)
+
|Prereq Level=15
 +
|Prereq Skill=Lucky (1)
 
}}
 
}}
 +
</div>
 +
 +
==Cleric Support Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Cleanse
 +
|Effect=+7% chance for Healing spells to also dispel all status ailments
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Benediction
 +
|Effect=+25% chance for all Heal and Redeem spells to also bestow {{Color|G|Bless}}
 +
|Prereq Level=25
 +
|Prereq Skill=Cleanse (2)
 +
}}{{Tooltip|
 +
|Name=Excellent Timing
 +
|Effect=+25% chance to go first when Healing an ally with HP below 50%
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Excellent Timing (2)
 +
}}{{Tooltip|
 +
|Name=Big Heals
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Master Healer
 +
|Effect=+33% to the Plus Heal Cap of all Heal spells
 +
|Prereq Level=15
 +
|Prereq Skill=Big Heals (1)
 +
}}{{Tooltip|ability
 +
|Name=HealMost
 +
|Cost=25
 +
|Cost Unit=MP
 +
|Effect=Directly heals a large amount of HP
 +
|Target=One Ally
 +
|Plus Cap Type=Heal
 +
|Plus Cap=30
 +
|Power=45%
 +
|Prereq Level=25
 +
|Prereq Skill=Master Healer (1)
 +
}}{{Tooltip|
 +
|Name=Farewell Gift
 +
|Effect=+33% chance to heal remaining allies after being {{Color|R|KOed}} in battle
 +
|Prereq Level=10
 +
|Prereq Skill=Big Heals (1)
 +
}}{{Tooltip|
 +
|Name=Second Chance
 +
|Effect=+10% to Redeem's Rate and HP healed upon {{Color|G|Revival}}
 +
|Prereq Level=15
 +
|Prereq Skill=Farewell Gift (2)
 +
}}{{Tooltip|
 +
|Name=Focused Healing
 +
|Effect=−10% to the MP cost of HealMost and HealWave
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: HealMost (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Good Health
 +
|Effect=+10% chance to resist {{Color|R|Poison}}, {{Color|R|Bleed}}, {{Color|R|Stun}} and {{Color|R|Sleep}} afflictions
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Comatose
 +
|Effect=+15 to the damage threshold of all {{Color|R|Sleep}} statuses inflicted
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Goodnight (1)
 +
}}{{Tooltip|ability
 +
|Name=Nightmare
 +
|Cost=12
 +
|Cost Unit=MP
 +
|Effect=Inflicts major direct damage on a sleeping target
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Power=110%
 +
|Prereq Level=25
 +
|Prereq Skill=Sandman (1)
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|ability
 +
|Name=Goodnight
 +
|Cost=17
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Sleep}}
 +
|Target=All Foes
 +
|Threshold=15
 +
|Rate=30%
 +
|Prereq Level=15
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Sandman
 +
|Effect=+15% to the Rates of Sleep and Goodnight
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Goodnight (1)
 +
}}
 +
</div>
 +
 +
==Cleric Wrath Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=Judgment
 +
|Cost=20
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Instant Kill}}
 +
|Target=All Foes
 +
|Power=90%
 +
|Rate=10%
 +
|Prereq Level=10
 +
|Prereq Skill=Divine Power (2)
 +
}}{{Tooltip|
 +
|Name=True Faith
 +
|Effect=+5% to the Rates of Smite and Judgment
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Judgment (1)
 +
}}{{Tooltip|
 +
|Name=Zeal
 +
|Effect=+2% of {{Color|B|Max MP}} restored when any {{Color|R|Instant Kill}} skill {{Color|R|KOs}} a foe
 +
}}{{Tooltip|
 +
|Name=Divine Power
 +
|Effect=+5% to the Power of Smite
 +
|Prereq Level=5
 +
|Prereq Skill=Zeal (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Divine Power (2)
 +
}}{{Tooltip|
 +
|Name=Desecrate
 +
|Effect=+5% chance to {{Color|R|Kill}} attacking foes
 +
|Prereq Level=25
 +
|Prereq Skill=Sagacious (2)
 +
}}{{Tooltip|
 +
|Name=Venomous Strikes
 +
|Effect=+5% chance to inflict {{Color|R|Poison}} with all physical attacks
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Slasher
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels when using Blades
 +
|Prereq Level=15
 +
|Prereq Skill=Venomous Strikes (1)
 +
}}{{Tooltip|
 +
|Name=Contaminate
 +
|Effect=+5% chance to inflict {{Color|R|Poison}} on attacking foes
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Contaminate (2)
 +
}}{{Tooltip|
 +
|Name=Black Widow
 +
|Effect=+25% to {{Color|R|Poison}} damage
 +
|Prereq Level=15
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Easy Target
 +
|Effect=+10% to physical damage dealt to {{Color|R|Poisoned}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Slasher (2) or Corruption (2)
 +
}}{{Tooltip|ability
 +
|Name=Toxify
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Poison}}
 +
|Target=All Foes
 +
|Rate=40%
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}
 +
{{Tooltip|
 +
|Name=Corruption
 +
|Effect=+15% to the Rates of Poison and Toxify
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Toxify (1)
 +
}}
 +
</div>
 +
 +
==Wizard Elements Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=FireCross
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=A Fire spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Fire
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prereq Level=5
 +
|Prereq Skill=Fire Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Sea of Fire
 +
|Effect=−5% to the damage spread penalty of Firewall vs. 4+ foes
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Flare (1)
 +
}}{{Tooltip|
 +
|Name=Focused Flames
 +
|Effect=−10% to the MP cost of Flare and Firewall
 +
|Prereq Level=15
 +
|Prereq Skill=Sea of Fire (1)
 +
}}{{Tooltip|
 +
|Name=Fire Power
 +
|Effect=+5% to the Power of all Fire abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Burning Wrath (1)
 +
}}{{Tooltip|
 +
|Name=Cursed Flames
 +
|Effect=+5% chance for Fire abilities to inflict {{Color|R|Curse}}
 +
}}{{Tooltip|
 +
|Name=Fire Mastery
 +
|Effect=+1 to {{Color|B|Plus Fire}} and {{Color|B|Fire Resist}} for every 4 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Cursed Flames (2)
 +
}}{{Tooltip|ability
 +
|Name=Flare
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Fire damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Fire
 +
|Plus Cap=40
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Fire Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Heat Up
 +
|Effect=+1 to the Plus Fire Cap of all Fire spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Flare (1)
 +
}}{{Tooltip|
 +
|Name=Burning Wrath
 +
|Effect=+7% chance for Fireball and Flare to deal a {{Color|R|Potent Hit}}
 +
|Prereq Level=25
 +
|Prereq Skill=Heat Up (1)
 +
}}{{Tooltip|
 +
|Name=Enlightened
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Burning Wrath (1) or Freezing Wrath (1)
 +
}}{{Tooltip|
 +
|Name=Stiff Cold
 +
|Effect=+5% chance for Ice abilities to inflict {{Color|R|Slow}}
 +
}}{{Tooltip|
 +
|Name=Ice Mastery
 +
|Effect=+1 to {{Color|B|Plus Ice}} and {{Color|B|Ice Resist}} for every 4 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Stiff Cold (2)
 +
}}{{Tooltip|ability
 +
|Name=IcePillar
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Ice damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Ice
 +
|Plus Cap=40
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Ice Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Cool Down
 +
|Effect=+1 to the Plus Ice Cap of all Ice spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: IcePillar (1)
 +
}}{{Tooltip|
 +
|Name=Freezing Wrath
 +
|Effect=+7% chance for Snowball and IcePillar to deal a {{Color|R|Potent Hit}}
 +
|Prereq Level=25
 +
|Prereq Skill=Cool Down (1)
 +
}}{{Tooltip|ability
 +
|Name=IceCross
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=An Ice spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Ice
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prereq Level=5
 +
|Prereq Skill=Ice Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Cold Front
 +
|Effect=−5% to the damage spread penalty of Blizzard vs. 4+ foes
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: IcePillar (1)
 +
}}{{Tooltip|
 +
|Name=Focused Freeze
 +
|Effect=−10% to the MP cost of IcePillar and Blizzard
 +
|Prereq Level=15
 +
|Prereq Skill=Cold Front (1)
 +
}}{{Tooltip|
 +
|Name=Ice Power
 +
|Effect=+5% to the Power of all Ice abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Freezing Wrath (1)
 +
}}
 +
</div>
 +
 +
==Wizard Power Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=Madness
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Confuse}}
 +
|Target=All Foes
 +
|Rate=35%
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|ability
 +
|Name=Shadows
 +
|Cost=19
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Blind}}
 +
|Target=All Foes
 +
|Rate=30%
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Madness (1)
 +
}}{{Tooltip|
 +
|Name=Trickster
 +
|Effect=+15% to the Rates of Madness and Shadows
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Shadows (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Protective Crosses
 +
|Effect=−10% to all damage received when using FireCross or IceCross
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Exasperate
 +
|Effect=+5% chance to inflict {{Color|R|Sleep}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Protective Crosses (1)
 +
}}{{Tooltip|
 +
|Name=Vigor
 +
|Effect=+10% of all physical damage dealt to foes returned as MP
 +
|Prereq Level=5
 +
|Prereq Skill=Stamina (1) or Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Restorative Victory
 +
|Effect=+2% of {{Color|B|Max MP}} restored at the end of battle
 +
|Prereq Level=10
 +
|Prereq Skill=Vigor (2)
 +
}}{{Tooltip|ability
 +
|Name=Tenderize
 +
|Cost=20
 +
|Cost Unit=MP
 +
|Effect=Inflicts {{Color|R|Soften}}
 +
|Target=All Foes
 +
|Rate=100%
 +
|Prereq Level=25
 +
|Prereq Skill=Debilitate (2) or Exasperate (2)
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Symbiosis
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Resistance}} stat
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Debilitate
 +
|Effect=+5% chance to inflict {{Color|R|Weaken}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Symbiosis (1)
 +
}}{{Tooltip|
 +
|Name=Redirection
 +
|Effect=+15% of the damage diversion effect of ManaWard
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Defensive Ward
 +
|Effect=+3% to {{Color|B|Bonus Dodge}} when ManaWard is active
 +
|Prereq Level=25
 +
|Prereq Skill=Redirection (2)
 +
}}
 +
</div>
  
 
==Merchant Commerce Tree==
 
==Merchant Commerce Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=GoldRush
 
|Name=GoldRush
|Cost=275 CR
+
|Cost=275
 +
|Cost Unit=CR
 
|Effect=Inflicts direct damage
 
|Effect=Inflicts direct damage
 
|Damage=Physical
 
|Damage=Physical
 
|Target=All Foes
 
|Target=All Foes
 
|Power=70%
 
|Power=70%
|Prerequisite=Might (2)
+
|Prereq Level=25
 +
|Prereq Skill=Might (2)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Tax
 
|Name=Tax
|Cost=100 CR
+
|Cost=100
 +
|Cost Unit=CR
 
|Effect=Inflicts direct damage that is returned as HP to the caster
 
|Effect=Inflicts direct damage that is returned as HP to the caster
 
|Damage=Physical
 
|Damage=Physical
 
|Target=One Foe
 
|Target=One Foe
 
|Power=30%
 
|Power=30%
|Prerequisite=Enchanter (1) or Pickpocket (1)
+
|Prereq Level=10
 +
|Prereq Skill=Enchanter (1) or Pickpocket (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Confounding Blows
 
|Name=Confounding Blows
 
|Effect=+5% chance to inflict {{Color|R|Confuse}} with all physical attacks
 
|Effect=+5% chance to inflict {{Color|R|Confuse}} with all physical attacks
|Prerequisite=Enchanter (2)
+
|Prereq Level=10
 +
|Prereq Skill=Enchanter (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Prospector
 
|Name=Prospector
 
|Effect=+10% to the Power of GoldRush
 
|Effect=+10% to the Power of GoldRush
|Prerequisite=Ability: GoldRush (1)
+
|Prereq Level=25
 +
|Prereq Skill=Ability: GoldRush (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Diverse Portfolio
 
|Name=Diverse Portfolio
Line 309: Line 784:
 
|Name=Enchanter
 
|Name=Enchanter
 
|Effect=+30% to the Power of all Weapon Enchants
 
|Effect=+30% to the Power of all Weapon Enchants
|Prerequisite=Diverse Portfolio (2)
+
|Prereq Level=5
 +
|Prereq Skill=Diverse Portfolio (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Might
 
|Name=Might
 
|Effect=+1 to {{Color|B|Strength}} for every 3 levels
 
|Effect=+1 to {{Color|B|Strength}} for every 3 levels
|Prerequisite=Enchanter (2)
+
|Prereq Level=15
 +
|Prereq Skill=Enchanter (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Collections
 
|Name=Collections
 
|Effect=+15% to the Power of Tax
 
|Effect=+15% to the Power of Tax
|Prerequisite=Ability: Tax (1)
+
|Prereq Level=15
 +
|Prereq Skill=Ability: Tax (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Interest
 
|Name=Interest
 
|Effect=+10 to Credit earned from inflicting damage
 
|Effect=+10 to Credit earned from inflicting damage
|Prerequisite=Ability: GoldRush (1) or Finance Major (1)
+
|Prereq Level=25
 +
|Prereq Skill=Ability: GoldRush (1) or Finance Major (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Lucky
 
|Name=Lucky
Line 328: Line 807:
 
|Name=Pickpocket
 
|Name=Pickpocket
 
|Effect=+10% to the Rate of Pilfer
 
|Effect=+10% to the Rate of Pilfer
|Prerequisite=Lucky (2)
+
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Poise
 
|Name=Poise
 
|Effect=+25% chance to ignore the effects of {{Color|R|Confuse}}
 
|Effect=+25% chance to ignore the effects of {{Color|R|Confuse}}
|Prerequisite=Pickpocket (2)
+
|Prereq Level=10
 +
|Prereq Skill=Pickpocket (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Finance Major
 
|Name=Finance Major
 
|Effect=+8% to the Rate of Economy
 
|Effect=+8% to the Rate of Economy
|Prerequisite=Poise (2)
+
|Prereq Level=15
 +
|Prereq Skill=Poise (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Gold Digger
 
|Name=Gold Digger
 
|Effect=+1 to {{Color|B|Plus Gold}} and {{Color|B|Plus Exp}} for every 3 levels
 
|Effect=+1 to {{Color|B|Plus Gold}} and {{Color|B|Plus Exp}} for every 3 levels
|Prerequisite=Pickpocket (3)
+
|Prereq Level=5
 +
|Prereq Skill=Pickpocket (3)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Crazy Powerful
 
|Name=Crazy Powerful
 
|Effect=+25% to physical damage when {{Color|R|Confused}}
 
|Effect=+25% to physical damage when {{Color|R|Confused}}
|Prerequisite=Poise (2)
+
|Prereq Level=15
 +
|Prereq Skill=Poise (2)
 
}}
 
}}
 +
</div>
  
 
==Merchant Security Tree==
 
==Merchant Security Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=Distract
 
|Name=Distract
|Cost=300 CR
+
|Cost=300
 +
|Cost Unit=CR
 
|Effect=Causes attacking foes to focus on the caster; lasts one round
 
|Effect=Causes attacking foes to focus on the caster; lasts one round
 
|Target=All Foes
 
|Target=All Foes
|Prerequisite=Regulator (1)
+
|Prereq Level=15
 +
|Prereq Skill=Regulator (1)
 
}}{{Tooltip|ability
 
}}{{Tooltip|ability
 
|Name=Bankrupt
 
|Name=Bankrupt
|Cost=450 CR
+
|Cost=450
 +
|Cost Unit=CR
 
|Effect=Prevent caster from being {{Color|R|KOed}} for one round; {{Color|R|Stuns}} caster
 
|Effect=Prevent caster from being {{Color|R|KOed}} for one round; {{Color|R|Stuns}} caster
 
|Target=Self
 
|Target=Self
|Prerequisite=Stamina (2)
+
|Prereq Level=15
 +
|Prereq Skill=Stamina (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Mitigate
 
|Name=Mitigate
Line 369: Line 859:
 
|Name=Shrewd
 
|Name=Shrewd
 
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
|Prerequisite=Mitigate (2)
+
|Prereq Level=5
 +
|Prereq Skill=Mitigate (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=The Happenings
 
|Name=The Happenings
 
|Effect=+3% chance for bizarre helpful events to occur each round in battle
 
|Effect=+3% chance for bizarre helpful events to occur each round in battle
|Prerequisite=Shrewd (1) or Sidestep (1)
+
|Prereq Level=5
 +
|Prereq Skill=Shrewd (1) or Sidestep (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Sidestep
 
|Name=Sidestep
 
|Effect=+2% to {{Color|B|Bonus Dodge}}
 
|Effect=+2% to {{Color|B|Bonus Dodge}}
|Prerequisite=Dexterous (2)
+
|Prereq Level=5
 +
|Prereq Skill=Dexterous (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Regulator
 
|Name=Regulator
 
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
 
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
|Prerequisite=Shrewd (2)
+
|Prereq Level=15
 +
|Prereq Skill=Shrewd (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Savings
 
|Name=Savings
 
|Effect=+100 to {{Color|B|Max Credit}}
 
|Effect=+100 to {{Color|B|Max Credit}}
|Prerequisite=Regulator (2) or Stamina (3)
+
|Prereq Level=10
 +
|Prereq Skill=Regulator (2) or Stamina (3)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Stamina
 
|Name=Stamina
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
|Prerequisite=Sidestep (2)
+
|Prereq Level=10
 +
|Prereq Skill=Sidestep (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Solvency
 
|Name=Solvency
 
|Effect=+10% chance to avoid being {{Color|R|Stunned}} after using Bankrupt
 
|Effect=+10% chance to avoid being {{Color|R|Stunned}} after using Bankrupt
|Prerequisite=Ability: Bankrupt (1)
+
|Prereq Level=15
 +
|Prereq Skill=Ability: Bankrupt (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Nap Time
 
|Name=Nap Time
 
|Effect=+15% of {{Color|B|Max HP}} healed each round in battle when {{Color|R|Asleep}} or {{Color|R|Stunned}}
 
|Effect=+15% of {{Color|B|Max HP}} healed each round in battle when {{Color|R|Asleep}} or {{Color|R|Stunned}}
|Prerequisite=Ability: Bankrupt (1)
+
|Prereq Level=10
 +
|Prereq Skill=Ability: Bankrupt (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Hunker Down
 
|Name=Hunker Down
 
|Effect=−10% to all damage received when using Distract
 
|Effect=−10% to all damage received when using Distract
|Prerequisite=Ability: Distract (1)
+
|Prereq Level=25
 +
|Prereq Skill=Ability: Distract (1)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Protected Assets
 
|Name=Protected Assets
 
|Effect=+1 to {{Color|B|Defense}} for every 3 levels
 
|Effect=+1 to {{Color|B|Defense}} for every 3 levels
|Prerequisite=Regulator (2)
+
|Prereq Level=25
 +
|Prereq Skill=Regulator (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Bigger Returns
 
|Name=Bigger Returns
 
|Effect=+10 to Credit earned from taking damage
 
|Effect=+10 to Credit earned from taking damage
|Prerequisite=Protected Assets (2) or Ability: Bankrupt (1)
+
|Prereq Level=25
 +
|Prereq Skill=Protected Assets (2) or Ability: Bankrupt (1)
 +
}}
 +
</div>
 +
 
 +
==Conjurer Mage Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Bolster Fire
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Fire}}
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Extra Crispy
 +
|Effect=+33% chance for Simmer and Boil damage ticks to last an extra round
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Fire (2)
 +
}}{{Tooltip|
 +
|Name=Wither
 +
|Effect=+5% chance for Simmer and Boil to inflict {{Color|R|Weaken}}
 +
|Prereq Level=15
 +
|Prereq Skill=Extra Crispy (2)
 +
}}{{Tooltip|ability
 +
|Name=Boil
 +
|Cost=15
 +
|Cost Unit=MP
 +
|Effect=Inflicts Fire damage over several rounds
 +
|Damage=Magical
 +
|Target=All Foes
 +
|Plus Cap Type=Fire
 +
|Plus Cap=45
 +
|Power=70%
 +
|Prereq Level=25
 +
|Prereq Skill=Wither (2)
 +
}}{{Tooltip|
 +
|Name=Molten Weapons
 +
|Effect=+40% to the Power of Fire Weapon Enchants
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Fire (1)
 +
}}{{Tooltip|
 +
|Name=Heat Up
 +
|Effect=+1 to the Plus Fire Cap of all Fire spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Molten Weapons (1)
 +
}}{{Tooltip|
 +
|Name=Fire Power
 +
|Effect=+8% to the Power of all Fire abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Heat Up (2)
 +
}}{{Tooltip|ability
 +
|Name=Gust
 +
|Cost=3
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Storm damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Storm
 +
|Plus Cap=20
 +
|Power=50%
 +
|Prereq Level=5
 +
|Prereq Skill=Bolster Fire (1) or Bolster Ice (1)
 +
}}{{Tooltip|
 +
|Name=Bolster Storm
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Storm}}
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Gust (1)
 +
}}{{Tooltip|
 +
|Name=Electrified Weapons
 +
|Effect=+40% to the Power of Storm Weapon Enchants
 +
|Prereq Level=15
 +
|Prereq Skill=Bolster Storm (1)
 +
}}{{Tooltip|
 +
|Name=Freezing Weapons
 +
|Effect=+40% to the Power of Ice Weapon Enchants
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Ice (1)
 +
}}{{Tooltip|
 +
|Name=Cool Down
 +
|Effect=+1 to the Plus Ice Cap of all Ice spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Freezing Weapons (1)
 +
}}{{Tooltip|
 +
|Name=Ice Power
 +
|Effect=+8% to the Power of all Ice abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Cool Down (2)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Bolster Ice
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Ice}}
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Hypothermic
 +
|Effect=+33% chance for Shiver and Chill damage ticks to last an extra round
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Ice (2)
 +
}}{{Tooltip|
 +
|Name=Frozen Solid
 +
|Effect=+5% chance for Shiver and Chill to inflict {{Color|R|Stun}}
 +
|Prereq Level=15
 +
|Prereq Skill=Hypothermic (2)
 +
}}{{Tooltip|ability
 +
|Name=Chill
 +
|Cost=15
 +
|Cost Unit=MP
 +
|Effect=Inflicts Ice damage over several rounds
 +
|Damage=Magical
 +
|Target=All Foes
 +
|Plus Cap Type=Ice
 +
|Plus Cap=45
 +
|Power=70%
 +
|Prereq Level=25
 +
|Prereq Skill=Frozen Solid (2)
 +
}}
 +
</div>
 +
 
 +
==Conjurer Healer Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=Vivify
 +
|Cost=5
 +
|Cost Unit=MP
 +
|Effect=Dispels {{Color|R|Sleep}} and {{Color|R|Confuse}}
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Rejuvenate
 +
|Effect=+25% chance for Vivify to also generate an active Renew spell
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Vivify (1)
 +
}}{{Tooltip|
 +
|Name=Benediction
 +
|Effect=+25% chance for all Renew and Redeem spells to also bestow {{Color|G|Bless}}
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: RenewMost (1)
 +
}}{{Tooltip|
 +
|Name=Shortened Span
 +
|Effect=+10% chance for Renew spells to end an active damage over time spell
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Shortened Span (2)
 +
}}{{Tooltip|
 +
|Name=Renewable Power
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Master Healer
 +
|Effect=+33% to the Plus Heal Cap of all Renew spells
 +
|Prereq Level=15
 +
|Prereq Skill=Renewable Power (2)
 +
}}{{Tooltip|ability
 +
|Name=RenewMost
 +
|Cost=25
 +
|Cost Unit=MP
 +
|Effect=Heals for a large amount of HP over several rounds
 +
|Target=One Ally
 +
|Plus Cap Type=Heal
 +
|Plus Cap=30
 +
|Power=45%
 +
|Prereq Level=25
 +
|Prereq Skill=Master Healer (1)
 +
}}{{Tooltip|
 +
|Name=Exasperate
 +
|Effect=+5% chance to inflict {{Color|R|Sleep}} on attacking foes
 +
|Prereq Level=10
 +
|Prereq Skill=Comatose (1)
 +
}}{{Tooltip|
 +
|Name=Extended Recovery
 +
|Effect=+33% chance for all Renew healing ticks to last an extra round
 +
|Prereq Level=15
 +
|Prereq Skill=Master Healer (2)
 +
}}{{Tooltip|
 +
|Name=Second Chance
 +
|Effect=+15% to Redeem's Rate and HP healed upon {{Color|G|Revival}}
 +
|Prereq Level=25
 +
|Prereq Skill=Extended Recovery (1)
 +
}}{{Tooltip|
 +
|Name=Holy Shield
 +
|Effect=+33% chance for Shield to also bestow {{Color|G|Bless}}
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Holy Shield (2)
 +
}}{{Tooltip|
 +
|Name=Comatose
 +
|Effect=+25 to the damage threshold of all {{Color|R|Sleep}} statuses inflicted
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Night Terrors
 +
|Effect=+20% to the Power of Nightmare
 +
|Prereq Level=15
 +
|Prereq Skill=Comatose (2)
 +
}}{{Tooltip|ability
 +
|Name=Consume
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Steals MP, Will, Rage, etc., returned as MP
 +
|Target=One Foe
 +
|RG-CR Steal=40%
 +
|MP Steal=20%
 +
|Prereq Level=10
 +
|Prereq Skill=
 +
}}{{Tooltip|
 +
|Name=Siphon Energy
 +
|Effect=+10% to the amount of MP, Rage, etc. stolen by Consume
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Consume (1)
 +
}}
 +
</div>
 +
 
 +
==Ninja Assailant Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=MagicKick
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct damage; Element set by caster's top {{Color|B|Plus Element}} stat
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=????
 +
|Plus Cap=30
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: MagicKick (1)
 +
}}{{Tooltip|
 +
|Name=Elementalist
 +
|Effect=+15% of equipped glove Enchant Power added to same {{Color|B|Plus Element}} stat
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Combat Training
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Extra Powder
 +
|Effect=+1 to the damage Soft Cap of Kamikaze for every 2 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Combat Training (1)
 +
}}{{Tooltip|
 +
|Name=Vanish Power
 +
|Effect=+10% to the Power of Vanish
 +
|Prereq Level=25
 +
|Prereq Skill=Extra Powder (1)
 +
}}{{Tooltip|
 +
|Name=Ambush
 +
|Effect=+5% chance to surprise monsters in the first round of battle
 +
|Prereq Level=5
 +
}}{{Tooltip|
 +
|Name=Lone Warrior
 +
|Effect=+15% to physical damage when outnumbered by foes in battle
 +
|Prereq Level=10
 +
|Prereq Skill=Ambush (2)
 +
}}{{Tooltip|
 +
|Name=Fair Fight
 +
|Effect=−15% to damage received when outnumbered by foes in battle
 +
|Prereq Level=15
 +
|Prereq Skill=Lone Warrior (2)
 +
}}{{Tooltip|
 +
|Name=Double Strike
 +
|Effect=+15% chance for regular attacks to hit with a second half-damage blow
 +
|Prereq Level=25
 +
|Prereq Skill=Vanish Power (2) or Death Blow (2)
 +
}}{{Tooltip|
 +
|Name=Spirit Fingers
 +
|Effect=+3% chance for equipped glove effects to trigger when attacking
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Spirit Fingers (2)
 +
}}{{Tooltip|
 +
|Name=Deft
 +
|Effect=+4% to {{Color|B|Bonus Crit}}
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Bash and Buff
 +
|Effect=+33% chance to gain a random status buff upon dealing a Critical Hit
 +
|Prereq Level=15
 +
|Prereq Skill=Deft (1)
 +
}}{{Tooltip|
 +
|Name=Death Blow
 +
|Effect=+25% to the damage of {{Color|R|Critical Hits}}
 +
|Prereq Level=25
 +
|Prereq Skill=Bash and Buff (1)
 +
}}{{Tooltip|
 +
|Name=Extra Poison
 +
|Effect=+15% to the Rate of Shuriken
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (1)
 +
}}{{Tooltip|
 +
|Name=Finisher
 +
|Effect=+8% chance to {{Color|R|Kill}} with attacks on {{Color|R|Bleeding}}, {{Color|R|Poisoned}} or {{Color|R|Slowed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Extra Poison (1)
 +
}}
 +
</div>
 +
 
 +
==Ninja Elusion Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=NinjaNet
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts the {{Color|R|Slow}} status
 +
|Target=All Foes
 +
|Rate=100%
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Barbed Nets
 +
|Effect=+25% chance for NinjaNet to also inflict {{Color|R|Bleed}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: NinjaNet (1)
 +
}}{{Tooltip|
 +
|Name=Priority Healing
 +
|Effect=+50% chance to go first in battle when using Bottled Essence
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Priority Healing (2)
 +
}}{{Tooltip|
 +
|Name=Disintegrate
 +
|Effect=+5% chance to inflict {{Color|R|Blind}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Soul Eater
 +
|Effect=+15% to the amount of HP stored in Bottled Essence consumables
 +
|Prereq Level=5
 +
|Prereq Skill=Priority Healing (2) or Enigma (2)
 +
}}{{Tooltip|ability
 +
|Name=SmokeBomb
 +
|Cost=12
 +
|Cost Unit=MP
 +
|Effect=Allies are {{Color|G|Vanished}} and attack first; lasts one round
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2) or Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Eschew
 +
|Effect=+8% to {{Color|B|Bonus Dodge}} when {{Color|G|Vanished}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: SmokeBomb (1)
 +
}}{{Tooltip|
 +
|Name=Retaliate
 +
|Effect=+50% chance to counter with a half-damage blow after dodging an attack
 +
|Prereq Level=25
 +
|Prereq Skill=Disintegrate (2) or Moving Target (2)
 +
}}{{Tooltip|
 +
|Name=Enigma
 +
|Effect=+6% chance to dodge all targeted magic spells; only applies to spells
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Enigma (2)
 +
}}{{Tooltip|
 +
|Name=Moving Target
 +
|Effect=+5% to {{Color|B|Bonus Dodge}} when using Evade and JumpKick
 +
|Prereq Level=15
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Bonus Decoy
 +
|Effect=+33% chance to deploy an extra dummy when using Decoy
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Hidden Explosives
 +
|Effect=+20% chance for decoys to explode when {{Color|R|KOed}}, damaging the attacker
 +
|Prereq Level=15
 +
|Prereq Skill=Bonus Decoy (1)
 +
}}{{Tooltip|
 +
|Name=Sturdy Decoys
 +
|Effect=+1 to the HP of each dummy deployed by Decoy for every 2 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Hidden Explosives (1)
 +
}}
 +
</div>
 +
 
 +
==Warlock Agony Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Leech Hex
 +
|Effect=+10% chance for Leech to also inflict {{Color|R|Curse}}
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (1)
 +
}}{{Tooltip|
 +
|Name=Effusion
 +
|Effect=−5% to the damage spread penalty of Leech vs. 4+ foes
 +
|Prereq Level=15
 +
|Prereq Skill=Leech Hex (2)
 +
}}{{Tooltip|
 +
|Name=Drainage
 +
|Effect=+20% to damage dealt by Leech on {{Color|R|Cursed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Effusion (2)
 +
}}{{Tooltip|
 +
|Name=Ruination
 +
|Effect=+1 round to the duration of all {{Color|R|Curses}} inflicted
 +
}}{{Tooltip|
 +
|Name=Tap Malady
 +
|Effect=+5% chance for Tap spells to also inflict a random status ailment
 +
|Prereq Level=5
 +
|Prereq Skill=Ruination (2)
 +
}}{{Tooltip|
 +
|Name=Augmentation
 +
|Effect=+10% to damage dealt by Tap spells on {{Color|R|Cursed}} foes
 +
|Prereq Level=15
 +
|Prereq Skill=Tap Malady (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (2) or Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Painful Rebound
 +
|Effect=+1 to the damage Soft Cap of Reflect for every 2 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (2) or Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Tappity Tap
 +
|Effect=+5% to the Power and +5 to the HP cost of Elemental Tap spells
 +
|Prereq Level=25
 +
|Prereq Skill=Augmentation (2) or Elemental Power (2)
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Elementalist
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Plus Element}} stat
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Elemental Power
 +
|Effect=+1 to the Plus Element Cap of all Tap spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Life Drain
 +
|Effect=+5% of all physical damage dealt to foes returned as HP
 +
|Prereq Level=10
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Beat Down
 +
|Effect=+5% chance to inflict {{Color|R|Soften}} with all physical attacks
 +
|Prereq Level=15
 +
|Prereq Skill=Life Drain (1)
 +
}}{{Tooltip|
 +
|Name=Cursed Prey
 +
|Effect=+5% to {{Color|B|Bonus Crit}} when attacking {{Color|R|Cursed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Beat Down (1)
 +
}}
 +
</div>
 +
 
 +
==Warlock Occultist Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Purge
 +
|Effect=+10% chance for Shift spells to also dispel all status ailments
 +
|Prereq Level=5
 +
|Prereq Skill=Invocation (1)
 +
}}{{Tooltip|ability
 +
|Name=Exorcism
 +
|Cost=12
 +
|Cost Unit=HP
 +
|Effect=Dispels one status ailment
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Purge (1)
 +
}}{{Tooltip|
 +
|Name=Compelling Ritual
 +
|Effect=+15% chance for Exorcism to dispel all status ailments
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Exorcism (1)
 +
}}{{Tooltip|
 +
|Name=Shifty
 +
|Effect=+10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: ShiftWave (1)
 +
}}{{Tooltip|
 +
|Name=Kickbacks
 +
|Effect=+3% chance for Shift spells to refund their HP cost in battle
 +
}}{{Tooltip|
 +
|Name=Invocation
 +
|Effect=+10% chance for Shift spells to also bestow a random status buff
 +
|Prereq Level=5
 +
|Prereq Skill=Kickbacks (2)
 +
}}{{Tooltip|
 +
|Name=Quick Shift
 +
|Effect=+25% chance to go first when Shifting to an ally with HP below 50%
 +
|Prereq Level=10
 +
|Prereq Skill=Invocation (1)
 +
}}{{Tooltip|
 +
|Name=Master Shifter
 +
|Effect=+1 to the Plus Heal Cap of all Shift spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Quick Shift (1)
 +
}}{{Tooltip|ability
 +
|Name=ShiftWave
 +
|Cost=40
 +
|Cost Unit=HP
 +
|Effect=Heals all allies for a small amount of HP
 +
|Target=All Allies
 +
|Plus Cap Type=Heal
 +
|Plus Cap=15
 +
|Total HP=60
 +
|Prereq Level=25
 +
|Prereq Skill=Master Shifter (2)
 +
}}{{Tooltip|ability
 +
|Name=Sacrifice
 +
|Cost=20
 +
|Cost Unit=HP
 +
|Effect=Kills the caster and {{Color|G|Revives}} all allies with the remaining HP
 +
|Target=Self
 +
|Prereq Level=15
 +
|Prereq Skill=Quick Shift (1)
 +
}}{{Tooltip|
 +
|Name=Martyr
 +
|Effect=+25% to HP healed upon {{Color|G|Revival}} by Sacrifice
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Sacrifice (1)
 +
}}{{Tooltip|
 +
|Name=Symbiosis
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Resistance}} stat
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Symbiosis (2)
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|ability
 +
|Name=Absorb
 +
|Cost=15
 +
|Cost Unit=HP
 +
|Effect=Steals, MP, Will, Rage, etc., returned as HP
 +
|Target=One Foe
 +
|RG-CR Steal=40%
 +
|MP Steal=20%
 +
|Prereq Level=15
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Siphon Energy
 +
|Effect=+10% to the amount of MP, Rage, etc. stolen by Absorb
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Absorb (1)
 +
}}{{Tooltip|ability
 +
|Name=Scare
 +
|Cost=20
 +
|Cost Unit=HP
 +
|Effect=Chance to {{Color|R|Stun}}; base Rate increases to 100% on {{Color|R|Cursed}} foes
 +
|Target=One Foe
 +
|Rate=35%
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (1)
 +
}}{{Tooltip|
 +
|Name=Horrifying Visions
 +
|Effect=+33% chance for Scare to also inflict {{Color|R|Blind}} and {{Color|R|Slow}} upon {{Color|R|Stunning}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Scare (1)
 
}}
 
}}
 +
</div>

Latest revision as of 13:51, 28 April 2014

I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP

Dispels Poison

Target One Ally


Prerequisite: Level: 5
Cleanse (2)

Life Giver

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Ability: DeTox (1)

Ability HealWaveCost 20 MP

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%


Prerequisite: Level: 25
Life Giver (2)

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Cleanse (2) or Mighty Bolts (2)

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves


Prerequisite: Level: 10
Wisdom (1)

Regrowth

+3% to the Power of all Heal spells


Prerequisite: Level: 15
Life Giver (2)

Sagacious

+1 to Intelligence for every 2 levels


Prerequisite: Level: 25
Regrowth (2) or Nature's Fury (2)

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%


Prerequisite: Level: 15
Storm Power (1)

Turmoil

+5% chance for Storm abilities to inflict Confuse


Prerequisite: Level: 5
Mighty Bolts (2)

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels


Prerequisite: Level: 10
Turmoil (1)

Nature's Fury

+5% to the Power of all Storm abilities


Prerequisite: Level: 25
Storm Power (2)

Ability SizzleCost 5 MP

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Turmoil (2)

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes


Prerequisite: Level: 15
Storm Power (1)

Ranger Hunter Tree

Quickness

+1 to Agility for every 3 levels

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Quickness (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 15
Lucky (2)

Guts

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 25
Stamina (2)

Ability HardenCost 10 MP

Bestows Harden

Target One ally


Prerequisite: Level: 5
Lucky (2)

Awareness

+25% to Repel's effect vs. stronger monsters


Prerequisite: Level: 10
Lucky (1) or Dead Eye (1)

Daring Offense

+1 to Attack for every 3 levels when using either Bows or Staves

Dead Eye

+2% to Bonus Crit


Prerequisite: Level: 10
Daring Offense (2)

Cursed Arms

+5% chance to inflict Curse when attacking with Bows or Staves


Prerequisite: Level: 25
Dead Eye (2)

Ability SoftenCost 6 MP

Inflicts Soften

Target One FoeRate 100%


Prerequisite: Level: 5
Daring Offense (3) or Solid Defense (3)

Magic Burn

+5% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 10
Ability: Soften (1)

Might

+1 to Strength for every 2 levels


Prerequisite: Level: 25
Cursed Arms (2) or Sharpened Arms (2)

Solid Defense

+1 Defense for every 3 levels when using either Blades or Staves

Swift

+2% to Bonus Dodge


Prerequisite: Level: 10
Solid Defense (2)

Sharpened Arms

+5% chance to inflict Bleed when attacking with Blades or Staves


Prerequisite: Level: 25
Swift (2)

Soldier Berserker Tree

Wounded Prey

+4% to Bonus Crit when attacking Bleeding foes


Prerequisite: Level: 5
Butcher (2)

Ability GoreCost ●●

Inflicts direct damage with a chance to Bleed

Damage PhysicalPower 50%
Target All FoesRate 50%


Prerequisite: Level: 10
Deep Cuts (1)

Butcher

+10% to the Rates of Impale and Gore

Deep Cuts

+30% to Bleed damage


Prerequisite: Level: 10
Butcher (2)

Blood Lust

+6% to physical damage dealt to Bleeding foes


Prerequisite: Level: 15
Deep Cuts (2)

Sharp Blades

+5% chance to inflict Bleed with all physical attacks


Prerequisite: Level: 25
Blood Lust (2)

Thick Skull

+15% to the Rate of Headbutt


Prerequisite: Level: 5
Butcher (1) or Last Stand (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Sharp Blades (2) or Violence (2)

Last Stand

+6% to physical damage dealt when HP is below 40%

Resolve

+10% chance to gain an extra point of Will at the start of each round


Prerequisite: Level: 10
Last Stand (2)

Double Vision

+20% chance to hit when Blinded or targeting Vanished foes


Prerequisite: Level: 15
Resolve (2)

Violence

+1 to Attack for every 3 levels


Prerequisite: Level: 25
Double Vision (2)

Desperate

+4% to Bonus Crit when HP is below 40%


Prerequisite: Level: 5
Last Stand (2)

Ability RecklessCost ●●●●

Deals direct damage to foes and partial damage back to attacker

Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%


Prerequisite: Level: 15
Double Vision (1)

Self Control

−15% to self inflicted damage from Reckless


Prerequisite: Level: 25
Ability: Reckless (1)

Soldier Guardian Tree

Defender

+1 to Defense for every 3 levels

Dig Deep

−10% to damage received when available Will is maxed at 5 points


Prerequisite: Level: 5
Defender (2)

Shield Wall

+10% to Defense while using Guard, Charge and Counter


Prerequisite: Level: 10
Dig Deep (1)

Deflect

+5% chance for Guard to reduce the damage from incoming attacks by 50%


Prerequisite: Level: 25
Shield Wall (2)

Well Read

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Dig Deep (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Well Read (1)

Ability StopSpellCost ●●●

Reduces all elemental damage by 30%; lasts two rounds

Target All Allies


Prerequisite: Level: 15
Well Read (2)

Unstoppable

−5% to all damage received


Prerequisite: Level: 25
Disintegrate (2) or Debilitate (2)

Tenacity

−5% to all damage received when HP is below 40%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Tenacity (2)

Good Patient

+5% to all healing received in battle


Prerequisite: Level: 10
Stamina (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Good Patient (1)

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 10
Stamina (1)

Ability InspireCost ●●●

Bestows Speed

Target All Allies


Prerequisite: Level: 15
Lucky (1)

Cleric Support Tree

Cleanse

+7% chance for Healing spells to also dispel all status ailments


Prerequisite: Level: 10
Stamina (1)

Benediction

+25% chance for all Heal and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Cleanse (2)

Excellent Timing

+25% chance to go first when Healing an ally with HP below 50%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Excellent Timing (2)

Big Heals

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Big Heals (1)

Ability HealMostCost 25 MP

Directly heals a large amount of HP

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Farewell Gift

+33% chance to heal remaining allies after being KOed in battle


Prerequisite: Level: 10
Big Heals (1)

Second Chance

+10% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 15
Farewell Gift (2)

Focused Healing

−10% to the MP cost of HealMost and HealWave


Prerequisite: Level: 25
Ability: HealMost (1)

Lucky

+1 to Luck for every 3 levels

Good Health

+10% chance to resist Poison, Bleed, Stun and Sleep afflictions


Prerequisite: Level: 10
Lucky (2)

Comatose

+15 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 15
Ability: Goodnight (1)

Ability NightmareCost 12 MP

Inflicts major direct damage on a sleeping target

Damage Magical
Target One FoePower 110%


Prerequisite: Level: 25
Sandman (1)

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Ability GoodnightCost 17 MP

Chance to Sleep

Threshold 15
Target All FoesRate 30%


Prerequisite: Level: 15
Wisdom (2)

Sandman

+15% to the Rates of Sleep and Goodnight


Prerequisite: Level: 25
Ability: Goodnight (1)

Cleric Wrath Tree

Ability JudgmentCost 20 MP

Chance to Instant Kill

Power 90%
Target All FoesRate 10%


Prerequisite: Level: 10
Divine Power (2)

True Faith

+5% to the Rates of Smite and Judgment


Prerequisite: Level: 15
Ability: Judgment (1)

Zeal

+2% of Max MP restored when any Instant Kill skill KOs a foe

Divine Power

+5% to the Power of Smite


Prerequisite: Level: 5
Zeal (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Divine Power (2)

Desecrate

+5% chance to Kill attacking foes


Prerequisite: Level: 25
Sagacious (2)

Venomous Strikes

+5% chance to inflict Poison with all physical attacks


Prerequisite: Level: 10
Quickness (2)

Slasher

+1 to Attack for every 3 levels when using Blades


Prerequisite: Level: 15
Venomous Strikes (1)

Contaminate

+5% chance to inflict Poison on attacking foes

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Contaminate (2)

Black Widow

+25% to Poison damage


Prerequisite: Level: 15
Quickness (2)

Easy Target

+10% to physical damage dealt to Poisoned foes


Prerequisite: Level: 25
Slasher (2) or Corruption (2)

Ability ToxifyCost 9 MP

Chance to Poison

Target All FoesRate 40%


Prerequisite: Level: 10
Quickness (2)

Corruption

+15% to the Rates of Poison and Toxify


Prerequisite: Level: 15
Ability: Toxify (1)

Wizard Elements Tree

Ability FireCrossCost 10 MP

A Fire spell trap that explodes when hit; lasts one round

Damage Magical+Fire Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Fire Mastery (2)

Sea of Fire

−5% to the damage spread penalty of Firewall vs. 4+ foes


Prerequisite: Level: 10
Ability: Flare (1)

Focused Flames

−10% to the MP cost of Flare and Firewall


Prerequisite: Level: 15
Sea of Fire (1)

Fire Power

+5% to the Power of all Fire abilities


Prerequisite: Level: 25
Burning Wrath (1)

Cursed Flames

+5% chance for Fire abilities to inflict Curse

Fire Mastery

+1 to Plus Fire and Fire Resist for every 4 levels


Prerequisite: Level: 5
Cursed Flames (2)

Ability FlareCost 9 MP

Inflicts direct Fire damage

Damage Magical+Fire Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Fire Mastery (2)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Ability: Flare (1)

Burning Wrath

+7% chance for Fireball and Flare to deal a Potent Hit


Prerequisite: Level: 25
Heat Up (1)

Enlightened

+1 to Intelligence for every 3 levels


Prerequisite: Level: 25
Burning Wrath (1) or Freezing Wrath (1)

Stiff Cold

+5% chance for Ice abilities to inflict Slow

Ice Mastery

+1 to Plus Ice and Ice Resist for every 4 levels


Prerequisite: Level: 5
Stiff Cold (2)

Ability IcePillarCost 9 MP

Inflicts direct Ice damage

Damage Magical+Ice Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Ice Mastery (2)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Ability: IcePillar (1)

Freezing Wrath

+7% chance for Snowball and IcePillar to deal a Potent Hit


Prerequisite: Level: 25
Cool Down (1)

Ability IceCrossCost 10 MP

An Ice spell trap that explodes when hit; lasts one round

Damage Magical+Ice Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Ice Mastery (2)

Cold Front

−5% to the damage spread penalty of Blizzard vs. 4+ foes


Prerequisite: Level: 10
Ability: IcePillar (1)

Focused Freeze

−10% to the MP cost of IcePillar and Blizzard


Prerequisite: Level: 15
Cold Front (1)

Ice Power

+5% to the Power of all Ice abilities


Prerequisite: Level: 25
Freezing Wrath (1)

Wizard Power Tree

Ability MadnessCost 10 MP

Chance to Confuse

Target All FoesRate 35%


Prerequisite: Level: 10
Stamina (1)

Ability ShadowsCost 19 MP

Chance to Blind

Target All FoesRate 30%


Prerequisite: Level: 15
Ability: Madness (1)

Trickster

+15% to the Rates of Madness and Shadows


Prerequisite: Level: 25
Ability: Shadows (1)

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Protective Crosses

−10% to all damage received when using FireCross or IceCross


Prerequisite: Level: 10
Stamina (2)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 15
Protective Crosses (1)

Vigor

+10% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 5
Stamina (1) or Wisdom (1)

Restorative Victory

+2% of Max MP restored at the end of battle


Prerequisite: Level: 10
Vigor (2)

Ability TenderizeCost 20 MP

Inflicts Soften

Target All FoesRate 100%


Prerequisite: Level: 25
Debilitate (2) or Exasperate (2)

Quickness

+1 to Agility for every 3 levels

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Quickness (2)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat


Prerequisite: Level: 10
Wisdom (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Symbiosis (1)

Redirection

+15% of the damage diversion effect of ManaWard


Prerequisite: Level: 10
Wisdom (1)

Defensive Ward

+3% to Bonus Dodge when ManaWard is active


Prerequisite: Level: 25
Redirection (2)

Merchant Commerce Tree

Ability GoldRushCost 275 CR

Inflicts direct damage

Damage Physical
Target All FoesPower 70%


Prerequisite: Level: 25
Might (2)

Ability TaxCost 100 CR

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%


Prerequisite: Level: 10
Enchanter (1) or Pickpocket (1)

Confounding Blows

+5% chance to inflict Confuse with all physical attacks


Prerequisite: Level: 10
Enchanter (2)

Prospector

+10% to the Power of GoldRush


Prerequisite: Level: 25
Ability: GoldRush (1)

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants


Prerequisite: Level: 5
Diverse Portfolio (2)

Might

+1 to Strength for every 3 levels


Prerequisite: Level: 15
Enchanter (2)

Collections

+15% to the Power of Tax


Prerequisite: Level: 15
Ability: Tax (1)

Interest

+10 to Credit earned from inflicting damage


Prerequisite: Level: 25
Ability: GoldRush (1) or Finance Major (1)

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer


Prerequisite: Level: 5
Lucky (2)

Poise

+25% chance to ignore the effects of Confuse


Prerequisite: Level: 10
Pickpocket (2)

Finance Major

+8% to the Rate of Economy


Prerequisite: Level: 15
Poise (2)

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels


Prerequisite: Level: 5
Pickpocket (3)

Crazy Powerful

+25% to physical damage when Confused


Prerequisite: Level: 15
Poise (2)

Merchant Security Tree

Ability DistractCost 300 CR

Causes attacking foes to focus on the caster; lasts one round

Target All Foes


Prerequisite: Level: 15
Regulator (1)

Ability BankruptCost 450 CR

Prevent caster from being KOed for one round; Stuns caster

Target Self


Prerequisite: Level: 15
Stamina (2)

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels


Prerequisite: Level: 5
Mitigate (2)

The Happenings

+3% chance for bizarre helpful events to occur each round in battle


Prerequisite: Level: 5
Shrewd (1) or Sidestep (1)

Sidestep

+2% to Bonus Dodge


Prerequisite: Level: 5
Dexterous (2)

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 15
Shrewd (2)

Savings

+100 to Max Credit


Prerequisite: Level: 10
Regulator (2) or Stamina (3)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Sidestep (2)

Solvency

+10% chance to avoid being Stunned after using Bankrupt


Prerequisite: Level: 15
Ability: Bankrupt (1)

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned


Prerequisite: Level: 10
Ability: Bankrupt (1)

Hunker Down

−10% to all damage received when using Distract


Prerequisite: Level: 25
Ability: Distract (1)

Protected Assets

+1 to Defense for every 3 levels


Prerequisite: Level: 25
Regulator (2)

Bigger Returns

+10 to Credit earned from taking damage


Prerequisite: Level: 25
Protected Assets (2) or Ability: Bankrupt (1)

Conjurer Mage Tree

Quickness

+1 to Agility for every 3 levels

Bolster Fire

+20% of equipped weapon Enchant Power added to Plus Fire


Prerequisite: Level: 5
Quickness (2)

Extra Crispy

+33% chance for Simmer and Boil damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Fire (2)

Wither

+5% chance for Simmer and Boil to inflict Weaken


Prerequisite: Level: 15
Extra Crispy (2)

Ability BoilCost 15 MP

Inflicts Fire damage over several rounds

Damage Magical+Fire Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Wither (2)

Molten Weapons

+40% to the Power of Fire Weapon Enchants


Prerequisite: Level: 10
Bolster Fire (1)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Molten Weapons (1)

Fire Power

+8% to the Power of all Fire abilities


Prerequisite: Level: 25
Heat Up (2)

Ability GustCost 3 MP

Inflicts direct Storm damage

Damage Magical+Storm Cap 20
Target One FoePower 50%


Prerequisite: Level: 5
Bolster Fire (1) or Bolster Ice (1)

Bolster Storm

+20% of equipped weapon Enchant Power added to Plus Storm


Prerequisite: Level: 10
Ability: Gust (1)

Electrified Weapons

+40% to the Power of Storm Weapon Enchants


Prerequisite: Level: 15
Bolster Storm (1)

Freezing Weapons

+40% to the Power of Ice Weapon Enchants


Prerequisite: Level: 10
Bolster Ice (1)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Freezing Weapons (1)

Ice Power

+8% to the Power of all Ice abilities


Prerequisite: Level: 25
Cool Down (2)

Lucky

+1 to Luck for every 3 levels

Bolster Ice

+20% of equipped weapon Enchant Power added to Plus Ice


Prerequisite: Level: 5
Lucky (2)

Hypothermic

+33% chance for Shiver and Chill damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Ice (2)

Frozen Solid

+5% chance for Shiver and Chill to inflict Stun


Prerequisite: Level: 15
Hypothermic (2)

Ability ChillCost 15 MP

Inflicts Ice damage over several rounds

Damage Magical+Ice Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Frozen Solid (2)

Conjurer Healer Tree

Ability VivifyCost 5 MP

Dispels Sleep and Confuse

Target All Allies


Prerequisite: Level: 10
Stamina (1)

Rejuvenate

+25% chance for Vivify to also generate an active Renew spell


Prerequisite: Level: 15
Ability: Vivify (1)

Benediction

+25% chance for all Renew and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Ability: RenewMost (1)

Shortened Span

+10% chance for Renew spells to end an active damage over time spell

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Shortened Span (2)

Renewable Power

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Renew spells


Prerequisite: Level: 15
Renewable Power (2)

Ability RenewMostCost 25 MP

Heals for a large amount of HP over several rounds

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 10
Comatose (1)

Extended Recovery

+33% chance for all Renew healing ticks to last an extra round


Prerequisite: Level: 15
Master Healer (2)

Second Chance

+15% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 25
Extended Recovery (1)

Holy Shield

+33% chance for Shield to also bestow Bless

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Holy Shield (2)

Comatose

+25 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 10
Wisdom (1)

Night Terrors

+20% to the Power of Nightmare


Prerequisite: Level: 15
Comatose (2)

Ability ConsumeCost 10 MP

Steals MP, Will, Rage, etc., returned as MP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 10

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Consume


Prerequisite: Level: 25
Ability: Consume (1)

Ninja Assailant Tree

Ability MagicKickCost 10 MP

Inflicts direct damage; Element set by caster's top Plus Element stat

Damage Magical+???? Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Wisdom (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 15
Ability: MagicKick (1)

Elementalist

+15% of equipped glove Enchant Power added to same Plus Element stat

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Elementalist (2)

Combat Training

+1 to Attack for every 3 levels


Prerequisite: Level: 10
Wisdom (2)

Extra Powder

+1 to the damage Soft Cap of Kamikaze for every 2 levels


Prerequisite: Level: 15
Combat Training (1)

Vanish Power

+10% to the Power of Vanish


Prerequisite: Level: 25
Extra Powder (1)

Ambush

+5% chance to surprise monsters in the first round of battle


Prerequisite: Level: 5

Lone Warrior

+15% to physical damage when outnumbered by foes in battle


Prerequisite: Level: 10
Ambush (2)

Fair Fight

−15% to damage received when outnumbered by foes in battle


Prerequisite: Level: 15
Lone Warrior (2)

Double Strike

+15% chance for regular attacks to hit with a second half-damage blow


Prerequisite: Level: 25
Vanish Power (2) or Death Blow (2)

Spirit Fingers

+3% chance for equipped glove effects to trigger when attacking

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Spirit Fingers (2)

Deft

+4% to Bonus Crit


Prerequisite: Level: 10
Lucky (2)

Bash and Buff

+33% chance to gain a random status buff upon dealing a Critical Hit


Prerequisite: Level: 15
Deft (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Bash and Buff (1)

Extra Poison

+15% to the Rate of Shuriken


Prerequisite: Level: 10
Lucky (1)

Finisher

+8% chance to Kill with attacks on Bleeding, Poisoned or Slowed foes


Prerequisite: Level: 25
Extra Poison (1)

Ninja Elusion Tree

Ability NinjaNetCost 9 MP

Inflicts the Slow status

Target All FoesRate 100%


Prerequisite: Level: 10
Stamina (2)

Barbed Nets

+25% chance for NinjaNet to also inflict Bleed


Prerequisite: Level: 15
Ability: NinjaNet (1)

Priority Healing

+50% chance to go first in battle when using Bottled Essence

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Priority Healing (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Stamina (2)

Soul Eater

+15% to the amount of HP stored in Bottled Essence consumables


Prerequisite: Level: 5
Priority Healing (2) or Enigma (2)

Ability SmokeBombCost 12 MP

Allies are Vanished and attack first; lasts one round

Target All Allies


Prerequisite: Level: 10
Stamina (2) or Quickness (2)

Eschew

+8% to Bonus Dodge when Vanished


Prerequisite: Level: 15
Ability: SmokeBomb (1)

Retaliate

+50% chance to counter with a half-damage blow after dodging an attack


Prerequisite: Level: 25
Disintegrate (2) or Moving Target (2)

Enigma

+6% chance to dodge all targeted magic spells; only applies to spells

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Enigma (2)

Moving Target

+5% to Bonus Dodge when using Evade and JumpKick


Prerequisite: Level: 15
Quickness (2)

Bonus Decoy

+33% chance to deploy an extra dummy when using Decoy


Prerequisite: Level: 10
Quickness (2)

Hidden Explosives

+20% chance for decoys to explode when KOed, damaging the attacker


Prerequisite: Level: 15
Bonus Decoy (1)

Sturdy Decoys

+1 to the HP of each dummy deployed by Decoy for every 2 levels


Prerequisite: Level: 25
Hidden Explosives (1)

Warlock Agony Tree

Leech Hex

+10% chance for Leech to also inflict Curse


Prerequisite: Level: 10
Tap Malady (1)

Effusion

−5% to the damage spread penalty of Leech vs. 4+ foes


Prerequisite: Level: 15
Leech Hex (2)

Drainage

+20% to damage dealt by Leech on Cursed foes


Prerequisite: Level: 25
Effusion (2)

Ruination

+1 round to the duration of all Curses inflicted

Tap Malady

+5% chance for Tap spells to also inflict a random status ailment


Prerequisite: Level: 5
Ruination (2)

Augmentation

+10% to damage dealt by Tap spells on Cursed foes


Prerequisite: Level: 15
Tap Malady (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Painful Rebound

+1 to the damage Soft Cap of Reflect for every 2 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Tappity Tap

+5% to the Power and +5 to the HP cost of Elemental Tap spells


Prerequisite: Level: 25
Augmentation (2) or Elemental Power (2)

Quickness

+1 to Agility for every 3 levels

Elementalist

+15% of equipped weapon Enchant Power added to same Plus Element stat


Prerequisite: Level: 5
Quickness (2)

Elemental Power

+1 to the Plus Element Cap of all Tap spells for every 3 levels


Prerequisite: Level: 15
Elementalist (2)

Life Drain

+5% of all physical damage dealt to foes returned as HP


Prerequisite: Level: 10
Elementalist (2)

Beat Down

+5% chance to inflict Soften with all physical attacks


Prerequisite: Level: 15
Life Drain (1)

Cursed Prey

+5% to Bonus Crit when attacking Cursed foes


Prerequisite: Level: 25
Beat Down (1)

Warlock Occultist Tree

Purge

+10% chance for Shift spells to also dispel all status ailments


Prerequisite: Level: 5
Invocation (1)

Ability ExorcismCost 12 HP

Dispels one status ailment

Target All Allies


Prerequisite: Level: 10
Purge (1)

Compelling Ritual

+15% chance for Exorcism to dispel all status ailments


Prerequisite: Level: 15
Ability: Exorcism (1)

Shifty

+10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave


Prerequisite: Level: 25
Ability: ShiftWave (1)

Kickbacks

+3% chance for Shift spells to refund their HP cost in battle

Invocation

+10% chance for Shift spells to also bestow a random status buff


Prerequisite: Level: 5
Kickbacks (2)

Quick Shift

+25% chance to go first when Shifting to an ally with HP below 50%


Prerequisite: Level: 10
Invocation (1)

Master Shifter

+1 to the Plus Heal Cap of all Shift spells for every 3 levels


Prerequisite: Level: 15
Quick Shift (1)

Ability ShiftWaveCost 40 HP

Heals all allies for a small amount of HP

+Heal Cap 15
Target All AlliesTotal HP 60


Prerequisite: Level: 25
Master Shifter (2)

Ability SacrificeCost 20 HP

Kills the caster and Revives all allies with the remaining HP

Target Self


Prerequisite: Level: 15
Quick Shift (1)

Martyr

+25% to HP healed upon Revival by Sacrifice


Prerequisite: Level: 25
Ability: Sacrifice (1)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Symbiosis (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Lucky (2)

Ability AbsorbCost 15 HP

Steals, MP, Will, Rage, etc., returned as HP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 15
Stamina (1)

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Absorb


Prerequisite: Level: 25
Ability: Absorb (1)

Ability ScareCost 20 HP

Chance to Stun; base Rate increases to 100% on Cursed foes

Target One FoeRate 35%


Prerequisite: Level: 10
Lucky (1)

Horrifying Visions

+33% chance for Scare to also inflict Blind and Slow upon Stunning


Prerequisite: Level: 15
Ability: Scare (1)