Difference between revisions of "User:Xhamon"

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I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
 
I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
  
==Sandbox==
+
==Ranger Nature Tree==
===Tooltips for Merchant Trees===
+
<div style="background-color:#000000;">
{|
+
{{Tooltip|ability
|-
+
|Name=DeTox
|
+
|Cost=7
 +
|Cost Unit=MP
 +
|Effect=Dispels {{Color|R|Poison}}
 +
|Target=One Ally
 +
|Prereq Level=5
 +
|Prereq Skill=Cleanse (2)
 +
}}{{Tooltip|
 +
|Name=Life Giver
 +
|Effect=+33% to the Plus Heal Cap of all Heal spells
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: DeTox (1)
 +
}}{{Tooltip|ability
 +
|Name=HealWave
 +
|Cost=20
 +
|Cost Unit=MP
 +
|Effect=Directly heals a small amount of HP
 +
|Target=All allies
 +
|Plus Cap Type=Heal
 +
|Plus Cap=15
 +
|Power=15%
 +
|Prereq Level=25
 +
|Prereq Skill=Life Giver (2)
 +
}}{{Tooltip|
 +
|Name=Cleanse
 +
|Effect=+5% chance for Healing spells to also dispel all status ailments
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Cleanse (2) or Mighty Bolts (2)
 +
}}{{Tooltip|
 +
|Name=Staff Mastery
 +
|Effect=+1 to {{Color|B|Plus Storm and Heal}} for every 4 levels when using Staves
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Regrowth
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prereq Level=15
 +
|Prereq Skill=Life Giver (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 2 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Regrowth (2) or Nature's Fury (2)
 +
}}{{Tooltip|
 +
|Name=Mighty Bolts
 +
|Effect=+5% chance for Shock and Electro to deal a {{Color|R|Potent Hit}}
 +
}}{{Tooltip|ability
 +
|Name=VoltCross
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=A Storm spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Storm
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prereq Level=15
 +
|Prereq Skill=Storm Power (1)
 +
}}{{Tooltip|
 +
|Name=Turmoil
 +
|Effect=+5% chance for Storm abilities to inflict {{Color|R|Confuse}}
 +
|Prereq Level=5
 +
|Prereq Skill=Mighty Bolts (2)
 +
}}{{Tooltip|
 +
|Name=Storm Power
 +
|Effect=+1 to the Plus Storm Cap of all Storm spells for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Turmoil (1)
 +
}}{{Tooltip|
 +
|Name=Nature's Fury
 +
|Effect=+5% to the Power of all Storm abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Storm Power (2)
 +
}}{{Tooltip|ability
 +
|Name=Sizzle
 +
|Cost=5
 +
|Cost Unit=MP
 +
|Effect=Inflicts Storm damage over several rounds
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Storm
 +
|Plus Cap=30
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Turmoil (2)
 +
}}{{Tooltip|
 +
|Name=Cloud Burst
 +
|Effect=−5% to the damage spread penalty of Lightning vs. 4+ foes
 +
|Prereq Level=15
 +
|Prereq Skill=Storm Power (1)
 +
}}
 +
</div>
 +
 
 +
==Ranger Hunter Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck|}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Guts
 +
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|ability
 +
|Name=Harden
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Bestows {{Color|G|Harden}}
 +
|Target=One ally
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Awareness
 +
|Effect=+25% to Repel's effect vs. stronger monsters
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (1) or Dead Eye (1)
 +
}}{{Tooltip|
 +
|Name=Daring Offense
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels when using either Bows or Staves
 +
}}{{Tooltip|
 +
|Name=Dead Eye
 +
|Effect=+2% to {{Color|B|Bonus Crit}}
 +
|Prereq Level=10
 +
|Prereq Skill=Daring Offense (2)
 +
}}{{Tooltip|
 +
|Name=Cursed Arms
 +
|Effect=+5% chance to inflict {{Color|R|Curse}} when attacking with Bows or Staves
 +
|Prereq Level=25
 +
|Prereq Skill=Dead Eye (2)
 +
}}{{Tooltip|ability
 +
|Name=Soften
 +
|Cost=6
 +
|Cost Unit=MP
 +
|Effect=Inflicts {{Color|R|Soften}}
 +
|Target=One Foe
 +
|Rate=100%
 +
|Prereq Level=5
 +
|Prereq Skill=Daring Offense (3) or Solid Defense (3)
 +
}}{{Tooltip|
 +
|Name=Magic Burn
 +
|Effect=+5% of all physical damage dealt to foes returned as MP
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Soften (1)
 +
}}{{Tooltip|
 +
|Name=Might
 +
|Effect=+1 to {{Color|B|Strength}} for every 2 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Cursed Arms (2) or Sharpened Arms (2)
 +
}}{{Tooltip|
 +
|Name=Solid Defense
 +
|Effect=+1 {{Color|B|Defense}} for every 3 levels when using either Blades or Staves
 +
}}{{Tooltip|
 +
|Name=Swift
 +
|Effect=+2% to {{Color|B|Bonus Dodge}}
 +
|Prereq Level=10
 +
|Prereq Skill=Solid Defense (2)
 +
}}{{Tooltip|
 +
|Name=Sharpened Arms
 +
|Effect=+5% chance to inflict {{Color|R|Bleed}} when attacking with Blades or Staves
 +
|Prereq Level=25
 +
|Prereq Skill=Swift (2)
 +
}}
 +
</div>
 +
 
 +
==Soldier Berserker Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Wounded Prey
 +
|Effect=+4% to {{Color|B|Bonus Crit}} when attacking {{Color|R|Bleeding}} foes
 +
|Prereq Level=5
 +
|Prereq Skill=Butcher (2)
 +
}}{{Tooltip|ability
 +
|Name=Gore
 +
|Cost=2
 +
|Cost Unit=Will
 +
|Effect=Inflicts direct damage with a chance to {{Color|R|Bleed}}
 +
|Damage=Physical
 +
|Target=All Foes
 +
|Power=50%
 +
|Rate=50%
 +
|Prereq Level=10
 +
|Prereq Skill=Deep Cuts (1)
 +
}}{{Tooltip|
 +
|Name=Butcher
 +
|Effect=+10% to the Rates of Impale and Gore
 +
}}{{Tooltip|
 +
|Name=Deep Cuts
 +
|Effect=+30% to {{Color|R|Bleed}} damage
 +
|Prereq Level=10
 +
|Prereq Skill=Butcher (2)
 +
}}{{Tooltip|
 +
|Name=Blood Lust
 +
|Effect=+6% to physical damage dealt to {{Color|R|Bleeding}} foes
 +
|Prereq Level=15
 +
|Prereq Skill=Deep Cuts (2)
 +
}}{{Tooltip|
 +
|Name=Sharp Blades
 +
|Effect=+5% chance to inflict {{Color|R|Bleed}} with all physical attacks
 +
|Prereq Level=25
 +
|Prereq Skill=Blood Lust (2)
 +
}}{{Tooltip|
 +
|Name=Thick Skull
 +
|Effect=+15% to the Rate of Headbutt
 +
|Prereq Level=5
 +
|Prereq Skill=Butcher (1) or Last Stand (1)
 +
}}{{Tooltip|
 +
|Name=Death Blow
 +
|Effect=+25% to the damage of {{Color|R|Critical Hits}}
 +
|Prereq Level=25
 +
|Prereq Skill=Sharp Blades (2) or Violence (2)
 +
}}{{Tooltip|
 +
|Name=Last Stand
 +
|Effect=+6% to physical damage dealt when HP is below 40%
 +
}}{{Tooltip|
 +
|Name=Resolve
 +
|Effect=+10% chance to gain an extra point of Will at the start of each round
 +
|Prereq Level=10
 +
|Prereq Skill=Last Stand (2)
 +
}}{{Tooltip|
 +
|Name=Double Vision
 +
|Effect=+20% chance to hit when {{Color|R|Blinded}} or targeting {{Color|G|Vanished}} foes
 +
|Prereq Level=15
 +
|Prereq Skill=Resolve (2)
 +
}}{{Tooltip|
 +
|Name=Violence
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Double Vision (2)
 +
}}{{Tooltip|
 +
|Name=Desperate
 +
|Effect=+4% to {{Color|B|Bonus Crit}} when HP is below 40%
 +
|Prereq Level=5
 +
|Prereq Skill=Last Stand (2)
 +
}}{{Tooltip|ability
 +
|Name=Reckless
 +
|Cost=4
 +
|Cost Unit=Will
 +
|Effect=Deals direct damage to foes and partial damage back to attacker
 +
|Damage=Physical
 +
|Target=All Foes
 +
|Power=90%
 +
|Self Dmg=60%
 +
|Prereq Level=15
 +
|Prereq Skill=Double Vision (1)
 +
}}{{Tooltip|
 +
|Name=Self Control
 +
|Effect=−15% to self inflicted damage from Reckless
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Reckless (1)
 +
}}
 +
</div>
 +
 
 +
==Soldier Guardian Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Defender
 +
|Effect=+1 to {{Color|B|Defense}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Dig Deep
 +
|Effect=−10% to damage received when available Will is maxed at 5 points
 +
|Prereq Level=5
 +
|Prereq Skill=Defender (2)
 +
}}{{Tooltip|
 +
|Name=Shield Wall
 +
|Effect=+10% to {{Color|B|Defense}} while using Guard, Charge and Counter
 +
|Prereq Level=10
 +
|Prereq Skill=Dig Deep (1)
 +
}}{{Tooltip|
 +
|Name=Deflect
 +
|Effect=+5% chance for Guard to reduce the damage from incoming attacks by 50%
 +
|Prereq Level=25
 +
|Prereq Skill=Shield Wall (2)
 +
}}{{Tooltip|
 +
|Name=Well Read
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Dig Deep (2)
 +
}}{{Tooltip|
 +
|Name=Disintegrate
 +
|Effect=+5% chance to inflict {{Color|R|Blind}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Well Read (1)
 +
}}{{Tooltip|ability
 +
|Name=StopSpell
 +
|Cost=3
 +
|Cost Unit=Will
 +
|Effect=Reduces all elemental damage by 30%; lasts two rounds
 +
|Target=All Allies
 +
|Prereq Level=15
 +
|Prereq Skill=Well Read (2)
 +
}}{{Tooltip|
 +
|Name=Unstoppable
 +
|Effect=−5% to all damage received
 +
|Prereq Level=25
 +
|Prereq Skill=Disintegrate (2) or Debilitate (2)
 +
}}{{Tooltip|
 +
|Name=Tenacity
 +
|Effect=−5% to all damage received when HP is below 40%
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Tenacity (2)
 +
}}{{Tooltip|
 +
|Name=Good Patient
 +
|Effect=+5% to all healing received in battle
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Debilitate
 +
|Effect=+5% chance to inflict {{Color|R|Weaken}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Good Patient (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|ability
 +
|Name=Inspire
 +
|Cost=3
 +
|Cost Unit=Will
 +
|Effect=Bestows {{Color|G|Speed}}
 +
|Target=All Allies
 +
|Prereq Level=15
 +
|Prereq Skill=Lucky (1)
 +
}}
 +
</div>
 +
 
 +
==Cleric Support Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Cleanse
 +
|Effect=+7% chance for Healing spells to also dispel all status ailments
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Benediction
 +
|Effect=+25% chance for all Heal and Redeem spells to also bestow {{Color|G|Bless}}
 +
|Prereq Level=25
 +
|Prereq Skill=Cleanse (2)
 +
}}{{Tooltip|
 +
|Name=Excellent Timing
 +
|Effect=+25% chance to go first when Healing an ally with HP below 50%
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Excellent Timing (2)
 +
}}{{Tooltip|
 +
|Name=Big Heals
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Master Healer
 +
|Effect=+33% to the Plus Heal Cap of all Heal spells
 +
|Prereq Level=15
 +
|Prereq Skill=Big Heals (1)
 +
}}{{Tooltip|ability
 +
|Name=HealMost
 +
|Cost=25
 +
|Cost Unit=MP
 +
|Effect=Directly heals a large amount of HP
 +
|Target=One Ally
 +
|Plus Cap Type=Heal
 +
|Plus Cap=30
 +
|Power=45%
 +
|Prereq Level=25
 +
|Prereq Skill=Master Healer (1)
 +
}}{{Tooltip|
 +
|Name=Farewell Gift
 +
|Effect=+33% chance to heal remaining allies after being {{Color|R|KOed}} in battle
 +
|Prereq Level=10
 +
|Prereq Skill=Big Heals (1)
 +
}}{{Tooltip|
 +
|Name=Second Chance
 +
|Effect=+10% to Redeem's Rate and HP healed upon {{Color|G|Revival}}
 +
|Prereq Level=15
 +
|Prereq Skill=Farewell Gift (2)
 +
}}{{Tooltip|
 +
|Name=Focused Healing
 +
|Effect=−10% to the MP cost of HealMost and HealWave
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: HealMost (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Good Health
 +
|Effect=+10% chance to resist {{Color|R|Poison}}, {{Color|R|Bleed}}, {{Color|R|Stun}} and {{Color|R|Sleep}} afflictions
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Comatose
 +
|Effect=+15 to the damage threshold of all {{Color|R|Sleep}} statuses inflicted
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Goodnight (1)
 +
}}{{Tooltip|ability
 +
|Name=Nightmare
 +
|Cost=12
 +
|Cost Unit=MP
 +
|Effect=Inflicts major direct damage on a sleeping target
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Power=110%
 +
|Prereq Level=25
 +
|Prereq Skill=Sandman (1)
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|ability
 +
|Name=Goodnight
 +
|Cost=17
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Sleep}}
 +
|Target=All Foes
 +
|Threshold=15
 +
|Rate=30%
 +
|Prereq Level=15
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Sandman
 +
|Effect=+15% to the Rates of Sleep and Goodnight
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Goodnight (1)
 +
}}
 +
</div>
 +
 
 +
==Cleric Wrath Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=Judgment
 +
|Cost=20
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Instant Kill}}
 +
|Target=All Foes
 +
|Power=90%
 +
|Rate=10%
 +
|Prereq Level=10
 +
|Prereq Skill=Divine Power (2)
 +
}}{{Tooltip|
 +
|Name=True Faith
 +
|Effect=+5% to the Rates of Smite and Judgment
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Judgment (1)
 +
}}{{Tooltip|
 +
|Name=Zeal
 +
|Effect=+2% of {{Color|B|Max MP}} restored when any {{Color|R|Instant Kill}} skill {{Color|R|KOs}} a foe
 +
}}{{Tooltip|
 +
|Name=Divine Power
 +
|Effect=+5% to the Power of Smite
 +
|Prereq Level=5
 +
|Prereq Skill=Zeal (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Divine Power (2)
 +
}}{{Tooltip|
 +
|Name=Desecrate
 +
|Effect=+5% chance to {{Color|R|Kill}} attacking foes
 +
|Prereq Level=25
 +
|Prereq Skill=Sagacious (2)
 +
}}{{Tooltip|
 +
|Name=Venomous Strikes
 +
|Effect=+5% chance to inflict {{Color|R|Poison}} with all physical attacks
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Slasher
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels when using Blades
 +
|Prereq Level=15
 +
|Prereq Skill=Venomous Strikes (1)
 +
}}{{Tooltip|
 +
|Name=Contaminate
 +
|Effect=+5% chance to inflict {{Color|R|Poison}} on attacking foes
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Contaminate (2)
 +
}}{{Tooltip|
 +
|Name=Black Widow
 +
|Effect=+25% to {{Color|R|Poison}} damage
 +
|Prereq Level=15
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Easy Target
 +
|Effect=+10% to physical damage dealt to {{Color|R|Poisoned}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Slasher (2) or Corruption (2)
 +
}}{{Tooltip|ability
 +
|Name=Toxify
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Poison}}
 +
|Target=All Foes
 +
|Rate=40%
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}
 +
{{Tooltip|
 +
|Name=Corruption
 +
|Effect=+15% to the Rates of Poison and Toxify
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Toxify (1)
 +
}}
 +
</div>
 +
 
 +
==Wizard Elements Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=FireCross
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=A Fire spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Fire
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prereq Level=5
 +
|Prereq Skill=Fire Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Sea of Fire
 +
|Effect=−5% to the damage spread penalty of Firewall vs. 4+ foes
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Flare (1)
 +
}}{{Tooltip|
 +
|Name=Focused Flames
 +
|Effect=−10% to the MP cost of Flare and Firewall
 +
|Prereq Level=15
 +
|Prereq Skill=Sea of Fire (1)
 +
}}{{Tooltip|
 +
|Name=Fire Power
 +
|Effect=+5% to the Power of all Fire abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Burning Wrath (1)
 +
}}{{Tooltip|
 +
|Name=Cursed Flames
 +
|Effect=+5% chance for Fire abilities to inflict {{Color|R|Curse}}
 +
}}{{Tooltip|
 +
|Name=Fire Mastery
 +
|Effect=+1 to {{Color|B|Plus Fire}} and {{Color|B|Fire Resist}} for every 4 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Cursed Flames (2)
 +
}}{{Tooltip|ability
 +
|Name=Flare
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Fire damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Fire
 +
|Plus Cap=40
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Fire Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Heat Up
 +
|Effect=+1 to the Plus Fire Cap of all Fire spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Flare (1)
 +
}}{{Tooltip|
 +
|Name=Burning Wrath
 +
|Effect=+7% chance for Fireball and Flare to deal a {{Color|R|Potent Hit}}
 +
|Prereq Level=25
 +
|Prereq Skill=Heat Up (1)
 +
}}{{Tooltip|
 +
|Name=Enlightened
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Burning Wrath (1) or Freezing Wrath (1)
 +
}}{{Tooltip|
 +
|Name=Stiff Cold
 +
|Effect=+5% chance for Ice abilities to inflict {{Color|R|Slow}}
 +
}}{{Tooltip|
 +
|Name=Ice Mastery
 +
|Effect=+1 to {{Color|B|Plus Ice}} and {{Color|B|Ice Resist}} for every 4 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Stiff Cold (2)
 +
}}{{Tooltip|ability
 +
|Name=IcePillar
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Ice damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Ice
 +
|Plus Cap=40
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Ice Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Cool Down
 +
|Effect=+1 to the Plus Ice Cap of all Ice spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: IcePillar (1)
 +
}}{{Tooltip|
 +
|Name=Freezing Wrath
 +
|Effect=+7% chance for Snowball and IcePillar to deal a {{Color|R|Potent Hit}}
 +
|Prereq Level=25
 +
|Prereq Skill=Cool Down (1)
 +
}}{{Tooltip|ability
 +
|Name=IceCross
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=An Ice spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Ice
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prereq Level=5
 +
|Prereq Skill=Ice Mastery (2)
 +
}}{{Tooltip|
 +
|Name=Cold Front
 +
|Effect=−5% to the damage spread penalty of Blizzard vs. 4+ foes
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: IcePillar (1)
 +
}}{{Tooltip|
 +
|Name=Focused Freeze
 +
|Effect=−10% to the MP cost of IcePillar and Blizzard
 +
|Prereq Level=15
 +
|Prereq Skill=Cold Front (1)
 +
}}{{Tooltip|
 +
|Name=Ice Power
 +
|Effect=+5% to the Power of all Ice abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Freezing Wrath (1)
 +
}}
 +
</div>
 +
 
 +
==Wizard Power Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=Madness
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Confuse}}
 +
|Target=All Foes
 +
|Rate=35%
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|ability
 +
|Name=Shadows
 +
|Cost=19
 +
|Cost Unit=MP
 +
|Effect=Chance to {{Color|R|Blind}}
 +
|Target=All Foes
 +
|Rate=30%
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Madness (1)
 +
}}{{Tooltip|
 +
|Name=Trickster
 +
|Effect=+15% to the Rates of Madness and Shadows
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Shadows (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Protective Crosses
 +
|Effect=−10% to all damage received when using FireCross or IceCross
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Exasperate
 +
|Effect=+5% chance to inflict {{Color|R|Sleep}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Protective Crosses (1)
 +
}}{{Tooltip|
 +
|Name=Vigor
 +
|Effect=+10% of all physical damage dealt to foes returned as MP
 +
|Prereq Level=5
 +
|Prereq Skill=Stamina (1) or Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Restorative Victory
 +
|Effect=+2% of {{Color|B|Max MP}} restored at the end of battle
 +
|Prereq Level=10
 +
|Prereq Skill=Vigor (2)
 +
}}{{Tooltip|ability
 +
|Name=Tenderize
 +
|Cost=20
 +
|Cost Unit=MP
 +
|Effect=Inflicts {{Color|R|Soften}}
 +
|Target=All Foes
 +
|Rate=100%
 +
|Prereq Level=25
 +
|Prereq Skill=Debilitate (2) or Exasperate (2)
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Symbiosis
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Resistance}} stat
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Debilitate
 +
|Effect=+5% chance to inflict {{Color|R|Weaken}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Symbiosis (1)
 +
}}{{Tooltip|
 +
|Name=Redirection
 +
|Effect=+15% of the damage diversion effect of ManaWard
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Defensive Ward
 +
|Effect=+3% to {{Color|B|Bonus Dodge}} when ManaWard is active
 +
|Prereq Level=25
 +
|Prereq Skill=Redirection (2)
 +
}}
 +
</div>
 +
 
 +
==Merchant Commerce Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=GoldRush
 
|Name=GoldRush
|Cost=275 CR
+
|Cost=275
 +
|Cost Unit=CR
 
|Effect=Inflicts direct damage
 
|Effect=Inflicts direct damage
 
|Damage=Physical
 
|Damage=Physical
 
|Target=All Foes
 
|Target=All Foes
 
|Power=70%
 
|Power=70%
|Prerequisite=Might (2)
+
|Prereq Level=25
}}
+
|Prereq Skill=Might (2)
|
+
}}{{Tooltip|ability
{{Tooltip|ability
 
 
|Name=Tax
 
|Name=Tax
|Cost=100 CR
+
|Cost=100
 +
|Cost Unit=CR
 
|Effect=Inflicts direct damage that is returned as HP to the caster
 
|Effect=Inflicts direct damage that is returned as HP to the caster
 
|Damage=Physical
 
|Damage=Physical
 
|Target=One Foe
 
|Target=One Foe
 
|Power=30%
 
|Power=30%
|Prerequisite=Enchanter (1) or Pickpocket (1)
+
|Prereq Level=10
 +
|Prereq Skill=Enchanter (1) or Pickpocket (1)
 +
}}{{Tooltip|
 +
|Name=Confounding Blows
 +
|Effect=+5% chance to inflict {{Color|R|Confuse}} with all physical attacks
 +
|Prereq Level=10
 +
|Prereq Skill=Enchanter (2)
 +
}}{{Tooltip|
 +
|Name=Prospector
 +
|Effect=+10% to the Power of GoldRush
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: GoldRush (1)
 +
}}{{Tooltip|
 +
|Name=Diverse Portfolio
 +
|Effect=+1 to {{Color|B|Plus Fire, Ice and Storm}} for every 4 levels
 +
}}{{Tooltip|
 +
|Name=Enchanter
 +
|Effect=+30% to the Power of all Weapon Enchants
 +
|Prereq Level=5
 +
|Prereq Skill=Diverse Portfolio (2)
 +
}}{{Tooltip|
 +
|Name=Might
 +
|Effect=+1 to {{Color|B|Strength}} for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Enchanter (2)
 +
}}{{Tooltip|
 +
|Name=Collections
 +
|Effect=+15% to the Power of Tax
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Tax (1)
 +
}}{{Tooltip|
 +
|Name=Interest
 +
|Effect=+10 to Credit earned from inflicting damage
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: GoldRush (1) or Finance Major (1)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Pickpocket
 +
|Effect=+10% to the Rate of Pilfer
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Poise
 +
|Effect=+25% chance to ignore the effects of {{Color|R|Confuse}}
 +
|Prereq Level=10
 +
|Prereq Skill=Pickpocket (2)
 +
}}{{Tooltip|
 +
|Name=Finance Major
 +
|Effect=+8% to the Rate of Economy
 +
|Prereq Level=15
 +
|Prereq Skill=Poise (2)
 +
}}{{Tooltip|
 +
|Name=Gold Digger
 +
|Effect=+1 to {{Color|B|Plus Gold}} and {{Color|B|Plus Exp}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Pickpocket (3)
 +
}}{{Tooltip|
 +
|Name=Crazy Powerful
 +
|Effect=+25% to physical damage when {{Color|R|Confused}}
 +
|Prereq Level=15
 +
|Prereq Skill=Poise (2)
 
}}
 
}}
|
+
</div>
 +
 
 +
==Merchant Security Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=Distract
 
|Name=Distract
|Cost=300 CR
+
|Cost=300
 +
|Cost Unit=CR
 
|Effect=Causes attacking foes to focus on the caster; lasts one round
 
|Effect=Causes attacking foes to focus on the caster; lasts one round
|Target=All foes
+
|Target=All Foes
|Prerequisite=Regulator (1)
+
|Prereq Level=15
 +
|Prereq Skill=Regulator (1)
 +
}}{{Tooltip|ability
 +
|Name=Bankrupt
 +
|Cost=450
 +
|Cost Unit=CR
 +
|Effect=Prevent caster from being {{Color|R|KOed}} for one round; {{Color|R|Stuns}} caster
 +
|Target=Self
 +
|Prereq Level=15
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Mitigate
 +
|Effect=−8% to damage taken from all multi‑target abilities and attacks
 +
}}{{Tooltip|
 +
|Name=Dexterous
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Shrewd
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Mitigate (2)
 +
}}{{Tooltip|
 +
|Name=The Happenings
 +
|Effect=+3% chance for bizarre helpful events to occur each round in battle
 +
|Prereq Level=5
 +
|Prereq Skill=Shrewd (1) or Sidestep (1)
 +
}}{{Tooltip|
 +
|Name=Sidestep
 +
|Effect=+2% to {{Color|B|Bonus Dodge}}
 +
|Prereq Level=5
 +
|Prereq Skill=Dexterous (2)
 +
}}{{Tooltip|
 +
|Name=Regulator
 +
|Effect=+1 to {{Color|B|Fire, Ice and Storm Resist}} for every 4 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Shrewd (2)
 +
}}{{Tooltip|
 +
|Name=Savings
 +
|Effect=+100 to {{Color|B|Max Credit}}
 +
|Prereq Level=10
 +
|Prereq Skill=Regulator (2) or Stamina (3)
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Sidestep (2)
 +
}}{{Tooltip|
 +
|Name=Solvency
 +
|Effect=+10% chance to avoid being {{Color|R|Stunned}} after using Bankrupt
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Bankrupt (1)
 +
}}{{Tooltip|
 +
|Name=Nap Time
 +
|Effect=+15% of {{Color|B|Max HP}} healed each round in battle when {{Color|R|Asleep}} or {{Color|R|Stunned}}
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Bankrupt (1)
 +
}}{{Tooltip|
 +
|Name=Hunker Down
 +
|Effect=−10% to all damage received when using Distract
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Distract (1)
 +
}}{{Tooltip|
 +
|Name=Protected Assets
 +
|Effect=+1 to {{Color|B|Defense}} for every 3 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Regulator (2)
 +
}}{{Tooltip|
 +
|Name=Bigger Returns
 +
|Effect=+10 to Credit earned from taking damage
 +
|Prereq Level=25
 +
|Prereq Skill=Protected Assets (2) or Ability: Bankrupt (1)
 
}}
 
}}
|
+
</div>
 +
 
 +
==Conjurer Mage Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Bolster Fire
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Fire}}
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Extra Crispy
 +
|Effect=+33% chance for Simmer and Boil damage ticks to last an extra round
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Fire (2)
 +
}}{{Tooltip|
 +
|Name=Wither
 +
|Effect=+5% chance for Simmer and Boil to inflict {{Color|R|Weaken}}
 +
|Prereq Level=15
 +
|Prereq Skill=Extra Crispy (2)
 +
}}{{Tooltip|ability
 +
|Name=Boil
 +
|Cost=15
 +
|Cost Unit=MP
 +
|Effect=Inflicts Fire damage over several rounds
 +
|Damage=Magical
 +
|Target=All Foes
 +
|Plus Cap Type=Fire
 +
|Plus Cap=45
 +
|Power=70%
 +
|Prereq Level=25
 +
|Prereq Skill=Wither (2)
 +
}}{{Tooltip|
 +
|Name=Molten Weapons
 +
|Effect=+40% to the Power of Fire Weapon Enchants
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Fire (1)
 +
}}{{Tooltip|
 +
|Name=Heat Up
 +
|Effect=+1 to the Plus Fire Cap of all Fire spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Molten Weapons (1)
 +
}}{{Tooltip|
 +
|Name=Fire Power
 +
|Effect=+8% to the Power of all Fire abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Heat Up (2)
 +
}}{{Tooltip|ability
 +
|Name=Gust
 +
|Cost=3
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct Storm damage
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Storm
 +
|Plus Cap=20
 +
|Power=50%
 +
|Prereq Level=5
 +
|Prereq Skill=Bolster Fire (1) or Bolster Ice (1)
 +
}}{{Tooltip|
 +
|Name=Bolster Storm
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Storm}}
 +
|Prereq Level=10
 +
|Prereq Skill=Ability: Gust (1)
 +
}}{{Tooltip|
 +
|Name=Electrified Weapons
 +
|Effect=+40% to the Power of Storm Weapon Enchants
 +
|Prereq Level=15
 +
|Prereq Skill=Bolster Storm (1)
 +
}}{{Tooltip|
 +
|Name=Freezing Weapons
 +
|Effect=+40% to the Power of Ice Weapon Enchants
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Ice (1)
 +
}}{{Tooltip|
 +
|Name=Cool Down
 +
|Effect=+1 to the Plus Ice Cap of all Ice spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Freezing Weapons (1)
 +
}}{{Tooltip|
 +
|Name=Ice Power
 +
|Effect=+8% to the Power of all Ice abilities
 +
|Prereq Level=25
 +
|Prereq Skill=Cool Down (2)
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Bolster Ice
 +
|Effect=+20% of equipped weapon Enchant Power added to {{Color|B|Plus Ice}}
 +
|Prereq Level=5
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Hypothermic
 +
|Effect=+33% chance for Shiver and Chill damage ticks to last an extra round
 +
|Prereq Level=10
 +
|Prereq Skill=Bolster Ice (2)
 +
}}{{Tooltip|
 +
|Name=Frozen Solid
 +
|Effect=+5% chance for Shiver and Chill to inflict {{Color|R|Stun}}
 +
|Prereq Level=15
 +
|Prereq Skill=Hypothermic (2)
 +
}}{{Tooltip|ability
 +
|Name=Chill
 +
|Cost=15
 +
|Cost Unit=MP
 +
|Effect=Inflicts Ice damage over several rounds
 +
|Damage=Magical
 +
|Target=All Foes
 +
|Plus Cap Type=Ice
 +
|Plus Cap=45
 +
|Power=70%
 +
|Prereq Level=25
 +
|Prereq Skill=Frozen Solid (2)
 +
}}
 +
</div>
 +
 
 +
==Conjurer Healer Tree==
 +
<div style="background-color:#000000;">
 
{{Tooltip|ability
 
{{Tooltip|ability
|Name=Bankrupt
+
|Name=Vivify
|Cost=450 CR
+
|Cost=5
|Effect=Prevent caster from being <span style="color:#fa6464;">KOed</span> for one round; <span style="color:#fa6464;">Stuns</span> caster
+
|Cost Unit=MP
 +
|Effect=Dispels {{Color|R|Sleep}} and {{Color|R|Confuse}}
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Rejuvenate
 +
|Effect=+25% chance for Vivify to also generate an active Renew spell
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Vivify (1)
 +
}}{{Tooltip|
 +
|Name=Benediction
 +
|Effect=+25% chance for all Renew and Redeem spells to also bestow {{Color|G|Bless}}
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: RenewMost (1)
 +
}}{{Tooltip|
 +
|Name=Shortened Span
 +
|Effect=+10% chance for Renew spells to end an active damage over time spell
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Shortened Span (2)
 +
}}{{Tooltip|
 +
|Name=Renewable Power
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Master Healer
 +
|Effect=+33% to the Plus Heal Cap of all Renew spells
 +
|Prereq Level=15
 +
|Prereq Skill=Renewable Power (2)
 +
}}{{Tooltip|ability
 +
|Name=RenewMost
 +
|Cost=25
 +
|Cost Unit=MP
 +
|Effect=Heals for a large amount of HP over several rounds
 +
|Target=One Ally
 +
|Plus Cap Type=Heal
 +
|Plus Cap=30
 +
|Power=45%
 +
|Prereq Level=25
 +
|Prereq Skill=Master Healer (1)
 +
}}{{Tooltip|
 +
|Name=Exasperate
 +
|Effect=+5% chance to inflict {{Color|R|Sleep}} on attacking foes
 +
|Prereq Level=10
 +
|Prereq Skill=Comatose (1)
 +
}}{{Tooltip|
 +
|Name=Extended Recovery
 +
|Effect=+33% chance for all Renew healing ticks to last an extra round
 +
|Prereq Level=15
 +
|Prereq Skill=Master Healer (2)
 +
}}{{Tooltip|
 +
|Name=Second Chance
 +
|Effect=+15% to Redeem's Rate and HP healed upon {{Color|G|Revival}}
 +
|Prereq Level=25
 +
|Prereq Skill=Extended Recovery (1)
 +
}}{{Tooltip|
 +
|Name=Holy Shield
 +
|Effect=+33% chance for Shield to also bestow {{Color|G|Bless}}
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Holy Shield (2)
 +
}}{{Tooltip|
 +
|Name=Comatose
 +
|Effect=+25 to the damage threshold of all {{Color|R|Sleep}} statuses inflicted
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Night Terrors
 +
|Effect=+20% to the Power of Nightmare
 +
|Prereq Level=15
 +
|Prereq Skill=Comatose (2)
 +
}}{{Tooltip|ability
 +
|Name=Consume
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Steals MP, Will, Rage, etc., returned as MP
 +
|Target=One Foe
 +
|RG-CR Steal=40%
 +
|MP Steal=20%
 +
|Prereq Level=10
 +
|Prereq Skill=
 +
}}{{Tooltip|
 +
|Name=Siphon Energy
 +
|Effect=+10% to the amount of MP, Rage, etc. stolen by Consume
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Consume (1)
 +
}}
 +
</div>
 +
 
 +
==Ninja Assailant Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=MagicKick
 +
|Cost=10
 +
|Cost Unit=MP
 +
|Effect=Inflicts direct damage; Element set by caster's top {{Color|B|Plus Element}} stat
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=????
 +
|Plus Cap=30
 +
|Power=75%
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: MagicKick (1)
 +
}}{{Tooltip|
 +
|Name=Elementalist
 +
|Effect=+15% of equipped glove Enchant Power added to same {{Color|B|Plus Element}} stat
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Combat Training
 +
|Effect=+1 to {{Color|B|Attack}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Wisdom (2)
 +
}}{{Tooltip|
 +
|Name=Extra Powder
 +
|Effect=+1 to the damage Soft Cap of Kamikaze for every 2 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Combat Training (1)
 +
}}{{Tooltip|
 +
|Name=Vanish Power
 +
|Effect=+10% to the Power of Vanish
 +
|Prereq Level=25
 +
|Prereq Skill=Extra Powder (1)
 +
}}{{Tooltip|
 +
|Name=Ambush
 +
|Effect=+5% chance to surprise monsters in the first round of battle
 +
|Prereq Level=5
 +
}}{{Tooltip|
 +
|Name=Lone Warrior
 +
|Effect=+15% to physical damage when outnumbered by foes in battle
 +
|Prereq Level=10
 +
|Prereq Skill=Ambush (2)
 +
}}{{Tooltip|
 +
|Name=Fair Fight
 +
|Effect=−15% to damage received when outnumbered by foes in battle
 +
|Prereq Level=15
 +
|Prereq Skill=Lone Warrior (2)
 +
}}{{Tooltip|
 +
|Name=Double Strike
 +
|Effect=+15% chance for regular attacks to hit with a second half-damage blow
 +
|Prereq Level=25
 +
|Prereq Skill=Vanish Power (2) or Death Blow (2)
 +
}}{{Tooltip|
 +
|Name=Spirit Fingers
 +
|Effect=+3% chance for equipped glove effects to trigger when attacking
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Spirit Fingers (2)
 +
}}{{Tooltip|
 +
|Name=Deft
 +
|Effect=+4% to {{Color|B|Bonus Crit}}
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|
 +
|Name=Bash and Buff
 +
|Effect=+33% chance to gain a random status buff upon dealing a Critical Hit
 +
|Prereq Level=15
 +
|Prereq Skill=Deft (1)
 +
}}{{Tooltip|
 +
|Name=Death Blow
 +
|Effect=+25% to the damage of {{Color|R|Critical Hits}}
 +
|Prereq Level=25
 +
|Prereq Skill=Bash and Buff (1)
 +
}}{{Tooltip|
 +
|Name=Extra Poison
 +
|Effect=+15% to the Rate of Shuriken
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (1)
 +
}}{{Tooltip|
 +
|Name=Finisher
 +
|Effect=+8% chance to {{Color|R|Kill}} with attacks on {{Color|R|Bleeding}}, {{Color|R|Poisoned}} or {{Color|R|Slowed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Extra Poison (1)
 +
}}
 +
</div>
 +
 
 +
==Ninja Elusion Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|ability
 +
|Name=NinjaNet
 +
|Cost=9
 +
|Cost Unit=MP
 +
|Effect=Inflicts the {{Color|R|Slow}} status
 +
|Target=All Foes
 +
|Rate=100%
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Barbed Nets
 +
|Effect=+25% chance for NinjaNet to also inflict {{Color|R|Bleed}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: NinjaNet (1)
 +
}}{{Tooltip|
 +
|Name=Priority Healing
 +
|Effect=+50% chance to go first in battle when using Bottled Essence
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Priority Healing (2)
 +
}}{{Tooltip|
 +
|Name=Disintegrate
 +
|Effect=+5% chance to inflict {{Color|R|Blind}} on attacking foes
 +
|Prereq Level=15
 +
|Prereq Skill=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Soul Eater
 +
|Effect=+15% to the amount of HP stored in Bottled Essence consumables
 +
|Prereq Level=5
 +
|Prereq Skill=Priority Healing (2) or Enigma (2)
 +
}}{{Tooltip|ability
 +
|Name=SmokeBomb
 +
|Cost=12
 +
|Cost Unit=MP
 +
|Effect=Allies are {{Color|G|Vanished}} and attack first; lasts one round
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Stamina (2) or Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Eschew
 +
|Effect=+8% to {{Color|B|Bonus Dodge}} when {{Color|G|Vanished}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: SmokeBomb (1)
 +
}}{{Tooltip|
 +
|Name=Retaliate
 +
|Effect=+50% chance to counter with a half-damage blow after dodging an attack
 +
|Prereq Level=25
 +
|Prereq Skill=Disintegrate (2) or Moving Target (2)
 +
}}{{Tooltip|
 +
|Name=Enigma
 +
|Effect=+6% chance to dodge all targeted magic spells; only applies to spells
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Enigma (2)
 +
}}{{Tooltip|
 +
|Name=Moving Target
 +
|Effect=+5% to {{Color|B|Bonus Dodge}} when using Evade and JumpKick
 +
|Prereq Level=15
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Bonus Decoy
 +
|Effect=+33% chance to deploy an extra dummy when using Decoy
 +
|Prereq Level=10
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Hidden Explosives
 +
|Effect=+20% chance for decoys to explode when {{Color|R|KOed}}, damaging the attacker
 +
|Prereq Level=15
 +
|Prereq Skill=Bonus Decoy (1)
 +
}}{{Tooltip|
 +
|Name=Sturdy Decoys
 +
|Effect=+1 to the HP of each dummy deployed by Decoy for every 2 levels
 +
|Prereq Level=25
 +
|Prereq Skill=Hidden Explosives (1)
 +
}}
 +
</div>
 +
 
 +
==Warlock Agony Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Leech Hex
 +
|Effect=+10% chance for Leech to also inflict {{Color|R|Curse}}
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (1)
 +
}}{{Tooltip|
 +
|Name=Effusion
 +
|Effect=−5% to the damage spread penalty of Leech vs. 4+ foes
 +
|Prereq Level=15
 +
|Prereq Skill=Leech Hex (2)
 +
}}{{Tooltip|
 +
|Name=Drainage
 +
|Effect=+20% to damage dealt by Leech on {{Color|R|Cursed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Effusion (2)
 +
}}{{Tooltip|
 +
|Name=Ruination
 +
|Effect=+1 round to the duration of all {{Color|R|Curses}} inflicted
 +
}}{{Tooltip|
 +
|Name=Tap Malady
 +
|Effect=+5% chance for Tap spells to also inflict a random status ailment
 +
|Prereq Level=5
 +
|Prereq Skill=Ruination (2)
 +
}}{{Tooltip|
 +
|Name=Augmentation
 +
|Effect=+10% to damage dealt by Tap spells on {{Color|R|Cursed}} foes
 +
|Prereq Level=15
 +
|Prereq Skill=Tap Malady (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 3 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (2) or Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Painful Rebound
 +
|Effect=+1 to the damage Soft Cap of Reflect for every 2 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Tap Malady (2) or Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Tappity Tap
 +
|Effect=+5% to the Power and +5 to the HP cost of Elemental Tap spells
 +
|Prereq Level=25
 +
|Prereq Skill=Augmentation (2) or Elemental Power (2)
 +
}}{{Tooltip|
 +
|Name=Quickness
 +
|Effect=+1 to {{Color|B|Agility}} for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Elementalist
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Plus Element}} stat
 +
|Prereq Level=5
 +
|Prereq Skill=Quickness (2)
 +
}}{{Tooltip|
 +
|Name=Elemental Power
 +
|Effect=+1 to the Plus Element Cap of all Tap spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Life Drain
 +
|Effect=+5% of all physical damage dealt to foes returned as HP
 +
|Prereq Level=10
 +
|Prereq Skill=Elementalist (2)
 +
}}{{Tooltip|
 +
|Name=Beat Down
 +
|Effect=+5% chance to inflict {{Color|R|Soften}} with all physical attacks
 +
|Prereq Level=15
 +
|Prereq Skill=Life Drain (1)
 +
}}{{Tooltip|
 +
|Name=Cursed Prey
 +
|Effect=+5% to {{Color|B|Bonus Crit}} when attacking {{Color|R|Cursed}} foes
 +
|Prereq Level=25
 +
|Prereq Skill=Beat Down (1)
 +
}}
 +
</div>
 +
 
 +
==Warlock Occultist Tree==
 +
<div style="background-color:#000000;">
 +
{{Tooltip|
 +
|Name=Purge
 +
|Effect=+10% chance for Shift spells to also dispel all status ailments
 +
|Prereq Level=5
 +
|Prereq Skill=Invocation (1)
 +
}}{{Tooltip|ability
 +
|Name=Exorcism
 +
|Cost=12
 +
|Cost Unit=HP
 +
|Effect=Dispels one status ailment
 +
|Target=All Allies
 +
|Prereq Level=10
 +
|Prereq Skill=Purge (1)
 +
}}{{Tooltip|
 +
|Name=Compelling Ritual
 +
|Effect=+15% chance for Exorcism to dispel all status ailments
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Exorcism (1)
 +
}}{{Tooltip|
 +
|Name=Shifty
 +
|Effect=+10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: ShiftWave (1)
 +
}}{{Tooltip|
 +
|Name=Kickbacks
 +
|Effect=+3% chance for Shift spells to refund their HP cost in battle
 +
}}{{Tooltip|
 +
|Name=Invocation
 +
|Effect=+10% chance for Shift spells to also bestow a random status buff
 +
|Prereq Level=5
 +
|Prereq Skill=Kickbacks (2)
 +
}}{{Tooltip|
 +
|Name=Quick Shift
 +
|Effect=+25% chance to go first when Shifting to an ally with HP below 50%
 +
|Prereq Level=10
 +
|Prereq Skill=Invocation (1)
 +
}}{{Tooltip|
 +
|Name=Master Shifter
 +
|Effect=+1 to the Plus Heal Cap of all Shift spells for every 3 levels
 +
|Prereq Level=15
 +
|Prereq Skill=Quick Shift (1)
 +
}}{{Tooltip|ability
 +
|Name=ShiftWave
 +
|Cost=40
 +
|Cost Unit=HP
 +
|Effect=Heals all allies for a small amount of HP
 +
|Target=All Allies
 +
|Plus Cap Type=Heal
 +
|Plus Cap=15
 +
|Total HP=60
 +
|Prereq Level=25
 +
|Prereq Skill=Master Shifter (2)
 +
}}{{Tooltip|ability
 +
|Name=Sacrifice
 +
|Cost=20
 +
|Cost Unit=HP
 +
|Effect=Kills the caster and {{Color|G|Revives}} all allies with the remaining HP
 
|Target=Self
 
|Target=Self
|Prerequisite=Stamina (2)
+
|Prereq Level=15
 +
|Prereq Skill=Quick Shift (1)
 +
}}{{Tooltip|
 +
|Name=Martyr
 +
|Effect=+25% to HP healed upon {{Color|G|Revival}} by Sacrifice
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Sacrifice (1)
 +
}}{{Tooltip|
 +
|Name=Symbiosis
 +
|Effect=+15% of equipped weapon Enchant Power added to same {{Color|B|Resistance}} stat
 +
}}{{Tooltip|
 +
|Name=Lucky
 +
|Effect=+1 to {{Color|B|Luck}} for every 3 levels
 +
|Prereq Level=5
 +
|Prereq Skill=Symbiosis (2)
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (2)
 +
}}{{Tooltip|ability
 +
|Name=Absorb
 +
|Cost=15
 +
|Cost Unit=HP
 +
|Effect=Steals, MP, Will, Rage, etc., returned as HP
 +
|Target=One Foe
 +
|RG-CR Steal=40%
 +
|MP Steal=20%
 +
|Prereq Level=15
 +
|Prereq Skill=Stamina (1)
 +
}}{{Tooltip|
 +
|Name=Siphon Energy
 +
|Effect=+10% to the amount of MP, Rage, etc. stolen by Absorb
 +
|Prereq Level=25
 +
|Prereq Skill=Ability: Absorb (1)
 +
}}{{Tooltip|ability
 +
|Name=Scare
 +
|Cost=20
 +
|Cost Unit=HP
 +
|Effect=Chance to {{Color|R|Stun}}; base Rate increases to 100% on {{Color|R|Cursed}} foes
 +
|Target=One Foe
 +
|Rate=35%
 +
|Prereq Level=10
 +
|Prereq Skill=Lucky (1)
 +
}}{{Tooltip|
 +
|Name=Horrifying Visions
 +
|Effect=+33% chance for Scare to also inflict {{Color|R|Blind}} and {{Color|R|Slow}} upon {{Color|R|Stunning}}
 +
|Prereq Level=15
 +
|Prereq Skill=Ability: Scare (1)
 
}}
 
}}
 
+
</div>
|}
 

Latest revision as of 13:51, 28 April 2014

I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP

Dispels Poison

Target One Ally


Prerequisite: Level: 5
Cleanse (2)

Life Giver

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Ability: DeTox (1)

Ability HealWaveCost 20 MP

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%


Prerequisite: Level: 25
Life Giver (2)

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Cleanse (2) or Mighty Bolts (2)

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves


Prerequisite: Level: 10
Wisdom (1)

Regrowth

+3% to the Power of all Heal spells


Prerequisite: Level: 15
Life Giver (2)

Sagacious

+1 to Intelligence for every 2 levels


Prerequisite: Level: 25
Regrowth (2) or Nature's Fury (2)

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%


Prerequisite: Level: 15
Storm Power (1)

Turmoil

+5% chance for Storm abilities to inflict Confuse


Prerequisite: Level: 5
Mighty Bolts (2)

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels


Prerequisite: Level: 10
Turmoil (1)

Nature's Fury

+5% to the Power of all Storm abilities


Prerequisite: Level: 25
Storm Power (2)

Ability SizzleCost 5 MP

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Turmoil (2)

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes


Prerequisite: Level: 15
Storm Power (1)

Ranger Hunter Tree

Quickness

+1 to Agility for every 3 levels

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Quickness (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 15
Lucky (2)

Guts

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 25
Stamina (2)

Ability HardenCost 10 MP

Bestows Harden

Target One ally


Prerequisite: Level: 5
Lucky (2)

Awareness

+25% to Repel's effect vs. stronger monsters


Prerequisite: Level: 10
Lucky (1) or Dead Eye (1)

Daring Offense

+1 to Attack for every 3 levels when using either Bows or Staves

Dead Eye

+2% to Bonus Crit


Prerequisite: Level: 10
Daring Offense (2)

Cursed Arms

+5% chance to inflict Curse when attacking with Bows or Staves


Prerequisite: Level: 25
Dead Eye (2)

Ability SoftenCost 6 MP

Inflicts Soften

Target One FoeRate 100%


Prerequisite: Level: 5
Daring Offense (3) or Solid Defense (3)

Magic Burn

+5% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 10
Ability: Soften (1)

Might

+1 to Strength for every 2 levels


Prerequisite: Level: 25
Cursed Arms (2) or Sharpened Arms (2)

Solid Defense

+1 Defense for every 3 levels when using either Blades or Staves

Swift

+2% to Bonus Dodge


Prerequisite: Level: 10
Solid Defense (2)

Sharpened Arms

+5% chance to inflict Bleed when attacking with Blades or Staves


Prerequisite: Level: 25
Swift (2)

Soldier Berserker Tree

Wounded Prey

+4% to Bonus Crit when attacking Bleeding foes


Prerequisite: Level: 5
Butcher (2)

Ability GoreCost ●●

Inflicts direct damage with a chance to Bleed

Damage PhysicalPower 50%
Target All FoesRate 50%


Prerequisite: Level: 10
Deep Cuts (1)

Butcher

+10% to the Rates of Impale and Gore

Deep Cuts

+30% to Bleed damage


Prerequisite: Level: 10
Butcher (2)

Blood Lust

+6% to physical damage dealt to Bleeding foes


Prerequisite: Level: 15
Deep Cuts (2)

Sharp Blades

+5% chance to inflict Bleed with all physical attacks


Prerequisite: Level: 25
Blood Lust (2)

Thick Skull

+15% to the Rate of Headbutt


Prerequisite: Level: 5
Butcher (1) or Last Stand (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Sharp Blades (2) or Violence (2)

Last Stand

+6% to physical damage dealt when HP is below 40%

Resolve

+10% chance to gain an extra point of Will at the start of each round


Prerequisite: Level: 10
Last Stand (2)

Double Vision

+20% chance to hit when Blinded or targeting Vanished foes


Prerequisite: Level: 15
Resolve (2)

Violence

+1 to Attack for every 3 levels


Prerequisite: Level: 25
Double Vision (2)

Desperate

+4% to Bonus Crit when HP is below 40%


Prerequisite: Level: 5
Last Stand (2)

Ability RecklessCost ●●●●

Deals direct damage to foes and partial damage back to attacker

Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%


Prerequisite: Level: 15
Double Vision (1)

Self Control

−15% to self inflicted damage from Reckless


Prerequisite: Level: 25
Ability: Reckless (1)

Soldier Guardian Tree

Defender

+1 to Defense for every 3 levels

Dig Deep

−10% to damage received when available Will is maxed at 5 points


Prerequisite: Level: 5
Defender (2)

Shield Wall

+10% to Defense while using Guard, Charge and Counter


Prerequisite: Level: 10
Dig Deep (1)

Deflect

+5% chance for Guard to reduce the damage from incoming attacks by 50%


Prerequisite: Level: 25
Shield Wall (2)

Well Read

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Dig Deep (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Well Read (1)

Ability StopSpellCost ●●●

Reduces all elemental damage by 30%; lasts two rounds

Target All Allies


Prerequisite: Level: 15
Well Read (2)

Unstoppable

−5% to all damage received


Prerequisite: Level: 25
Disintegrate (2) or Debilitate (2)

Tenacity

−5% to all damage received when HP is below 40%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Tenacity (2)

Good Patient

+5% to all healing received in battle


Prerequisite: Level: 10
Stamina (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Good Patient (1)

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 10
Stamina (1)

Ability InspireCost ●●●

Bestows Speed

Target All Allies


Prerequisite: Level: 15
Lucky (1)

Cleric Support Tree

Cleanse

+7% chance for Healing spells to also dispel all status ailments


Prerequisite: Level: 10
Stamina (1)

Benediction

+25% chance for all Heal and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Cleanse (2)

Excellent Timing

+25% chance to go first when Healing an ally with HP below 50%

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Excellent Timing (2)

Big Heals

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Heal spells


Prerequisite: Level: 15
Big Heals (1)

Ability HealMostCost 25 MP

Directly heals a large amount of HP

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Farewell Gift

+33% chance to heal remaining allies after being KOed in battle


Prerequisite: Level: 10
Big Heals (1)

Second Chance

+10% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 15
Farewell Gift (2)

Focused Healing

−10% to the MP cost of HealMost and HealWave


Prerequisite: Level: 25
Ability: HealMost (1)

Lucky

+1 to Luck for every 3 levels

Good Health

+10% chance to resist Poison, Bleed, Stun and Sleep afflictions


Prerequisite: Level: 10
Lucky (2)

Comatose

+15 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 15
Ability: Goodnight (1)

Ability NightmareCost 12 MP

Inflicts major direct damage on a sleeping target

Damage Magical
Target One FoePower 110%


Prerequisite: Level: 25
Sandman (1)

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Ability GoodnightCost 17 MP

Chance to Sleep

Threshold 15
Target All FoesRate 30%


Prerequisite: Level: 15
Wisdom (2)

Sandman

+15% to the Rates of Sleep and Goodnight


Prerequisite: Level: 25
Ability: Goodnight (1)

Cleric Wrath Tree

Ability JudgmentCost 20 MP

Chance to Instant Kill

Power 90%
Target All FoesRate 10%


Prerequisite: Level: 10
Divine Power (2)

True Faith

+5% to the Rates of Smite and Judgment


Prerequisite: Level: 15
Ability: Judgment (1)

Zeal

+2% of Max MP restored when any Instant Kill skill KOs a foe

Divine Power

+5% to the Power of Smite


Prerequisite: Level: 5
Zeal (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Divine Power (2)

Desecrate

+5% chance to Kill attacking foes


Prerequisite: Level: 25
Sagacious (2)

Venomous Strikes

+5% chance to inflict Poison with all physical attacks


Prerequisite: Level: 10
Quickness (2)

Slasher

+1 to Attack for every 3 levels when using Blades


Prerequisite: Level: 15
Venomous Strikes (1)

Contaminate

+5% chance to inflict Poison on attacking foes

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Contaminate (2)

Black Widow

+25% to Poison damage


Prerequisite: Level: 15
Quickness (2)

Easy Target

+10% to physical damage dealt to Poisoned foes


Prerequisite: Level: 25
Slasher (2) or Corruption (2)

Ability ToxifyCost 9 MP

Chance to Poison

Target All FoesRate 40%


Prerequisite: Level: 10
Quickness (2)

Corruption

+15% to the Rates of Poison and Toxify


Prerequisite: Level: 15
Ability: Toxify (1)

Wizard Elements Tree

Ability FireCrossCost 10 MP

A Fire spell trap that explodes when hit; lasts one round

Damage Magical+Fire Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Fire Mastery (2)

Sea of Fire

−5% to the damage spread penalty of Firewall vs. 4+ foes


Prerequisite: Level: 10
Ability: Flare (1)

Focused Flames

−10% to the MP cost of Flare and Firewall


Prerequisite: Level: 15
Sea of Fire (1)

Fire Power

+5% to the Power of all Fire abilities


Prerequisite: Level: 25
Burning Wrath (1)

Cursed Flames

+5% chance for Fire abilities to inflict Curse

Fire Mastery

+1 to Plus Fire and Fire Resist for every 4 levels


Prerequisite: Level: 5
Cursed Flames (2)

Ability FlareCost 9 MP

Inflicts direct Fire damage

Damage Magical+Fire Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Fire Mastery (2)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Ability: Flare (1)

Burning Wrath

+7% chance for Fireball and Flare to deal a Potent Hit


Prerequisite: Level: 25
Heat Up (1)

Enlightened

+1 to Intelligence for every 3 levels


Prerequisite: Level: 25
Burning Wrath (1) or Freezing Wrath (1)

Stiff Cold

+5% chance for Ice abilities to inflict Slow

Ice Mastery

+1 to Plus Ice and Ice Resist for every 4 levels


Prerequisite: Level: 5
Stiff Cold (2)

Ability IcePillarCost 9 MP

Inflicts direct Ice damage

Damage Magical+Ice Cap 40
Target One FoePower 75%


Prerequisite: Level: 10
Ice Mastery (2)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Ability: IcePillar (1)

Freezing Wrath

+7% chance for Snowball and IcePillar to deal a Potent Hit


Prerequisite: Level: 25
Cool Down (1)

Ability IceCrossCost 10 MP

An Ice spell trap that explodes when hit; lasts one round

Damage Magical+Ice Cap 40
Target SelfPower 115%


Prerequisite: Level: 5
Ice Mastery (2)

Cold Front

−5% to the damage spread penalty of Blizzard vs. 4+ foes


Prerequisite: Level: 10
Ability: IcePillar (1)

Focused Freeze

−10% to the MP cost of IcePillar and Blizzard


Prerequisite: Level: 15
Cold Front (1)

Ice Power

+5% to the Power of all Ice abilities


Prerequisite: Level: 25
Freezing Wrath (1)

Wizard Power Tree

Ability MadnessCost 10 MP

Chance to Confuse

Target All FoesRate 35%


Prerequisite: Level: 10
Stamina (1)

Ability ShadowsCost 19 MP

Chance to Blind

Target All FoesRate 30%


Prerequisite: Level: 15
Ability: Madness (1)

Trickster

+15% to the Rates of Madness and Shadows


Prerequisite: Level: 25
Ability: Shadows (1)

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Lucky (2)

Protective Crosses

−10% to all damage received when using FireCross or IceCross


Prerequisite: Level: 10
Stamina (2)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 15
Protective Crosses (1)

Vigor

+10% of all physical damage dealt to foes returned as MP


Prerequisite: Level: 5
Stamina (1) or Wisdom (1)

Restorative Victory

+2% of Max MP restored at the end of battle


Prerequisite: Level: 10
Vigor (2)

Ability TenderizeCost 20 MP

Inflicts Soften

Target All FoesRate 100%


Prerequisite: Level: 25
Debilitate (2) or Exasperate (2)

Quickness

+1 to Agility for every 3 levels

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Quickness (2)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat


Prerequisite: Level: 10
Wisdom (2)

Debilitate

+5% chance to inflict Weaken on attacking foes


Prerequisite: Level: 15
Symbiosis (1)

Redirection

+15% of the damage diversion effect of ManaWard


Prerequisite: Level: 10
Wisdom (1)

Defensive Ward

+3% to Bonus Dodge when ManaWard is active


Prerequisite: Level: 25
Redirection (2)

Merchant Commerce Tree

Ability GoldRushCost 275 CR

Inflicts direct damage

Damage Physical
Target All FoesPower 70%


Prerequisite: Level: 25
Might (2)

Ability TaxCost 100 CR

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%


Prerequisite: Level: 10
Enchanter (1) or Pickpocket (1)

Confounding Blows

+5% chance to inflict Confuse with all physical attacks


Prerequisite: Level: 10
Enchanter (2)

Prospector

+10% to the Power of GoldRush


Prerequisite: Level: 25
Ability: GoldRush (1)

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants


Prerequisite: Level: 5
Diverse Portfolio (2)

Might

+1 to Strength for every 3 levels


Prerequisite: Level: 15
Enchanter (2)

Collections

+15% to the Power of Tax


Prerequisite: Level: 15
Ability: Tax (1)

Interest

+10 to Credit earned from inflicting damage


Prerequisite: Level: 25
Ability: GoldRush (1) or Finance Major (1)

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer


Prerequisite: Level: 5
Lucky (2)

Poise

+25% chance to ignore the effects of Confuse


Prerequisite: Level: 10
Pickpocket (2)

Finance Major

+8% to the Rate of Economy


Prerequisite: Level: 15
Poise (2)

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels


Prerequisite: Level: 5
Pickpocket (3)

Crazy Powerful

+25% to physical damage when Confused


Prerequisite: Level: 15
Poise (2)

Merchant Security Tree

Ability DistractCost 300 CR

Causes attacking foes to focus on the caster; lasts one round

Target All Foes


Prerequisite: Level: 15
Regulator (1)

Ability BankruptCost 450 CR

Prevent caster from being KOed for one round; Stuns caster

Target Self


Prerequisite: Level: 15
Stamina (2)

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels


Prerequisite: Level: 5
Mitigate (2)

The Happenings

+3% chance for bizarre helpful events to occur each round in battle


Prerequisite: Level: 5
Shrewd (1) or Sidestep (1)

Sidestep

+2% to Bonus Dodge


Prerequisite: Level: 5
Dexterous (2)

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels


Prerequisite: Level: 15
Shrewd (2)

Savings

+100 to Max Credit


Prerequisite: Level: 10
Regulator (2) or Stamina (3)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Sidestep (2)

Solvency

+10% chance to avoid being Stunned after using Bankrupt


Prerequisite: Level: 15
Ability: Bankrupt (1)

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned


Prerequisite: Level: 10
Ability: Bankrupt (1)

Hunker Down

−10% to all damage received when using Distract


Prerequisite: Level: 25
Ability: Distract (1)

Protected Assets

+1 to Defense for every 3 levels


Prerequisite: Level: 25
Regulator (2)

Bigger Returns

+10 to Credit earned from taking damage


Prerequisite: Level: 25
Protected Assets (2) or Ability: Bankrupt (1)

Conjurer Mage Tree

Quickness

+1 to Agility for every 3 levels

Bolster Fire

+20% of equipped weapon Enchant Power added to Plus Fire


Prerequisite: Level: 5
Quickness (2)

Extra Crispy

+33% chance for Simmer and Boil damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Fire (2)

Wither

+5% chance for Simmer and Boil to inflict Weaken


Prerequisite: Level: 15
Extra Crispy (2)

Ability BoilCost 15 MP

Inflicts Fire damage over several rounds

Damage Magical+Fire Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Wither (2)

Molten Weapons

+40% to the Power of Fire Weapon Enchants


Prerequisite: Level: 10
Bolster Fire (1)

Heat Up

+1 to the Plus Fire Cap of all Fire spells for every 3 levels


Prerequisite: Level: 15
Molten Weapons (1)

Fire Power

+8% to the Power of all Fire abilities


Prerequisite: Level: 25
Heat Up (2)

Ability GustCost 3 MP

Inflicts direct Storm damage

Damage Magical+Storm Cap 20
Target One FoePower 50%


Prerequisite: Level: 5
Bolster Fire (1) or Bolster Ice (1)

Bolster Storm

+20% of equipped weapon Enchant Power added to Plus Storm


Prerequisite: Level: 10
Ability: Gust (1)

Electrified Weapons

+40% to the Power of Storm Weapon Enchants


Prerequisite: Level: 15
Bolster Storm (1)

Freezing Weapons

+40% to the Power of Ice Weapon Enchants


Prerequisite: Level: 10
Bolster Ice (1)

Cool Down

+1 to the Plus Ice Cap of all Ice spells for every 3 levels


Prerequisite: Level: 15
Freezing Weapons (1)

Ice Power

+8% to the Power of all Ice abilities


Prerequisite: Level: 25
Cool Down (2)

Lucky

+1 to Luck for every 3 levels

Bolster Ice

+20% of equipped weapon Enchant Power added to Plus Ice


Prerequisite: Level: 5
Lucky (2)

Hypothermic

+33% chance for Shiver and Chill damage ticks to last an extra round


Prerequisite: Level: 10
Bolster Ice (2)

Frozen Solid

+5% chance for Shiver and Chill to inflict Stun


Prerequisite: Level: 15
Hypothermic (2)

Ability ChillCost 15 MP

Inflicts Ice damage over several rounds

Damage Magical+Ice Cap 45
Target All FoesPower 70%


Prerequisite: Level: 25
Frozen Solid (2)

Conjurer Healer Tree

Ability VivifyCost 5 MP

Dispels Sleep and Confuse

Target All Allies


Prerequisite: Level: 10
Stamina (1)

Rejuvenate

+25% chance for Vivify to also generate an active Renew spell


Prerequisite: Level: 15
Ability: Vivify (1)

Benediction

+25% chance for all Renew and Redeem spells to also bestow Bless


Prerequisite: Level: 25
Ability: RenewMost (1)

Shortened Span

+10% chance for Renew spells to end an active damage over time spell

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Shortened Span (2)

Renewable Power

+3% to the Power of all Heal spells


Prerequisite: Level: 10
Stamina (2)

Master Healer

+33% to the Plus Heal Cap of all Renew spells


Prerequisite: Level: 15
Renewable Power (2)

Ability RenewMostCost 25 MP

Heals for a large amount of HP over several rounds

+Heal Cap 30
Target One AllyPower 45%


Prerequisite: Level: 25
Master Healer (1)

Exasperate

+5% chance to inflict Sleep on attacking foes


Prerequisite: Level: 10
Comatose (1)

Extended Recovery

+33% chance for all Renew healing ticks to last an extra round


Prerequisite: Level: 15
Master Healer (2)

Second Chance

+15% to Redeem's Rate and HP healed upon Revival


Prerequisite: Level: 25
Extended Recovery (1)

Holy Shield

+33% chance for Shield to also bestow Bless

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Holy Shield (2)

Comatose

+25 to the damage threshold of all Sleep statuses inflicted


Prerequisite: Level: 10
Wisdom (1)

Night Terrors

+20% to the Power of Nightmare


Prerequisite: Level: 15
Comatose (2)

Ability ConsumeCost 10 MP

Steals MP, Will, Rage, etc., returned as MP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 10

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Consume


Prerequisite: Level: 25
Ability: Consume (1)

Ninja Assailant Tree

Ability MagicKickCost 10 MP

Inflicts direct damage; Element set by caster's top Plus Element stat

Damage Magical+???? Cap 30
Target One FoePower 75%


Prerequisite: Level: 10
Wisdom (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 15
Ability: MagicKick (1)

Elementalist

+15% of equipped glove Enchant Power added to same Plus Element stat

Wisdom

+1 to Max MP for every 2 levels


Prerequisite: Level: 5
Elementalist (2)

Combat Training

+1 to Attack for every 3 levels


Prerequisite: Level: 10
Wisdom (2)

Extra Powder

+1 to the damage Soft Cap of Kamikaze for every 2 levels


Prerequisite: Level: 15
Combat Training (1)

Vanish Power

+10% to the Power of Vanish


Prerequisite: Level: 25
Extra Powder (1)

Ambush

+5% chance to surprise monsters in the first round of battle


Prerequisite: Level: 5

Lone Warrior

+15% to physical damage when outnumbered by foes in battle


Prerequisite: Level: 10
Ambush (2)

Fair Fight

−15% to damage received when outnumbered by foes in battle


Prerequisite: Level: 15
Lone Warrior (2)

Double Strike

+15% chance for regular attacks to hit with a second half-damage blow


Prerequisite: Level: 25
Vanish Power (2) or Death Blow (2)

Spirit Fingers

+3% chance for equipped glove effects to trigger when attacking

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Spirit Fingers (2)

Deft

+4% to Bonus Crit


Prerequisite: Level: 10
Lucky (2)

Bash and Buff

+33% chance to gain a random status buff upon dealing a Critical Hit


Prerequisite: Level: 15
Deft (1)

Death Blow

+25% to the damage of Critical Hits


Prerequisite: Level: 25
Bash and Buff (1)

Extra Poison

+15% to the Rate of Shuriken


Prerequisite: Level: 10
Lucky (1)

Finisher

+8% chance to Kill with attacks on Bleeding, Poisoned or Slowed foes


Prerequisite: Level: 25
Extra Poison (1)

Ninja Elusion Tree

Ability NinjaNetCost 9 MP

Inflicts the Slow status

Target All FoesRate 100%


Prerequisite: Level: 10
Stamina (2)

Barbed Nets

+25% chance for NinjaNet to also inflict Bleed


Prerequisite: Level: 15
Ability: NinjaNet (1)

Priority Healing

+50% chance to go first in battle when using Bottled Essence

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 5
Priority Healing (2)

Disintegrate

+5% chance to inflict Blind on attacking foes


Prerequisite: Level: 15
Stamina (2)

Soul Eater

+15% to the amount of HP stored in Bottled Essence consumables


Prerequisite: Level: 5
Priority Healing (2) or Enigma (2)

Ability SmokeBombCost 12 MP

Allies are Vanished and attack first; lasts one round

Target All Allies


Prerequisite: Level: 10
Stamina (2) or Quickness (2)

Eschew

+8% to Bonus Dodge when Vanished


Prerequisite: Level: 15
Ability: SmokeBomb (1)

Retaliate

+50% chance to counter with a half-damage blow after dodging an attack


Prerequisite: Level: 25
Disintegrate (2) or Moving Target (2)

Enigma

+6% chance to dodge all targeted magic spells; only applies to spells

Quickness

+1 to Agility for every 3 levels


Prerequisite: Level: 5
Enigma (2)

Moving Target

+5% to Bonus Dodge when using Evade and JumpKick


Prerequisite: Level: 15
Quickness (2)

Bonus Decoy

+33% chance to deploy an extra dummy when using Decoy


Prerequisite: Level: 10
Quickness (2)

Hidden Explosives

+20% chance for decoys to explode when KOed, damaging the attacker


Prerequisite: Level: 15
Bonus Decoy (1)

Sturdy Decoys

+1 to the HP of each dummy deployed by Decoy for every 2 levels


Prerequisite: Level: 25
Hidden Explosives (1)

Warlock Agony Tree

Leech Hex

+10% chance for Leech to also inflict Curse


Prerequisite: Level: 10
Tap Malady (1)

Effusion

−5% to the damage spread penalty of Leech vs. 4+ foes


Prerequisite: Level: 15
Leech Hex (2)

Drainage

+20% to damage dealt by Leech on Cursed foes


Prerequisite: Level: 25
Effusion (2)

Ruination

+1 round to the duration of all Curses inflicted

Tap Malady

+5% chance for Tap spells to also inflict a random status ailment


Prerequisite: Level: 5
Ruination (2)

Augmentation

+10% to damage dealt by Tap spells on Cursed foes


Prerequisite: Level: 15
Tap Malady (2)

Sagacious

+1 to Intelligence for every 3 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Painful Rebound

+1 to the damage Soft Cap of Reflect for every 2 levels


Prerequisite: Level: 10
Tap Malady (2) or Elementalist (2)

Tappity Tap

+5% to the Power and +5 to the HP cost of Elemental Tap spells


Prerequisite: Level: 25
Augmentation (2) or Elemental Power (2)

Quickness

+1 to Agility for every 3 levels

Elementalist

+15% of equipped weapon Enchant Power added to same Plus Element stat


Prerequisite: Level: 5
Quickness (2)

Elemental Power

+1 to the Plus Element Cap of all Tap spells for every 3 levels


Prerequisite: Level: 15
Elementalist (2)

Life Drain

+5% of all physical damage dealt to foes returned as HP


Prerequisite: Level: 10
Elementalist (2)

Beat Down

+5% chance to inflict Soften with all physical attacks


Prerequisite: Level: 15
Life Drain (1)

Cursed Prey

+5% to Bonus Crit when attacking Cursed foes


Prerequisite: Level: 25
Beat Down (1)

Warlock Occultist Tree

Purge

+10% chance for Shift spells to also dispel all status ailments


Prerequisite: Level: 5
Invocation (1)

Ability ExorcismCost 12 HP

Dispels one status ailment

Target All Allies


Prerequisite: Level: 10
Purge (1)

Compelling Ritual

+15% chance for Exorcism to dispel all status ailments


Prerequisite: Level: 15
Ability: Exorcism (1)

Shifty

+10 to the Total HP and +5 to the HP cost of ShiftMore and ShiftWave


Prerequisite: Level: 25
Ability: ShiftWave (1)

Kickbacks

+3% chance for Shift spells to refund their HP cost in battle

Invocation

+10% chance for Shift spells to also bestow a random status buff


Prerequisite: Level: 5
Kickbacks (2)

Quick Shift

+25% chance to go first when Shifting to an ally with HP below 50%


Prerequisite: Level: 10
Invocation (1)

Master Shifter

+1 to the Plus Heal Cap of all Shift spells for every 3 levels


Prerequisite: Level: 15
Quick Shift (1)

Ability ShiftWaveCost 40 HP

Heals all allies for a small amount of HP

+Heal Cap 15
Target All AlliesTotal HP 60


Prerequisite: Level: 25
Master Shifter (2)

Ability SacrificeCost 20 HP

Kills the caster and Revives all allies with the remaining HP

Target Self


Prerequisite: Level: 15
Quick Shift (1)

Martyr

+25% to HP healed upon Revival by Sacrifice


Prerequisite: Level: 25
Ability: Sacrifice (1)

Symbiosis

+15% of equipped weapon Enchant Power added to same Resistance stat

Lucky

+1 to Luck for every 3 levels


Prerequisite: Level: 5
Symbiosis (2)

Stamina

+1 to Max HP for every 2 levels


Prerequisite: Level: 10
Lucky (2)

Ability AbsorbCost 15 HP

Steals, MP, Will, Rage, etc., returned as HP

RG-CR Steal 40%
Target One FoeMP Steal 20%


Prerequisite: Level: 15
Stamina (1)

Siphon Energy

+10% to the amount of MP, Rage, etc. stolen by Absorb


Prerequisite: Level: 25
Ability: Absorb (1)

Ability ScareCost 20 HP

Chance to Stun; base Rate increases to 100% on Cursed foes

Target One FoeRate 35%


Prerequisite: Level: 10
Lucky (1)

Horrifying Visions

+33% chance for Scare to also inflict Blind and Slow upon Stunning


Prerequisite: Level: 15
Ability: Scare (1)