Difference between revisions of "User:Xhamon"

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|Prerequisite=Lucky (1)
 
|Prerequisite=Lucky (1)
 
}}
 
}}
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==Cleric Support Tree==
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{{Tooltip|
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|Name=Cleanse
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|Effect=+7% chance for Healing spells to also dispel all status ailments
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|Prerequisite=Stamina (1)
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}}{{Tooltip|
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|Name=Benediction
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|Effect=+25% chance for all Heal and Redeem spells to also bestow {{Color|G|Bless}}
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|Prerequisite=Cleanse (2)
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}}{{Tooltip|
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|Name=Excellent Timing
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|Effect=+25% chance to go first when Healing an ally with HP below 50%
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}}{{Tooltip|
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|Name=Stamina
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|Effect=+1 to {{Color|B|Max HP}} for every 2 levels
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|Prerequisite=Excellent Timing (2)
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}}{{Tooltip|
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|Name=Big Heals
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|Effect=+3% to the Power of all Heal spells
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|Prerequisite=Stamina (2)
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}}{{Tooltip|
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|Name=Master Healer
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|Effect=+33% to the Plus Heal Cap of all Heal spells
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|Prerequisite=Big Heals (1)
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}}{{Tooltip|ability
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|Name=HealMost
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|Cost=25 MP
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|Effect=Directly heals a large amount of HP
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|Target=One Ally
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|Plus Cap Type=Heal
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|Plus Cap=30
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|Power=45%
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|Prerequisite=Master Healer (1)
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}}{{Tooltip|
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|Name=Farewell Gift
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|Effect=+33% chance to heal remaining allies after being {{Color|R|KOed}} in battle
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|Prerequisite=Big Heals (1)
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}}{{Tooltip|
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|Name=Second Chance
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|Effect=+10% to Redeem's Rate and HP healed upon {{Color|G|Revival}}
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|Prerequisite=Farewell Gift (2)
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}}{{Tooltip|
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|Name=Focused Healing
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|Effect=−10% to the MP cost of HealMost and HealWave
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|Prerequisite=Ability: HealMost (1)
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}}{{Tooltip|
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|Name=Lucky
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|Effect=+1 to {{Color|B|Luck}} for every 3 levels
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}}{{Tooltip|
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|Name=Good Health
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|Effect=+10% chance to resist {{Color|R|Poison}}, {{Color|R|Bleed}}, {{Color|R|Stun}} and {{Color|R|Sleep}} afflictions
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|Prerequisite=Lucky (2)
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}}{{Tooltip|
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|Name=Comatose
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|Effect=+15 to the damage threshold of all {{Color|R|Sleep}} statuses inflicted
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|Prerequisite=Ability: Goodnight (1)
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}}{{Tooltip|ability
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|Name=Nightmare
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|Cost=12 MP
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|Effect=Inflicts major direct damage on a sleeping target
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|Damage=Magical
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|Target=One Foe
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|Power=110%
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|Prerequisite=Sandman (1)
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}}{{Tooltip|
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|Name=Wisdom
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|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
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|Prerequisite=Lucky (2)
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}}{{Tooltip|ability
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|Name=Goodnight
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|Cost=17 MP
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|Effect=Chance to {{Color|R|Sleep}}
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|Target=All Foes
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|Threshold=15
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|Rate=30%
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|Prerequisite=Wisdom (2)
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}}{{Tooltip|
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|Name=Sandman
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|Effect=+15% to the Rates of Sleep and Goodnight
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|Prerequisite=Ability: Goodnight (1)
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}}
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 +
==Cleric Wrath Tree==
  
 
==Merchant Commerce Tree==
 
==Merchant Commerce Tree==

Revision as of 12:45, 27 April 2014

I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP {{{Cost Unit}}}

Dispels Poison

Target One Ally

Life Giver

+33% to the Plus Heal Cap of all Heal spells

Ability HealWaveCost 20 MP {{{Cost Unit}}}

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves

Regrowth

+3% to the Power of all Heal spells

Sagacious

+1 to Intelligence for every 2 levels

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP {{{Cost Unit}}}

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%

Turmoil

+5% chance for Storm abilities to inflict Confuse

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels

Nature's Fury

+5% to the Power of all Storm abilities

Ability SizzleCost 5 MP {{{Cost Unit}}}

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes

Ranger Hunter Tree

Quickness

+1 to Agility for every 3 levels

Lucky

+1 to Luck for every 3 levels

Stamina

+1 to Max HP for every 2 levels

Guts

+1 to Fire, Ice and Storm Resist for every 4 levels

Ability HardenCost 10 MP {{{Cost Unit}}}

Bestows Harden

Target One ally

Awareness

+25% to Repel's effect vs. stronger monsters

Daring Offense

+1 to Attack for every 3 levels when using either Bows or Staves

Dead Eye

+2% to Bonus Crit

Cursed Arms

+5% chance to inflict Curse when attacking with Bows or Staves

Ability SoftenCost 6 MP {{{Cost Unit}}}

Inflicts Soften

Target One FoeRate 100%

Magic Burn

+5% of all physical damage dealt to foes returned as MP

Might

+1 to Strength for every 2 levels

Solid Defense

+1 Defense for every 3 levels when using either Blades or Staves

Swift

+2% to Bonus Dodge

Sharpened Arms

+5% chance to inflict Bleed when attacking with Blades or Staves

Soldier Berserker Tree

Wounded Prey

+4% to Bonus Crit when attacking Bleeding foes

Ability GoreCost ●● {{{Cost Unit}}}

Inflicts direct damage with a chance to Bleed

Damage PhysicalPower 50%
Target All FoesRate 50%

Butcher

+10% to the Rates of Impale and Gore

Deep Cuts

+30% to Bleed damage

Blood Lust

+6% to physical damage dealt to Bleeding foes

Sharp Blades

+5% chance to inflict Bleed with all physical attacks

Thick Skull

+15% to the Rate of Headbutt

Death Blow

+25% to the damage of Critical Hits

Last Stand

+6% to physical damage dealt when HP is below 40%

Resolve

+10% chance to gain an extra point of Will at the start of each round

Double Vision

+20% chance to hit when Blinded or targeting Vanished foes

Violence

+1 to Attack for every 3 levels

Desperate

+4% to Bonus Crit when HP is below 40%

Ability RecklessCost ●●●● {{{Cost Unit}}}

Deals direct damage to foes and partial damage back to attacker

Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%

Self Control

−15% to self inflicted damage from Reckless

Soldier Guardian Tree

Defender

+1 to Defense for every 3 levels

Dig Deep

−10% to damage received when available Will is maxed at 5 points

Shield Wall

+10% to Defense while using Guard, Charge and Counter

Deflect

+5% chance for Guard to reduce the damage from incoming attacks by 50%

Well Read

+1 to Intelligence for every 3 levels

Disintegrate

+5% chance to inflict Blind on attacking foes

Ability StopSpellCost ●●● {{{Cost Unit}}}

Reduces all elemental damage by 30%; lasts two rounds

Target All Allies

Unstoppable

−5% to all damage received

Tenacity

−5% to all damage received when HP is below 40%

Stamina

+1 to Max HP for every 2 levels

Good Patient

+5% to all healing received in battle

Debilitate

+5% chance to inflict Weaken on attacking foes

Lucky

+1 to Luck for every 3 levels

Ability InspireCost ●●● {{{Cost Unit}}}

Bestows Speed

Target All Allies

Cleric Support Tree

Cleanse

+7% chance for Healing spells to also dispel all status ailments

Benediction

+25% chance for all Heal and Redeem spells to also bestow Bless

Excellent Timing

+25% chance to go first when Healing an ally with HP below 50%

Stamina

+1 to Max HP for every 2 levels

Big Heals

+3% to the Power of all Heal spells

Master Healer

+33% to the Plus Heal Cap of all Heal spells

Ability HealMostCost 25 MP {{{Cost Unit}}}

Directly heals a large amount of HP

+Heal Cap 30
Target One AllyPower 45%

Farewell Gift

+33% chance to heal remaining allies after being KOed in battle

Second Chance

+10% to Redeem's Rate and HP healed upon Revival

Focused Healing

−10% to the MP cost of HealMost and HealWave

Lucky

+1 to Luck for every 3 levels

Good Health

+10% chance to resist Poison, Bleed, Stun and Sleep afflictions

Comatose

+15 to the damage threshold of all Sleep statuses inflicted

Ability NightmareCost 12 MP {{{Cost Unit}}}

Inflicts major direct damage on a sleeping target

Damage Magical
Target One FoePower 110%

Wisdom

+1 to Max MP for every 2 levels

Ability GoodnightCost 17 MP {{{Cost Unit}}}

Chance to Sleep

Threshold 15
Target All FoesRate 30%

Sandman

+15% to the Rates of Sleep and Goodnight

Cleric Wrath Tree

Merchant Commerce Tree

Ability GoldRushCost 275 CR {{{Cost Unit}}}

Inflicts direct damage

Damage Physical
Target All FoesPower 70%

Ability TaxCost 100 CR {{{Cost Unit}}}

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%

Confounding Blows

+5% chance to inflict Confuse with all physical attacks

Prospector

+10% to the Power of GoldRush

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants

Might

+1 to Strength for every 3 levels

Collections

+15% to the Power of Tax

Interest

+10 to Credit earned from inflicting damage

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer

Poise

+25% chance to ignore the effects of Confuse

Finance Major

+8% to the Rate of Economy

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels

Crazy Powerful

+25% to physical damage when Confused

Merchant Security Tree

Ability DistractCost 300 CR {{{Cost Unit}}}

Causes attacking foes to focus on the caster; lasts one round

Target All Foes

Ability BankruptCost 450 CR {{{Cost Unit}}}

Prevent caster from being KOed for one round; Stuns caster

Target Self

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels

The Happenings

+3% chance for bizarre helpful events to occur each round in battle

Sidestep

+2% to Bonus Dodge

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels

Savings

+100 to Max Credit

Stamina

+1 to Max HP for every 2 levels

Solvency

+10% chance to avoid being Stunned after using Bankrupt

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned

Hunker Down

−10% to all damage received when using Distract

Protected Assets

+1 to Defense for every 3 levels

Bigger Returns

+10 to Credit earned from taking damage