Difference between revisions of "User:Xhamon"

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I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
 
I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
  
==Sandbox==
+
==Ranger Nature Tree==
===Ranger Nature Tree===
 
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=DeTox
 
|Name=DeTox
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|Power=15%
 
|Power=15%
 
|Prerequisite=Life Giver (2)
 
|Prerequisite=Life Giver (2)
 +
}}{{Tooltip|
 +
|Name=Cleanse
 +
|Effect=+5% chance for Healing spells to also dispel all status ailments
 +
}}{{Tooltip|
 +
|Name=Wisdom
 +
|Effect=+1 to {{Color|B|Max MP}} for every 2 levels
 +
|Prerequisite=Cleanse (2) or Mighty Bolts (2)
 +
}}{{Tooltip|
 +
|Name=Staff Mastery
 +
|Effect=+1 to {{Color|B|Plus Storm and Heal}} for every 4 levels when using Staves
 +
|Prerequisite=Wisdom (1)
 +
}}{{Tooltip|
 +
|Name=Regrowth
 +
|Effect=+3% to the Power of all Heal spells
 +
|Prerequisite=Life Giver (2)
 +
}}{{Tooltip|
 +
|Name=Sagacious
 +
|Effect=+1 to {{Color|B|Intelligence}} for every 2 levels
 +
|Prerequisite=Regrowth (2) or Nature's Fury (2)
 +
}}{{Tooltip|
 +
|Name=Mighty Bolts
 +
|Effect=+5% chance for Shock and Electro to deal a {{Color|R|Potent Hit}}
 +
}}{{Tooltip|ability
 +
|Name=VoltCross
 +
|Cost=10 MP
 +
|Effect=A Storm spell trap that explodes when hit; lasts one round
 +
|Damage=Magical
 +
|Target=Self
 +
|Plus Cap Type=Storm
 +
|Plus Cap=40
 +
|Power=115%
 +
|Prerequisite=Storm Power (1)
 +
}}{{Tooltip|
 +
|Name=Turmoil
 +
|Effect=+5% chance for Storm abilities to inflict {{Color|R|Confuse}}
 +
|Prerequisite=Mighty Bolts (2)
 +
}}{{Tooltip|
 +
|Name=Storm Power
 +
|Effect=+1 to the Plus Storm Cap of all Storm spells for every 3 levels
 +
|Prerequisite=Turmoil (1)
 +
}}{{Tooltip|
 +
|Name=Nature's Fury
 +
|Effect=+5% to the Power of all Storm abilities
 +
|Prerequisite=Storm Power (2)
 +
}}{{Tooltip|ability
 +
|Name=Sizzle
 +
|Cost=5 MP
 +
|Effect=Inflicts Storm damage over several rounds
 +
|Damage=Magical
 +
|Target=One Foe
 +
|Plus Cap Type=Storm
 +
|Plus Cap=30
 +
|Power=75%
 +
|Prerequisite=Turmoil (2)
 +
}}{{Tooltip|
 +
|Name=Cloud Burst
 +
|Effect=−5% to the damage spread penalty of Lightning vs. 4+ foes
 +
|Prerequisite=Storm Power (1)
 
}}
 
}}
  
===Merchant Commerce Tree===
+
==Merchant Commerce Tree==
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=GoldRush
 
|Name=GoldRush
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}}
 
}}
  
===Merchant Security Tree===
+
==Merchant Security Tree==
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=Distract
 
|Name=Distract

Revision as of 22:29, 26 April 2014

I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Ranger Nature Tree

Ability DeToxCost 7 MP {{{Cost Unit}}}

Dispels Poison

Target One Ally

Life Giver

+33% to the Plus Heal Cap of all Heal spells

Ability HealWaveCost 20 MP {{{Cost Unit}}}

Directly heals a small amount of HP

+Heal Cap 15
Target All alliesPower 15%

Cleanse

+5% chance for Healing spells to also dispel all status ailments

Wisdom

+1 to Max MP for every 2 levels

Staff Mastery

+1 to Plus Storm and Heal for every 4 levels when using Staves

Regrowth

+3% to the Power of all Heal spells

Sagacious

+1 to Intelligence for every 2 levels

Mighty Bolts

+5% chance for Shock and Electro to deal a Potent Hit

Ability VoltCrossCost 10 MP {{{Cost Unit}}}

A Storm spell trap that explodes when hit; lasts one round

Damage Magical+Storm Cap 40
Target SelfPower 115%

Turmoil

+5% chance for Storm abilities to inflict Confuse

Storm Power

+1 to the Plus Storm Cap of all Storm spells for every 3 levels

Nature's Fury

+5% to the Power of all Storm abilities

Ability SizzleCost 5 MP {{{Cost Unit}}}

Inflicts Storm damage over several rounds

Damage Magical+Storm Cap 30
Target One FoePower 75%

Cloud Burst

−5% to the damage spread penalty of Lightning vs. 4+ foes

Merchant Commerce Tree

Ability GoldRushCost 275 CR {{{Cost Unit}}}

Inflicts direct damage

Damage Physical
Target All FoesPower 70%

Ability TaxCost 100 CR {{{Cost Unit}}}

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%

Confounding Blows

+5% chance to inflict Confuse with all physical attacks

Prospector

+10% to the Power of GoldRush

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants

Might

+1 to Strength for every 3 levels

Collections

+15% to the Power of Tax

Interest

+10 to Credit earned from inflicting damage

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer

Poise

+25% chance to ignore the effects of Confuse

Finance Major

+8% to the Rate of Economy

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels

Crazy Powerful

+25% to physical damage when Confused

Merchant Security Tree

Ability DistractCost 300 CR {{{Cost Unit}}}

Causes attacking foes to focus on the caster; lasts one round

Target All foes

Ability BankruptCost 450 CR {{{Cost Unit}}}

Prevent caster from being KOed for one round; Stuns caster

Target Self

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels

The Happenings

+3% chance for bizarre helpful events to occur each round in battle

Sidestep

+2% to Bonus Dodge

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels

Savings

+100 to Max Credit

Stamina

+1 to Max HP for every 2 levels

Solvency

+10% chance to avoid being Stunned after using Bankrupt

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned

Hunker Down

−10% to all damage received when using Distract

Protected Assets

+1 to Defense for every 3 levels

Bigger Returns

+10 to Credit earned from taking damage