Difference between revisions of "User:Xhamon"

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==Sandbox==
 
==Sandbox==
===Tooltips for Merchant Trees===
+
===Merchant Commerce Tree===
 
{{Tooltip|ability
 
{{Tooltip|ability
 
|Name=GoldRush
 
|Name=GoldRush
Line 19: Line 19:
 
|Power=30%
 
|Power=30%
 
|Prerequisite=Enchanter (1) or Pickpocket (1)
 
|Prerequisite=Enchanter (1) or Pickpocket (1)
}}{{Tooltip|ability
 
|Name=Distract
 
|Cost=300 CR
 
|Effect=Causes attacking foes to focus on the caster; lasts one round
 
|Target=All foes
 
|Prerequisite=Regulator (1)
 
}}{{Tooltip|ability
 
|Name=Bankrupt
 
|Cost=450 CR
 
|Effect=Prevent caster from being <span style="color:#fa6464;">KOed</span> for one round; <span style="color:#fa6464;">Stuns</span> caster
 
|Target=Self
 
|Prerequisite=Stamina (2)
 
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Confounding Blows
 
|Name=Confounding Blows
Line 67: Line 55:
 
}}{{Tooltip|
 
}}{{Tooltip|
 
|Name=Poise
 
|Name=Poise
|Effect=+25% chance to ignore the effect of <span style="color:#fa6464;">Confuse</span>
+
|Effect=+25% chance to ignore the effects of <span style="color:#fa6464;">Confuse</span>
 
|Prerequisite=Pickpocket (2)
 
|Prerequisite=Pickpocket (2)
 
}}{{Tooltip|
 
}}{{Tooltip|
Line 81: Line 69:
 
|Effect=+25% to physical damage when <span style="color:#fa6464;">Confused</span>
 
|Effect=+25% to physical damage when <span style="color:#fa6464;">Confused</span>
 
|Prerequisite=Poise (2)
 
|Prerequisite=Poise (2)
 +
}}
 +
 +
===Merchant Security Tree===
 +
{{Tooltip|ability
 +
|Name=Distract
 +
|Cost=300 CR
 +
|Effect=Causes attacking foes to focus on the caster; lasts one round
 +
|Target=All foes
 +
|Prerequisite=Regulator (1)
 +
}}{{Tooltip|ability
 +
|Name=Bankrupt
 +
|Cost=450 CR
 +
|Effect=Prevent caster from being <span style="color:#fa6464;">KOed</span> for one round; <span style="color:#fa6464;">Stuns</span> caster
 +
|Target=Self
 +
|Prerequisite=Stamina (2)
 +
}}{{Tooltip|
 +
|Name=Mitigate
 +
|Effect=−8% to damage taken from all multi‑target abilities and attacks
 +
}}{{Tooltip|
 +
|Name=Dexterous
 +
|Effect=+1 to <span style="color:#64c8fa;">Agility</span> for every 3 levels
 +
}}{{Tooltip|
 +
|Name=Shrewd
 +
|Effect=+1 to <span style="color:#64c8fa;">Intelligence</span> for every 3 levels
 +
|Prerequisite=Mitigate (2)
 +
}}{{Tooltip|
 +
|Name=The Happenings
 +
|Effect=+3% chance for bizarre helpful events to occur each round in battle
 +
|Prerequisite=Shrewd (1) or Sidestep (1)
 +
}}{{Tooltip|
 +
|Name=Sidestep
 +
|Effect=+2% to <span style="color:#64c8fa;">Bonus Dodge</span>
 +
|Prerequisite=Dexterous (2)
 +
}}{{Tooltip|
 +
|Name=Regulator
 +
|Effect=+1 to <span style="color:#64c8fa;">Fire, Ice and Storm Resist</span> for every 4 levels
 +
|Prerequisite=Shrewd (2)
 +
}}{{Tooltip|
 +
|Name=Savings
 +
|Effect=+100 to <span style="color:#64c8fa;">Max Credit</span>
 +
|Prerequisite=Regulator (2) or Stamina (3)
 +
}}{{Tooltip|
 +
|Name=Stamina
 +
|Effect=+1 to <span style="color:#64c8fa;">Max HP</span> for every 2 levels
 +
|Prerequisite=Sidestep (2)
 +
}}{{Tooltip|
 +
|Name=Solvency
 +
|Effect=+10% chance to avoid being <span style="color:#fa6464;">Stunned</span> after using Bankrupt
 +
|Prerequisite=Ability: Bankrupt (1)
 +
}}{{Tooltip|
 +
|Name=Nap Time
 +
|Effect=+15% of <span style="color:#64c8fa;">Max HP</span> healed each round in battle when <span style="color:#fa6464;">Asleep</span> or <span style="color:#fa6464;">Stunned</span>
 +
|Prerequisite=Ability: Bankrupt (1)
 +
}}{{Tooltip|
 +
|Name=Hunker Down
 +
|Effect=−10% to all damage received when using Distract
 +
|Prerequisite=Ability: Distract (1)
 +
}}{{Tooltip|
 +
|Name=Protected Assets
 +
|Effect=+1 to <span style="color:#64c8fa;">Defense</span> for every 3 levels
 +
|Prerequisite=Regulator (2)
 +
}}{{Tooltip|
 +
|Name=Bigger Returns
 +
|Effect=+10 to Credit earned from taking damage
 +
|Prerequisite=Protected Assets (2) or Ability: Bankrupt (1)
 
}}
 
}}

Revision as of 21:16, 26 April 2014

I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.

Sandbox

Merchant Commerce Tree

Ability GoldRushCost 275 CR {{{Cost Unit}}}

Inflicts direct damage

Damage Physical
Target All FoesPower 70%

Ability TaxCost 100 CR {{{Cost Unit}}}

Inflicts direct damage that is returned as HP to the caster

Damage Physical
Target One FoePower 30%

Confounding Blows

+5% chance to inflict Confuse with all physical attacks

Prospector

+10% to the Power of GoldRush

Diverse Portfolio

+1 to Plus Fire, Ice and Storm for every 4 levels

Enchanter

+30% to the Power of all Weapon Enchants

Might

+1 to Strength for every 3 levels

Collections

+15% to the Power of Tax

Interest

+10 to Credit earned from inflicting damage

Lucky

+1 to Luck for every 3 levels

Pickpocket

+10% to the Rate of Pilfer

Poise

+25% chance to ignore the effects of Confuse

Finance Major

+8% to the Rate of Economy

Gold Digger

+1 to Plus Gold and Plus Exp for every 3 levels

Crazy Powerful

+25% to physical damage when Confused

Merchant Security Tree

Ability DistractCost 300 CR {{{Cost Unit}}}

Causes attacking foes to focus on the caster; lasts one round

Target All foes

Ability BankruptCost 450 CR {{{Cost Unit}}}

Prevent caster from being KOed for one round; Stuns caster

Target Self

Mitigate

−8% to damage taken from all multi‑target abilities and attacks

Dexterous

+1 to Agility for every 3 levels

Shrewd

+1 to Intelligence for every 3 levels

The Happenings

+3% chance for bizarre helpful events to occur each round in battle

Sidestep

+2% to Bonus Dodge

Regulator

+1 to Fire, Ice and Storm Resist for every 4 levels

Savings

+100 to Max Credit

Stamina

+1 to Max HP for every 2 levels

Solvency

+10% chance to avoid being Stunned after using Bankrupt

Nap Time

+15% of Max HP healed each round in battle when Asleep or Stunned

Hunker Down

−10% to all damage received when using Distract

Protected Assets

+1 to Defense for every 3 levels

Bigger Returns

+10 to Credit earned from taking damage