Difference between revisions of "Template:ConjurerSkills"
From NEStalgia
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!Level!!Skill Name!!MP Cost!!Type!!Effect | !Level!!Skill Name!!MP Cost!!Type!!Effect | ||
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− | |1||[[Simmer]]||3||Offensive||Deals damage over time to an enemy for 3 turns. | + | |1||[[Simmer]]||3||[[Offensive]]||Deals damage over time to an enemy for 3 turns. |
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− | |2||[[Renew]]||3||Heal||Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. | + | |2||[[Renew]]||3||[[Heal]]||Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
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− | |4||[[Shield]]||8||Buff||Increases [[Defense]] & [[Speed]] of [[Self]] for entire battle | + | |4||[[Shield]]||8||[[Buff]]||Increases [[Defense]] & [[Speed]] of [[Self]] for entire battle |
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− | |6||[[Poison]]||5||Offensive||Chance to inflict [[Poison(Status)|Poison]] on [[SingleEnemy|Single Enemy]] | + | |6||[[Poison]]||5||[[Offensive]]||Chance to inflict [[Poison(Status)|Poison]] on [[SingleEnemy|Single Enemy]] |
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− | |8||[[Fireball]]||2||Offensive||Inflicts minor [[Fire]] damage to [[SingleEnemy|Single Enemy]] | + | |8||[[Fireball]]||2||[[Offensive]]||Inflicts minor [[Fire]] damage to [[SingleEnemy|Single Enemy]] |
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− | |10||[[Detox]]||5||Support||Removes [[Poison(Status)|Poison]] from [[SingleAlly|Single Ally]] | + | |10||[[Detox]]||5||[[Support]]||Removes [[Poison(Status)|Poison]] from [[SingleAlly|Single Ally]] |
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− | |12||[[Boil]]||10||Offensive||Deals damage over time to all enemies for 3 turns. | + | |12||[[Boil]]||10||[[Offensive]]||Deals damage over time to all enemies for 3 turns. |
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− | |14||[[Recall]]||2||Field||Warps [[Party]] to last visited city | + | |14||[[Recall]]||2||[[Field]]||Warps [[Party]] to last visited city |
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− | |16||[[RenewMore]]||13||Heal||Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. | + | |16||[[RenewMore]]||13||[[Heal]]||Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
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− | |18||[[Shiver]]||12||Offensive||Deals damage over time that lasts for 3 turns. | + | |18||[[Shiver]]||12||[[Offensive]]||Deals damage over time that lasts for 3 turns. |
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− | |20||[[Snowball]]||7||Offensive||Inflicts moderate [[Ice]] damage to [[SingleEnemy|Single Enemy]] | + | |20||[[Snowball]]||7||[[Offensive]]||Inflicts moderate [[Ice]] damage to [[SingleEnemy|Single Enemy]] |
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− | |23||[[RenewWave]]||23||Heal||Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. | + | |23||[[RenewWave]]||23||[[Heal]]||Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
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− | |25||[[Shadows]]||19||Offensive||Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses. | + | |25||[[Shadows]]||19||[[Offensive]]||Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses. |
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− | |27||[[Chill]]||22||Offensive||Casts [[Shiver]] on all enemies, damaging them for 3 turns. | + | |27||[[Chill]]||22||[[Offensive]]||Casts [[Shiver]] on all enemies, damaging them for 3 turns. |
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− | |29||[[Redeem]]||21||Heal||50% chance to revive [[SingleAlly|Single Ally]] from [[Death]] to 40% [[HP]] | + | |29||[[Redeem]]||21||[[Heal]]||50% chance to revive [[SingleAlly|Single Ally]] from [[Death]] to 40% [[HP]] |
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− | |32||[[RenewMost]]||22||Heal||Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. | + | |32||[[RenewMost]]||22||[[Heal]]||Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
|} | |} |
Revision as of 21:43, 19 March 2011
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Simmer | 3 | Offensive | Deals damage over time to an enemy for 3 turns. |
2 | Renew | 3 | Heal | Heals a single party member's health for 3 turns. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
4 | Shield | 8 | Buff | Increases Defense & Speed of Self for entire battle |
6 | Poison | 5 | Offensive | Chance to inflict Poison on Single Enemy |
8 | Fireball | 2 | Offensive | Inflicts minor Fire damage to Single Enemy |
10 | Detox | 5 | Support | Removes Poison from Single Ally |
12 | Boil | 10 | Offensive | Deals damage over time to all enemies for 3 turns. |
14 | Recall | 2 | Field | Warps Party to last visited city |
16 | RenewMore | 13 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than Renew. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
18 | Shiver | 12 | Offensive | Deals damage over time that lasts for 3 turns. |
20 | Snowball | 7 | Offensive | Inflicts moderate Ice damage to Single Enemy |
23 | RenewWave | 23 | Heal | Heals the user's party for 3 turns for a small amount of HP. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |
25 | Shadows | 19 | Offensive | Attempts to surround all enemies with mirages, lowering their chance to hit. Does not affect bosses. |
27 | Chill | 22 | Offensive | Casts Shiver on all enemies, damaging them for 3 turns. |
29 | Redeem | 21 | Heal | 50% chance to revive Single Ally from Death to 40% HP |
32 | RenewMost | 22 | Heal | Heals a single party member's health for 3 turns. Heals for more HP than RenewMore. When used outside of combat, the target's health will be replenished with every step taken for up to 14 steps. |