Difference between revisions of "Ranger"

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{{Class}}
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Ben Mallahan is a whiny bitch.
The Ranger combines physical strength with an impressive arsenal of healing and attack magic to make for a versatile, balanced fighter. “Jack of all trades, master of none”, the Ranger has no glaring weaknesses. Rangers are an excellent class for soloing, but can also be an asset to any party.
 
 
 
<div style="clear:left">
 
== Equipment ==
 
 
 
Rangers can equip [[Sword|Swords]], [[Dagger|Daggers]], [[Bow|Bows]], and [[Stave|Staves]]. They can use a variety of armor ranging from heavy chain mail to cloth. In their offhand slot Rangers can equip [[Off Hand#Jewelry|Bracelets]] and [[Off Hand#Jewelry|Necklaces]]. In short, a ranger's equipment options mirrors their versatility in terms of skill choices and play style.
 
 
 
== Skill Trees ==
 
 
 
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
 
 
 
*Gain an experience level, which grants one point.<BR>
 
*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
 
 
 
As of v1.68 this allows for a maximum of 30 points to spend.
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Nature Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Cleanse_(node).png]] || [[Cleanse]] || - || - || 2 || +5% chance for Healing spells to also dispel all status ailments.
 
| rowspan="15" align="right"|[[Image:Ranger1.png|385x272px]]
 
|-
 
|[[Image:Mighty_Bolts_(node).png]] || [[Mighty Bolts]] || - || - || 3 || +5% chance for Shock and Electro to deal a Potent Hit.
 
|-
 
|[[Image:DeTox_Ability_(node).png]] || Ability: [[DeTox]] || 5 || Cleanse (2) || 1 || Dispels [[poison|Poison]].
 
|-
 
|[[Image:Wisdom_(node).png]] || [[Wisdom]] || 5 || Cleanse (2) or Mighty Bolts (2) || 3 || +1 to Max MP for every 2 levels.
 
|-
 
|[[Image:Turmoil_Ability_(node).png]] || [[Turmoil]] || 5 || Mighty Bolts (2) || 3 || +5% chance for Storm abilities to inflict [[confuse|Confuse]].
 
|-
 
|[[Image:Staff_Mastery_(node).png]] || [[Staff Mastery]] || 10 || Wisdom (1) || 2 || +1 to Plus Storm and Heal for every 4 levels when using Staves.
 
|-
 
|[[Image:Storm_Power_(node).png]] || [[Storm Power]] || 10 || Turmoil (1) || 2 || +1 to the Plus Storm Cap of all Storm spells for every 3 levels.
 
|-
 
|[[Image:Sizzle_Ability_(node).png]] || Ability: [[Sizzle]] || 10 || Turmoil (2) || 1 || Inflicts Storm damage over several rounds.
 
|-
 
|[[Image:Life_Giver_(node).png]] || [[Life Giver]] || 15 || Ability: DeTox (1) || 3 || +33% to the Plus Heal Cap of all Heal spells.
 
|-
 
|[[Image:Regrowth_(node).png]] || [[Regrowth]] || 15 || Life Giver (2) || 3 || +3% to the Power of all Heal spells.
 
|-
 
|[[Image:VoltCross_Ability_(node).png]] || Ability: [[VoltCross]] || 15 || Storm Power (1) || 1 || A Storm spell trap that explodes when hit; lasts one round.
 
|-
 
|[[Image:Cloud_Burst_(node).png]] || [[Cloud Burst]] || 15 || Storm Power (1) || 2 || -5% to the damage spread penalty of Lightning vs. 4+ foes.
 
|-
 
|[[Image:HealWave_Ability_(node).png]] || Ability: [[HealWave]] || 25 || Life Giver (2) || 1 || Directly heals a small amount of HP.
 
|-
 
|[[Image:Sagacious_(node).png]] || [[Sagacious]] || 25 || Regrowth (2) or Nature's Fury (2) || 2 || +1 to Intelligence for every 2 levels.
 
|-
 
|[[Image:Nature's_Fury_(node).png]] || [[Nature's Fury]] || 25 || Storm Power (2) || 3 || +5% to the Power of all Storm abilities.
 
|}
 
 
 
====Nature Tree Overview====
 
 
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Hunter Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Quickness_(node).png]] || Quickness || - || - || 3 || +1 to Agility for every 3 levels.
 
| rowspan="15" align="right"|[[Image:Ranger2.png|385x272px]]
 
|-
 
|[[Image:Daring_Offense_(node).png]] || [[Daring Offense]] || - || - || 3 || +1 to Attack for every 3 levels when using either Bows or Staves.
 
|-
 
|[[Image:Solid_Defense_(node).png]] || [[Solid Defense]] || - || - || 3 || +1 to Defense for every 3 levels when using either Blades or Staves.
 
|-
 
|[[Image:Lucky_(node).png]] || [[Lucky]] || 5 || Quickness (2) || 2 || +1 to Luck for every 3 levels.
 
|-
 
|[[Image:Harden_Ability_(node).png]] || Ability: [[Harden]] || 5 || Lucky (2) || 1 || Bestows Harden.
 
|-
 
|[[Image:Soften_Ability_(node).png]] || Ability: [[Soften]] || 5 || Daring Offense (3) or Solid Defense (3) || 1 || Inflicts [[soften|Soften]].
 
|-
 
|[[Image:Awareness_(node).png]] || [[Awareness]] || 10 || Lucky (1) or Dead Eye (1) || 2 || +25% to Repel's effect vs. stronger monsters.
 
|-
 
|[[Image:Dead_Eye_(node).png]] || [[Dead Eye]] || 10 || Daring Offense (2) || 2 || +2% to Bonus Crit.
 
|-
 
|[[Image:Magic_Burn_(node).png]] || [[Magic Burn]] || 10 || Ability: Soften (1) || 2 || +5% of all physical damage dealt to foes returned as MP.
 
|-
 
|[[Image:Swift_(node).png]] || [[Swift]] || 10 || Solid Defense (2) || 2 || +2% to Bonus Dodge.
 
|-
 
|[[Image:Stamina_(node).png]] || [[Stamina]] || 15 || Lucky (2) || 3 || +1 to Max HP for every 2 levels.
 
|-
 
|[[Image:Guts_(node).png]] || [[Guts]] || 25 || Stamina (2) || 2 || +1 to Fire, Ice and Storm Resist for every 4 levels.
 
|-
 
|[[Image:Cursed_Arms_(node).png]] || [[Cursed Arms]] || 25 || Dead Eye (2) || 3 || +5% chance to inflict [[curse|Curse]] when attacking with Bows or Staves.
 
|-
 
|[[Image:Might_(node).png]] || [[Might]] || 25 || Cursed Arms (2) or Sharpened Arms (2) || 2 || +1 to Strength for every 2 levels.
 
|-
 
|[[Image:Sharpened_Arms_(node).png]] || [[Sharpened Arms]] || 25 || Swift (2) || 3 || +5% chance to inflict [[bleed|Bleed]] when attacking with Blades or Staves.
 
|}
 
 
 
====Hunter Tree Overview====
 
 
 
== [[Abilities]] ==
 
 
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
 
|-
 
!Ability!!MP Cost!!Level!!Description
 
|-
 
|[[Shock]] || 3 || 1 || Inflicts [[Storm]] damage on a single target.
 
|-
 
|[[Sense]] || 0 || 3 || Shows nearby foes in the overworld, and examines foes in battle.
 
|-
 
|[[Guard]] || 0 || 4 || When used on an ally or the ranger themselves, the ranger's physical defense is increased. If used on an ally, the ranger will also take all single-target attacks that were directed at that ally. Occurs at the start of the round.
 
|-
 
|[[Heal]] || 5 || 5 || Heals an ally for a small amount of HP.
 
|-
 
|[[Impale]] || 2 || 7 || Inflicts minor damage on a single target: chance to cause bleed.
 
|-
 
|[[Electro]] || 9 || 10 || Inflicts greater [[Storm]] damage on a single target.
 
|-
 
|[[Repel]] || 5 || 13 || Reduces the frequency of or outright prevents monster encounters in the overworld.  Has a reduced effect if monsters are equal or higher in level compared to the leader of the group.
 
|-
 
|[[Lightning]] || 15 || 14 || Inflicts [[Storm]] damage on all enemies.
 
|-
 
|[[Outside]] || 4 || 15 || Used in caves and other dungeons; returns the party to the entrance.
 
|-
 
|[[Headshot]] || 0 || 18 || Inflicts minor damage on a single target: chance to cause confuse.
 
|-
 
|[[HealMore]] || 12 || 20 || Heals an ally for a moderate amount of HP.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Nature Tree
 
|-
 
!Ability!!MP Cost!!Description
 
|-
 
|[[Detox]] || 7 || Dispels Poison on an ally.
 
|-
 
|[[HealWave]] || 20 || Heals all allies for a small amount of HP.
 
|-
 
|[[Sizzle]] || 5 || Inflicts [[Storm]] damage over time to a single target.
 
|-
 
|[[VoltCross]] || 10 || Creates a shield around yourself which when hit inflicts massive [[Storm]] damage to the attacker.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Hunter Tree
 
|-
 
!Ability!!MP Cost!!Description
 
|-
 
|[[Harden]] || 10 || Boosts the physical defense of a single ally.
 
|-
 
|[[Soften]] || 6 || Lowers the physical defense of a single target.
 
|}
 
{{Classes}}
 
[[Category:Classes]]
 

Revision as of 21:19, 20 June 2017

Ben Mallahan is a whiny bitch.