Difference between revisions of "Merchant"

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{{Class}}
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Ben Mallahan is a whiny bitch.
Merchants are well-rounded in terms of physical prowess, able to match a [[soldier]] in terms of attack power and defense so long as their Credit holds up.  Magically, a merchant can weather multi-target damage fairly well in spite of poor intelligence growth if built for it, but single-target damage will still be a notable concern. Merchants are among the best classes when it comes to grinding due to being able to easily accumulate bonuses to gold find and item find, as well as the ability to bank items from anywhere.
 
 
 
Overall, merchants can fit in with most any party and hold their own.
 
 
 
<div style="clear:left">
 
== Equipment ==
 
 
 
Merchants can equip Swords, Abaci and Daggers. They use Medium to Heavy Armor. In their offhand slot, Merchants equip coin bags which offer defense and stat boosts.
 
 
 
== Credit System ==
 
 
 
The merchant does not have mana in the normal sense. Instead they use a system called Credit to activate their abilities. A Merchant has a maximum of 600 credits and gains these credits by either attacking or being attacked.
 
 
 
== Skill Trees ==
 
 
 
Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:
 
 
 
*Gain an experience level, which grants one point.<BR>
 
*Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.<BR>
 
 
 
As of v1.68 this allows for a maximum of 30 points to spend.
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Commerce Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Diverse_Portfolio_(node).png|link=]] || Diverse Portfolio || - || - || 2 || +1 to Plus Fire, Ice and Storm for every 4 levels.
 
| rowspan="15" align="right"|[[Image:Commerce_Tree.png|385x272px]]
 
|-
 
|[[Image:Lucky_(node).png|link=]] || Lucky || - || - || 2 || +1 to Luck for every 3 levels.
 
|-
 
|[[Image:Enchanter_(node).png|link=]] || Enchanter || 5 || Diverse Portfolio (2) || 3 || +30% to the Power of all Weapon Enchants.
 
|-
 
|[[Image:Pickpocket_(node).png|link=]] || Pickpocket || 5 || Lucky (2) || 3 || +10% to the Rate of Pilfer.
 
|-
 
|[[Image:Gold_Digger_(node).png|link=]] || Gold Digger || 5 || Pickpocket (3) || 2 || +1 to Plus Gold and Plus Exp for every 3 levels.
 
|-
 
|[[Image:Confounding_Blows_(node).png|link=]] || Confounding Blows || 10 || Enchanter (2) || 3 || +5% chance to inflict [[Confuse(Status)|Confuse]] with all physical attacks.
 
|-
 
|[[Image:Tax_Ability_(node).png|link=]] || [[Tax]] || 10 || Enchanter (1) or Pickpocket (1) || 1 || Inflicts direct damage that is returned as HP to the caster.
 
|-
 
|[[Image:Poise_(node).png|link=]] || Poise || 10 || Pickpocket (2) || 2 || +25% chance to ignore the effects of [[Confuse(Status)|Confuse]].
 
|-
 
|[[Image:Might_(node).png|link=]] || Might || 15 || Enchanter (2) || 3 || +1 to Strength for every 3 levels.
 
|-
 
|[[Image:Collections_(node).png|link=]] || Collections || 15 || Ability: Tax (1) || 2 || +15% to the Power of Tax.
 
|-
 
|[[Image:Finance_Major_(node).png|link=]] || Finance Major || 15 || Poise (2) || 3 || +5% to the Rate of Economy.
 
|-
 
|[[Image:Crazy_Powerful_(node).png|link=]] || Crazy Powerful || 15 || Poise (2) || 2 || +25% to physical damage when [[Confuse(Status)|Confused]].
 
|-
 
|[[Image:Prospector_(node).png|link=]] || Prospector || 25 || Ability: GoldRush (1) || 2 || +10% to the Power of GoldRush.
 
|-
 
|[[Image:GoldRush_Ability_(node).png|link=]] || [[GoldRush]] || 25 || Might (2) || 1 || Inflicts direct damage.
 
|-
 
|[[Image:Interest_(node).png|link=]] || Interest || 25 || Ability: Goldrush (1) or Finance Major (1) || 3 || +10 to Credit earned from inflicting damage.
 
|}
 
 
 
====Commerce Tree Overview====
 
 
 
"Overview information goes here."
 
 
 
{| class="wikitable" width="100%"
 
! colspan="7" |
 
 
 
===Security Tree===
 
|-
 
!Icon!!Node!!Level!!Required Nodes!!Max Points!!Description!!Image
 
|-
 
|[[Image:Mitigate_(node).png|link=]] || Mitigate || - || - || 3 || -8% to damage taken from all multi-target abilities and attacks.
 
| rowspan="15" align="right"|[[Image:Security_Tree.png|385x272px]]
 
|-
 
|[[Image:Dexterous_(node).png|link=]] || Dexterous || - || - || 2 || +1 to Agility for every 3 levels.
 
|-
 
|[[Image:Shrewd_(node).png|link=]] || Shrewd || 5 || Mitigate (2) || 2 || +1 to Intelligence for every 3 levels.
 
|-
 
|[[Image:The_Happenings_(node).png|link=]] || The Happenings || 5 || Shrewd (1) or Sidestep (1) || 2 || +3% chance for bizarre helpful events to occur each round in battle.
 
|-
 
|[[Image:Sidestep_(node).png|link=]] || Sidestep || 5 || Dexterous (2) || 2 || +2% to Bonus Dodge.
 
|-
 
|[[Image:Regulator_(node).png|link=]] || Regulator || 10 || Shrewd (2) || 2 || +1 to Fire, Ice and Storm Resist for every 4 levels.
 
|-
 
|[[Image:Savings_(node).png|link=]] || Savings || 10 || Regulator (2) or Stamina (2) || 2 || +100 to Max Credit.
 
|-
 
|[[Image:Stamina_(node).png|link=]] || Stamina || 10 || Sidestep (2) || 3 || +1 to Max HP for every 2 levels.
 
|-
 
|[[Image:Distract_Ability_(node).png|link=]] || [[Distract]] || 15 || Regulator (1) || 1 || Causes attacking foes to focus on the caster; lasts one round.
 
|-
 
|[[Image:Solvency_(node).png|link=]] || Solvency || 15 || Ability: Bankrupt (1) || 2 || +10% chance to avoid being [[Stun(Status)|Stunned]] after using Bankrupt.
 
|-
 
|[[Image:Bankrupt_Ability_(node).png|link=]] || [[Bankrupt]] || 15 || Stamina (2) || 1 || Prevents caster from being KOed for one round; [[Stun(Status)|Stuns]] caster.
 
|-
 
|[[Image:Nap_Time_(node).png|link=]] || Nap Time || 15 || Ability: Bankrupt (1) || 2 || +15% of Max HP healed each round in battle when [[Sleep(Status)|Asleep]] or [[Stun(Status)|Stunned]].
 
|-
 
|[[Image:Hunker_Down_(node).png|link=]] || Hunker Down || 25 || Ability: Distract (1) || 2 || -10% to all damage received when using Distract.
 
|-
 
|[[Image:Protected_Assets_(node).png|link=]] || Protected Assets || 25 || Regulator (2) || 2 || +1 to Defense for every 3 levels.
 
|-
 
|[[Image:Bigger_Returns_(node).png|link=]] || Bigger Returns || 25 || Protected Assets (2) or Ability: Bankrupt (1) || 3 || +10 to Credit earned from taking damage.
 
|}
 
 
 
====Security Tree Overview====
 
 
 
"Overview information goes here."
 
 
 
== [[Abilities]] ==
 
 
 
Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.
 
 
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned Automatically
 
|-
 
!Ability!!Credit Cost!!Level!!Description
 
|-
 
|[[Coinflip]] || 75 || 1 || 34% base chance to instantly kill a single target. Against players/bosses a successful Coinflip does damage between that of a normal attack and a critical hit.
 
|-
 
|[[Pilfer]] || 200 || 3 || 35% base chance to steal an item from the target's inventory.
 
|-
 
|[[Guard]] || 0 || 7 || Boost target's Defense and redirects targeted attacks to the caster.
 
|-
 
|[[Trade]] || 175 || 10 || The caster and a single target swap their current status effects.
 
|-
 
|[[Loan]] || Gold || 12 || For every one gold spent the merchant will gain two credits.
 
|-
 
|[[Economy]] || 150 || 15 || 35% base chance to [[Confuse(Status)|Confuse]] each member of an enemy group.
 
|-
 
|[[Appraise]] || 75 || 18 || Examines enemy stats in battle and reveals the contents of chests in the overworld.
 
|-
 
|[[Deflate]] || 100 || 25 || Burns a small amount of MP, Will, Rage, or Credit from a single target.
 
|-
 
|[[Vault]] || 600 || 30 || Allows all allies to deposit items into the vault in the overworld.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Commerce Tree
 
|-
 
!Ability!!Credit Cost!!Level!!Description
 
|-
 
|[[Tax]] || 100 || 10 || Steals HP from a single target.
 
|-
 
|[[GoldRush]] || 275 || 25 || Inflicts direct damage on an enemy group.
 
|}
 
 
 
{| class="wikitable sortable" width="100%"
 
|+ style="border:1px solid darkgrey; background:#F2F2F2; text-align:center; font-size:120%; padding:10px" | Learned from Security Tree
 
|-
 
!Ability!!Credit Cost!!Level!!Description
 
|-
 
|[[Distract]] || 300 || 15 || Causes attacking foes to focus on the caster for one round.
 
|-
 
|[[Bankrupt]] || 450 || 15 || Prevents the caster from being KOed for one round then [[Stun(Status)|Stuns]] the caster.
 
|}
 
{{Classes}}
 
[[Category:Classes]]
 

Revision as of 21:19, 20 June 2017

Ben Mallahan is a whiny bitch.