Difference between revisions of "Focus"

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Focus is a status effect that prevents the affected player from being affected by [[Sleep(Status)|Sleep]] and [[Confuse(Status)|Confuse]] abilities used by an enemy or confused ally for three rounds.  It is automatically applied to a player after a Sleep or Confuse ability wears off or is dispelled by an ability such as [[Soothe]] or [[Roar]].
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Focus is a status effect that prevents a player from being affected by most [[Sleep(Status)|Sleep]] and [[Confuse(Status)|Confuse]] abilities used by an enemy or confused ally for three rounds.  It is automatically applied to a player after a Sleep or Confuse ability wears off or is dispelled by an ability such as [[Soothe]] or [[Roar]].
  
One exception to Focus is when a [[Wizard]] uses [[Exhaust]], which is the special ability of the [[Malevolent Staff]]. Even if the Wizard is Focused at the time, Exhaust will put them to sleep.
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At the moment, the only exception to the power of Focus against sleep-inducing abilities is when a [[Wizard|wizard]] uses [[Exhaust]], which is the special ability of the [[Malevolent Staff]]. If the wizard is Focused at the time, Exhaust will dispel Focus then put the wizard to sleep.

Revision as of 14:01, 19 December 2012

Focus is a status effect that prevents a player from being affected by most Sleep and Confuse abilities used by an enemy or confused ally for three rounds. It is automatically applied to a player after a Sleep or Confuse ability wears off or is dispelled by an ability such as Soothe or Roar.

At the moment, the only exception to the power of Focus against sleep-inducing abilities is when a wizard uses Exhaust, which is the special ability of the Malevolent Staff. If the wizard is Focused at the time, Exhaust will dispel Focus then put the wizard to sleep.