Difference between revisions of "Elemental Modifiers"

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On equipment, elemental modifiers for the most part increase traits other than [[Character_Statistics#Strength|strength]], [[Character_Statistics#Agility|agility]] and [[Character_Statistics#Intelligence|intelligence]].  The amount added depends on where the item is found.  So, an item from [[Balzackia]] of a certain type will not add as much to stats as an item from [[Verity]] of that same type.  The types of elemental modifiers available are as follows:
 
On equipment, elemental modifiers for the most part increase traits other than [[Character_Statistics#Strength|strength]], [[Character_Statistics#Agility|agility]] and [[Character_Statistics#Intelligence|intelligence]].  The amount added depends on where the item is found.  So, an item from [[Balzackia]] of a certain type will not add as much to stats as an item from [[Verity]] of that same type.  The types of elemental modifiers available are as follows:
  
* Fiery items increase fire resistance and damage.
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* Fiery items increase Fire Resistance and Plus Fire. If the item is a weapon, fiery also adds a default fire enchant.
* Frosty items increase ice resistance and damage.
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* Frosty items increase Ice resistance and Plus Ice. If the item is a weapon, frosty also adds a default ice enchant.
* Stormy items increase storm resistance and damage.
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* Stormy items increase Storm resistance and Plus Storm. If the item is a weapon, stormy also adds a default storm enchant.
* Gilded items increase gold find and bonus XP.
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* Gilded items increase Plus Gold and Plus Experience.
* Lucky items increase item find and bonus XP, item find more so than bonus XP.
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* Lucky items increase Luck and one (chosen at random) of Strength, Agility or Intelligence. Luck is increased much more than the random stat.
* Noble items increase item find, gold find and bonus XP, item find (usually) more so than the other two.
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* Noble items increase Luck, Plus Gold and Plus Experience.
* Blessed items increase intelligence and healing.
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* Blessed items increase Intelligence and Plus Heal.
* Charged items increase intelligence and pierce, intelligence more so than pierce.
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* Charged items increase Intelligence and Plus Elements. If the item is a weapon, charged also adds a default random (fire, ice or storm) enchant.
* Durable items increase resilience and all three elemental resistances, the resists (usually) more so than resilience.
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* Durable items increase Elemental Resistances (all three).
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[[Category:Modifiers]][[Category:Elemental modifiers]]

Latest revision as of 22:38, 27 June 2014

On equipment, elemental modifiers for the most part increase traits other than strength, agility and intelligence. The amount added depends on where the item is found. So, an item from Balzackia of a certain type will not add as much to stats as an item from Verity of that same type. The types of elemental modifiers available are as follows:

  • Fiery items increase Fire Resistance and Plus Fire. If the item is a weapon, fiery also adds a default fire enchant.
  • Frosty items increase Ice resistance and Plus Ice. If the item is a weapon, frosty also adds a default ice enchant.
  • Stormy items increase Storm resistance and Plus Storm. If the item is a weapon, stormy also adds a default storm enchant.
  • Gilded items increase Plus Gold and Plus Experience.
  • Lucky items increase Luck and one (chosen at random) of Strength, Agility or Intelligence. Luck is increased much more than the random stat.
  • Noble items increase Luck, Plus Gold and Plus Experience.
  • Blessed items increase Intelligence and Plus Heal.
  • Charged items increase Intelligence and Plus Elements. If the item is a weapon, charged also adds a default random (fire, ice or storm) enchant.
  • Durable items increase Elemental Resistances (all three).