Difference between revisions of "Counter"
From NEStalgia
(Created page with "'''Learned''': 14 Soldier, 30 Ranger (Milestone) <br> '''Cost''': 0 MP<br> '''Target''': Self<br> '''Type''': Counterattack<br> '''Effect''': The user of this abi...") |
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− | + | {{Skill | |
− | + | |Learned = 15 [[Soldier]] | |
− | + | |Cost = 3 [[Will]] | |
− | + | |Target = [[Party]] / [[Self]] | |
− | + | |Type = [[Offensive]] | |
+ | |Effect = The user of this ability will counterattack each damaging skill that targeted them or the player being protected, provided the user is not incapacitated in the process (stunned by [[JumpKick]] or [[Scare]], put to sleep, etc). This includes any skill used by a confused ally as well as those used by an enemy. | ||
+ | }} | ||
+ | |||
+ | [[Category:Abilities]] |
Latest revision as of 11:51, 14 January 2015
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Learned: | 15 Soldier |
Cost: | 3 Will |
Target: | Party / Self |
Type: | Offensive |
Effect: | The user of this ability will counterattack each damaging skill that targeted them or the player being protected, provided the user is not incapacitated in the process (stunned by JumpKick or Scare, put to sleep, etc). This includes any skill used by a confused ally as well as those used by an enemy. |
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