Cleric

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Cleric.png
Cleric stats.png
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Valuable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells and may also equip decent weapons. Clerics are well-rounded, much like Rangers. Clerics err slightly on the side of magic though, which is reflected by superior natural Intelligence and MP growth when compared to a Ranger. In spite of being limited to cloth armors, Clerics have the best natural physical defense of the four mage classes (Conjurer, Wizard and Warlock being the other three). They can be a fair shot with their weapon too if built for physical battle via appropriate equipment and skill point investment, although they will never be the equal of a similarly designed Ranger, Ninja, Merchant or Soldier.

Equipment

Clerics can equip weapons ranging from Staves to Daggers and Kris. They are limited to cloth armor. In their offhand slot Clerics can equip Bracelets and Necklaces.

Skill Trees

Skill Trees are the basis of leveling and customizing your character in NEStalgia. The skill tree menu unlocks at level 5 and at that point the player will be able to customize their character with available skill points. There are two ways to gain additional points:

  • Gain an experience level, which grants one point.
  • Progress through the plot of the game, which grants one point after completing the main quest connected to Verity's lighthouse and an additional point after completing the main quest connected to the Arctic's ice palace.

As of v1.68 this allows for a maximum of 30 points to spend.

Support Tree

Branch Level Description Image
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Support Tree Overview

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Wrath Tree

Branch Level Description Image
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Wrath Tree Overview

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Abilities

Abilities are skills that the player can use both inside and outside of battle. These abilities will either be bought on the skill tree using skill points or will be learned automatically once the player hits a certain level.

Learned Automatically
Ability MP Cost Level Description
Heal 5 1 Heals a single target for a low amount of HP.
Smite 5 3 Inflicts direct damage on a single target: 10% base chance to instant kill.
Detox 7 5 Removes the poison status from one ally.
HealMore 12 7 Heals an ally for a moderate amount of HP.
Poison 5 8 Chance to poison a single target.
Sleep 4 9 50% base chance to put one enemy to sleep.
Sight 5 11 Dispels Blind
Harden 10 12 Increases physical defense of one ally.
HealWave 25 14 Heals all allies for a small amount of HP.
Redeem 21 15 40% base chance to revive one ally from death.
Soften 6 18 Lowers the defense of a single target.
Dream 3 21 Awakens a sleeping ally and heals all allies. Has no effect if no ally is asleep.
Sanity 14 25 Dispels the confuse status from all allies.
Learned from Support Tree
Ability MP Cost Level Description
HealMost 25 25 Heals an ally for a large amount of HP.
Goodnight 17 15 30% base chance to sleep all enemies.
Nightmare 12 25 Inflicts major damage on a sleeping target.
Learned from Wrath Tree
Ability MP Cost Level Description
Judgment 20 10 10% base chance to instant kill an enemy group.
Toxify 9 10 40% base chance to poison an enemy group.
Classes
RangerSoldierClericWizardMerchantConjurerNinjaWarlock