Difference between revisions of "Cleric"
From NEStalgia
(added links) |
(→Skills) |
||
Line 14: | Line 14: | ||
!Level!!Skill Name!!MP Cost!!Type!!Effect | !Level!!Skill Name!!MP Cost!!Type!!Effect | ||
|- | |- | ||
− | |1||[[Heal]]||3||[[Healing]]||Recovers a small amount of HP | + | |1||[[Heal]]||3||[[Healing]]||Recovers a small amount of [[HP]] |
|- | |- | ||
− | |3||[[Poison]]||5||[[Debuff]]||Inflicts Poison | + | |3||[[Poison]]||5||[[Debuff]]||Inflicts [[Poison (Status)|Poison]] |
|- | |- | ||
− | |6||[[Soften]]||4||[[Debuff]]||Reduces Defense | + | |6||[[Soften]]||4||[[Debuff]]||Reduces [[Defense]] |
|- | |- | ||
− | |7||[[Detox]]||6||[[Healing]]||Cures Poison | + | |7||[[Detox]]||6||[[Healing]]||Cures [[Poison (Status)|Poison]] |
|- | |- | ||
− | |8||[[Sleep]]||4||[[Debuff]]||Inflicts Sleep | + | |8||[[Sleep]]||4||[[Debuff]]||Inflicts [[Sleep(Status)|Sleep]] |
|- | |- | ||
− | |10||[[HealMore]]||10||[[Healing]]||Recovers a moderate amount of HP | + | |10||[[HealMore]]||10||[[Healing]]||Recovers a moderate amount of [[HP]] |
|- | |- | ||
− | |11||[[Speed]]||5||[[Buff]]||Increases Agility | + | |11||[[Speed]]||5||[[Buff]]||Increases [[Agility]] |
|- | |- | ||
− | |13||[[Smite]]||8||[[Offensive]]||Damages enemy, chance of Death | + | |13||[[Smite]]||8||[[Offensive]]||Damages enemy, chance of [[Death]] |
|- | |- | ||
− | |15||[[Harden]]||8||[[Buff]]||Increases Defense | + | |15||[[Harden]]||8||[[Buff]]||Increases [[Defense]] |
|- | |- | ||
− | |17||[[Toxify]]||9||[[Debuff]]||Inflicts Poison to a group | + | |17||[[Toxify]]||9||[[Debuff]]||Inflicts [[Poison (Status)|Poison]] to a group |
|- | |- | ||
− | |19||[[HealWave]]||22||[[Healing]]||Recovers a moderate amount of HP to the party | + | |19||[[HealWave]]||22||[[Healing]]||Recovers a moderate amount of [[HP]] to the party |
|- | |- | ||
− | |20||[[Dream]]||3||[[Healing]]||Recovers Sleep/Heals large amount of HP | + | |20||[[Dream]]||3||[[Healing]]||Recovers [[Sleep (Status)|Sleep]]/Heals large amount of [[HP]] |
|- | |- | ||
− | |22||[[Judgment]]||17||[[Offensive]]||Chance of Death at a group | + | |22||[[Judgment]]||17||[[Offensive]]||Chance of [[Death]] at a group |
|- | |- | ||
− | |24||[[Redeem]]||21||[[Support]]||1/2 chance reviving, heals 40%HP | + | |24||[[Redeem]]||21||[[Support]]||1/2 chance reviving, heals 40% [[HP]] |
|- | |- | ||
− | |26||[[Sanity]]||20||[[Healing]]||Recovers Confusion to the party | + | |26||[[Sanity]]||20||[[Healing]]||Recovers [[Confusion (Status)|Confusion]] to the party |
|- | |- | ||
− | |28||[[Goodnight]]||17||[[Debuff]]||Inflict Sleep to all enemies | + | |28||[[Goodnight]]||17||[[Debuff]]||Inflict [[Sleep (Status)|Sleep]] to all enemies |
|- | |- | ||
− | |32||[[HealMost]]||20||[[Healing]]||Recovers a large amount of HP | + | |32||[[HealMost]]||20||[[Healing]]||Recovers a large amount of [[HP]] |
|} | |} | ||
Revision as of 13:02, 6 March 2011
Invaluable in parties, Clerics are masters of healing magic. Clerics have a limited selection of attack spells, and may also equip decent weapons. As cloth wearers Clerics are physically weak and have a moderate amount of magic defense.
Equipment
Clerics can equip weapons ranging from Staves to Daggers and Kris. They are limited to cloth armor. In their offhand slot Clerics can equip Bracelets and Necklaces.
Skills
Level | Skill Name | MP Cost | Type | Effect |
---|---|---|---|---|
1 | Heal | 3 | Healing | Recovers a small amount of HP |
3 | Poison | 5 | Debuff | Inflicts Poison |
6 | Soften | 4 | Debuff | Reduces Defense |
7 | Detox | 6 | Healing | Cures Poison |
8 | Sleep | 4 | Debuff | Inflicts Sleep |
10 | HealMore | 10 | Healing | Recovers a moderate amount of HP |
11 | Speed | 5 | Buff | Increases Agility |
13 | Smite | 8 | Offensive | Damages enemy, chance of Death |
15 | Harden | 8 | Buff | Increases Defense |
17 | Toxify | 9 | Debuff | Inflicts Poison to a group |
19 | HealWave | 22 | Healing | Recovers a moderate amount of HP to the party |
20 | Dream | 3 | Healing | Recovers Sleep/Heals large amount of HP |
22 | Judgment | 17 | Offensive | Chance of Death at a group |
24 | Redeem | 21 | Support | 1/2 chance reviving, heals 40% HP |
26 | Sanity | 20 | Healing | Recovers Confusion to the party |
28 | Goodnight | 17 | Debuff | Inflict Sleep to all enemies |
32 | HealMost | 20 | Healing | Recovers a large amount of HP |
Milestone Boosts
Level 10
- +8% Healing
- +10% Max Mana Points
- +10% Max Health Points
Level 20
- +4% Elemental Resistance (Fire, Ice, Storm)
- +1% Dodge
- +8% Physical Damage