Difference between revisions of "Character Statistics"

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(Base stats at Level 20)
(Base stats at Level 32)
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== Base stats at Level 32 ==
 
== Base stats at Level 32 ==
 
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!Set!!HP!!MP!!Str!!Agl!!Int!!Atk!!Def!
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!Set!!HP!!MP!!Str!!Agl!!Int!!Atk!!Def
 
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| [[Soldier]]||313||0||103||49||34||109||62
 
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Revision as of 21:16, 5 June 2011

Base Stats

Strength

Strength provides a 1:1 bonus directly to Attack power, in addition to a 25% bonus to Defense power. Strength also directly impacts the power and damage of the Bleed effect in battle.

Strength also factors into the success rate of certain Special Moves that have a random chance of success. The success rate goes up or down based upon the percentage difference in strength between the attacker and the target.

Agility

Agility factors in to several different battle equations.

Battle turn order is determined based upon which combatant has the highest agility (with some random variation). Dodging and Critical Hit chance are both determined by a comparison between the agility of the target and the attacker. The greater the percentage difference, the greater the chance for either a Critical Hit or a successful Dodge.

Agility also factors into the success rate of certain Special Moves that have a random chance of success. The success rate goes up or down based upon the percentage difference in agility between the attacker and the target.

Intelligence

Intelligence determines both spell power and spell defense. In terms of magical damage equations, it essentially the Attack and Defense variables rolled into one.

Most attack spells have a set "damage cap" after which all damage power boosts granted by intelligence are reduced by 60%. For spells with a random chance of success, the success rate goes up or down based upon the percentage difference in intelligence between the attacker and the target.

Attack

In battle damage calculations, Attack is pitted against Defense to determine the amount of physical damage dealt. The Strength stat provides a 1:1 direct bonus to Attack power.

Defense

In battle damage calculations, Attack is pitted against Defense to determine the amount of physical damage dealt. The Strength stat provides a 25% direct bonus to Defense power.


Base stats at Level 32

Set HP MP Str Agl Int Atk Def
Soldier 313 0 103 49 34 109 62
Ranger 263 131 68 83 82 68 51
Cleric 230 148 68 67 100 68 50
Wizard 199 179 33 52 119 33 41
Merchant 280 0 84 68 50 84 56
Conjurer 183 195 32 50 105 32 41
Ninja 215 83 118 99 81 118 63
Warlock 264 0 51 35 103 51 46

Base stats at Level 20

Set HP MP Str Agl Int Atk Def!
Soldier 199 0 67 31 22 67 40
Ranger 167 83 44 53 52 44 33
Cleric 146? 94 44 43 64 44 32
Wizard 127 112? 21 34 77 21 26
Merchant 178 0 54 44 32 54 26
Ninja 137 53 76 63 51 82 40
Conjurer ? ? ? ? ? ? ?
Warlock 170 0 33 23 67 33 29

Secondary Stats

Bonus Crit

Bonus Crit is added on top of the critical hit chance calculated using the percentage difference between the agility of the target and the attacker in battle. Bonus Crit caps at 5%.

Bonus Dodge

Bonus Dodge is added on top of the dodge chance calculated using the percentage difference between the agility of the target and the attacker in battle. Bonus Dodge caps at 5%.

Fire Resist

Fire Resistance reduces all damage received from fire spells. The damage reduction is the exact percentage of the target's Fire Resistance. The resistance cap is 60%.

Ice Resist

Ice Resistance reduces all damage received from ice spells. The damage reduction is the exact percentage of the target's Ice Resistance. The resistance cap is 60%.

Storm Resist

Storm Resistance reduces all damage received from storm spells. The damage reduction is the exact percentage of the target's Storm Resistance. The resistance cap is 60%.

Spell Piercing

Spell Piercing directly reduces the target's spell resistance and applies to all spell elements. One point of Spell Piercing nullifies one point of Fire/Ice/Storm Resistance. It can not reduce resistance below 0% - should the attacker's Spell Piercing bonus be greater than the target's spell resistance, the resistance is reduced to zero.

Spell Piercing is capped at 40%.

Resilience

Resilience only affects Player vs. Player battles. It directly reduces the percentage of damage received from other players, both from physical and magical attacks. For example, 10% Resilience would reduce all damage taken in PvP by 10%.

Resilience is capped at 20%.


Bonus Stats

Plus Damage

Plus Damage directly increases the amount of physical damage dealt. The bonus is applied after all other damage calculations are made.

Plus Damage is capped at 25%.

Plus Fire

Plus Fire directly increases the amount of fire damage dealt. This bonus is applied after the spell damage cap on offensive spells.

Plus Fire is capped at 50%.

Plus Ice

Plus Ice directly increases the amount of ice damage dealt. This bonus is applied after the spell damage cap on offensive spells.

Plus Ice is capped at 50%.

Plus Storm

Plus Storm directly increases the amount of storm damage dealt. This bonus is applied after the spell damage cap on offensive spells.

Plus Storm is capped at 50%.

Plus Healing

Plus Healing directly increases the amount of healing given with both items and abilities in and out of battle. The Plus Healing bonus is applied to all targets, but does not work in reverse. In other words, it does not impact the amount of healing received from others.

Plus Healing is capped at 30%.

Plus Experience

Plus Experience increases the amount of experience received in battle. In groups, the Plus Experience stat of the player with the highest value is used and applied to all party members. Plus Experience does not apply to quest rewards.

Plus Experience is capped at 25%.

Plus Gold

Plus Gold increases the amount of gold received in battle. In groups, the Plus Gold stat of the player with the highest value is used and applied to all party members. Plus Gold does not apply to treasure chests or quest rewards.

Plus Gold is capped at 30%.

Plus Item

Plus Item increases the chance to find every type of loot that can drop at the end of battle. In groups the Plus Item stat is calculated independently for each party member. Unlike the Plus Experience and Plus Gold stats, you do not receive a bonus from other player's Plus Item percentage.

Plus Item is capped at 50%.

This percentage is added to each player's base item find rate. For instance, if a player' has a base item find rate of 1%, then with maximum Plus Item that player would have an adjusted item find rate of 1.5%.