Difference between revisions of "Agility"
From NEStalgia
Valen Alvern (talk | contribs) |
|||
Line 1: | Line 1: | ||
− | ''' | + | '''AGL''' as abbreviated in-game. Provides a ¼ bonus to [[Defense]] for each point. Decides the turn order of each round, the higher this stat is the more likely the player/monster/companion will go first. Calculates the chances of both [[Critical Hit|Critical Hits]] and [[Dodge|Dodges]] by comparing both Agility stats of the attacker and defender. |
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 00:04, 2 May 2014
AGL as abbreviated in-game. Provides a ¼ bonus to Defense for each point. Decides the turn order of each round, the higher this stat is the more likely the player/monster/companion will go first. Calculates the chances of both Critical Hits and Dodges by comparing both Agility stats of the attacker and defender.