Difference between revisions of "Agility"

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'''Agility''' is the stat that determines who moves first in combat. It also increases [[dodge]] chance.
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'''AGL''' as abbreviated in-game. Provides a ¼ bonus to [[Defense]] for each point. Decides the turn order of each round, the higher this stat is the more likely the player/monster/companion will go first. Calculates the chances of both [[Critical Hit|Critical Hits]] and [[Dodge|Dodges]] by comparing both Agility stats of the attacker and defender.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 00:04, 2 May 2014

AGL as abbreviated in-game. Provides a ¼ bonus to Defense for each point. Decides the turn order of each round, the higher this stat is the more likely the player/monster/companion will go first. Calculates the chances of both Critical Hits and Dodges by comparing both Agility stats of the attacker and defender.