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| }}{{Tooltip| | | }}{{Tooltip| |
| |Name=Dig Deep | | |Name=Dig Deep |
− | |Effect=-10% to damage received when available Will is maxed at 5 points | + | |Effect=−10% to damage received when available Will is maxed at 5 points |
| |Prerequisite=Defender (2) | | |Prerequisite=Defender (2) |
| }}{{Tooltip| | | }}{{Tooltip| |
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| }}{{Tooltip| | | }}{{Tooltip| |
| |Name=Unstoppable | | |Name=Unstoppable |
− | |Effect=-5% to all damage received | + | |Effect=−5% to all damage received |
| |Prerequisite=Disintegrate (2) or Debilitate (2) | | |Prerequisite=Disintegrate (2) or Debilitate (2) |
| }}{{Tooltip| | | }}{{Tooltip| |
| |Name=Tenacity | | |Name=Tenacity |
− | |Effect=-5% to all damage received when HP is below 40% | + | |Effect=−5% to all damage received when HP is below 40% |
| }}{{Tooltip| | | }}{{Tooltip| |
| |Name=Stamina | | |Name=Stamina |
Revision as of 09:16, 27 April 2014
I'm currently working on creating tooltips for abilities. The goal is to implement dynamic display for skill trees.
Ranger Nature Tree
Ability DeToxCost 7 MP {{{Cost Unit}}}
Dispels Poison
Target One Ally
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Life Giver
+33% to the Plus Heal Cap of all Heal spells
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Ability HealWaveCost 20 MP {{{Cost Unit}}}
Directly heals a small amount of HP
+Heal Cap 15
Target All alliesPower 15%
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Cleanse
+5% chance for Healing spells to also dispel all status ailments
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Wisdom
+1 to Max MP for every 2 levels
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Staff Mastery
+1 to Plus Storm and Heal for every 4 levels when using Staves
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Regrowth
+3% to the Power of all Heal spells
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Sagacious
+1 to Intelligence for every 2 levels
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Mighty Bolts
+5% chance for Shock and Electro to deal a Potent Hit
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Ability VoltCrossCost 10 MP {{{Cost Unit}}}
A Storm spell trap that explodes when hit; lasts one round
Damage Magical+Storm Cap 40
Target SelfPower 115%
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Turmoil
+5% chance for Storm abilities to inflict Confuse
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Storm Power
+1 to the Plus Storm Cap of all Storm spells for every 3 levels
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Nature's Fury
+5% to the Power of all Storm abilities
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Ability SizzleCost 5 MP {{{Cost Unit}}}
Inflicts Storm damage over several rounds
Damage Magical+Storm Cap 30
Target One FoePower 75%
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Cloud Burst
−5% to the damage spread penalty of Lightning vs. 4+ foes
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Ranger Hunter Tree
Quickness
+1 to Agility for every 3 levels
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Lucky
+1 to Luck for every 3 levels
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Stamina
+1 to Max HP for every 2 levels
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Guts
+1 to Fire, Ice and Storm Resist for every 4 levels
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Ability HardenCost 10 MP {{{Cost Unit}}}
Bestows Harden
Target One ally
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Awareness
+25% to Repel's effect vs. stronger monsters
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Daring Offense
+1 to Attack for every 3 levels when using either Bows or Staves
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Dead Eye
+2% to Bonus Crit
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Cursed Arms
+5% chance to inflict Curse when attacking with Bows or Staves
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Ability SoftenCost 6 MP {{{Cost Unit}}}
Inflicts Soften
Target One FoeRate 100%
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Magic Burn
+5% of all physical damage dealt to foes returned as MP
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Might
+1 to Strength for every 2 levels
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Solid Defense
+1 Defense for every 3 levels when using either Blades or Staves
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Sharpened Arms
+5% chance to inflict Bleed when attacking with Blades or Staves
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Soldier Berserker Tree
Wounded Prey
+4% to Bonus Crit when attacking Bleeding foes
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Ability GoreCost ●● {{{Cost Unit}}}
Inflicts direct damage with a chance to Bleed
Damage PhysicalPower 50%
Target All FoesRate 50%
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Butcher
+10% to the Rates of Impale and Gore
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Deep Cuts
+30% to Bleed damage
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Blood Lust
+6% to physical damage dealt to Bleeding foes
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Sharp Blades
+5% chance to inflict Bleed with all physical attacks
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Thick Skull
+15% to the Rate of Headbutt
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Death Blow
+25% to the damage of Critical Hits
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Last Stand
+6% to physical damage dealt when HP is below 40%
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Resolve
+10% chance to gain an extra point of Will at the start of each round
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Double Vision
+20% chance to hit when Blinded or targeting Vanished foes
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Violence
+1 to Attack for every 3 levels
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Desperate
+4% to Bonus Crit when HP is below 40%
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Ability RecklessCost ●●●● {{{Cost Unit}}}
Deals direct damage to foes and partial damage back to attacker
Damage PhysicalPower 90%
Target All FoesSelf Dmg 60%
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Self Control
−15% to self inflicted damage from Reckless
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Soldier Guardian Tree
Defender
+1 to Defense for every 3 levels
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Dig Deep
−10% to damage received when available Will is maxed at 5 points
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Shield Wall
+10% to Defense while using Guard, Charge and Counter
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Deflect
+5% chance for Guard to reduce the damage from incoming attacks by 50%
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Well Read
+1 to Intelligence for every 3 levels
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Disintegrate
+5% chance to inflict Blind on attacking foes
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Ability StopSpellCost ●●● {{{Cost Unit}}}
Reduces all elemental damage by 30%; lasts two rounds
Target All Allies
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Unstoppable
−5% to all damage received
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Tenacity
−5% to all damage received when HP is below 40%
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Stamina
+1 to Max HP for every 2 levels
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Good Patient
+5% to all healing received in battle
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Debilitate
+5% chance to inflict Weaken on attacking foes
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Lucky
+1 to Luck for every 3 levels
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Ability InspireCost ●●● {{{Cost Unit}}}
Bestows Speed
Target All Allies
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Merchant Commerce Tree
Ability GoldRushCost 275 CR {{{Cost Unit}}}
Inflicts direct damage
Damage Physical
Target All FoesPower 70%
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Ability TaxCost 100 CR {{{Cost Unit}}}
Inflicts direct damage that is returned as HP to the caster
Damage Physical
Target One FoePower 30%
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Confounding Blows
+5% chance to inflict Confuse with all physical attacks
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Prospector
+10% to the Power of GoldRush
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Diverse Portfolio
+1 to Plus Fire, Ice and Storm for every 4 levels
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Enchanter
+30% to the Power of all Weapon Enchants
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Might
+1 to Strength for every 3 levels
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Collections
+15% to the Power of Tax
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Interest
+10 to Credit earned from inflicting damage
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Lucky
+1 to Luck for every 3 levels
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Pickpocket
+10% to the Rate of Pilfer
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Poise
+25% chance to ignore the effects of Confuse
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Finance Major
+8% to the Rate of Economy
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Gold Digger
+1 to Plus Gold and Plus Exp for every 3 levels
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Crazy Powerful
+25% to physical damage when Confused
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Merchant Security Tree
Ability DistractCost 300 CR {{{Cost Unit}}}
Causes attacking foes to focus on the caster; lasts one round
Target All Foes
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Ability BankruptCost 450 CR {{{Cost Unit}}}
Prevent caster from being KOed for one round; Stuns caster
Target Self
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Mitigate
−8% to damage taken from all multi‑target abilities and attacks
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Dexterous
+1 to Agility for every 3 levels
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Shrewd
+1 to Intelligence for every 3 levels
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The Happenings
+3% chance for bizarre helpful events to occur each round in battle
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Sidestep
+2% to Bonus Dodge
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Regulator
+1 to Fire, Ice and Storm Resist for every 4 levels
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Savings
+100 to Max Credit
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Stamina
+1 to Max HP for every 2 levels
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Solvency
+10% chance to avoid being Stunned after using Bankrupt
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Nap Time
+15% of Max HP healed each round in battle when Asleep or Stunned
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Hunker Down
−10% to all damage received when using Distract
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Protected Assets
+1 to Defense for every 3 levels
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Bigger Returns
+10 to Credit earned from taking damage
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